I'll give you points for pointing to underdevelopment with Dina, since that's one of the first valid criticisms of this game I've seen anyone make on here. While the story establishes through flashbacks that Ellie was friends with both her and Jesse for awhile, it did seem like she went from "we kissed a few times and smoked pot together" to "I'm coming on your revenge quest hundreds of miles away." Although I understand why they did it; it's the same r...
They are assuredly also the same people who think they sound smart by talking about "plot armor" when all the main characters survive in a game/movie.
It's too bad, because while playing, I thought we'd all be having interesting discussions about the ethics of Joel's decision to save Ellie at any cost vs. Dr. Anderson's decision to perform surgery on Ellie, or Abby's justification for seeking revenge vs. Ellie's justification, and what it m...
The funny thing is that I do think there are valid criticisms to be made of this game, I just haven't seen anyone making them. And when I suggest that some criticisms are not valid, I don't just mean opinions I dislike. I mean that from what I have seen, people's criticisms fall into several categories: 1) people who obviously didn't play the game and are just going off of the "spoilers" which were only partially correct, 2) people who managed to ignore key story det...
I hope there is no third game. Hopefully they go back to straightforward Uncharted games where the hero wins and the bad guys lose. That's all anyone seems to be equipped to handle.
Quite happy to disagree with Kotaku.
Ellie knew that Abby was a Firefly and she knew it was about Joel's spree to save her (and the fact that the spree prevented creation of a cure). She says this to Abby at the theater. She just did not know specifically that the lead doctor was Abby's father. I don't know why you think she needed to ask specifically for more motivation; she assumed this was enough. It's established that she strongly resented Joel for what he did, so she didn't need to ask a former Firefly &...
I don't understand why you are focusing so much on how Abby was put in a weakened state (well, I do, it's because you are arguing in bad faith because you are determined to hate this game). The only reason Joel was in a position where Abby could kill him was because they were running from a horde and trying to get out of a snowstorm. The only reason Abby was in a position where Ellie could kill her was because she had been imprisoned by the Rattlers. So even though it isn't partic...
It's not about redemption. It's established throughout the game that Ellie basically has PTSD or something similar with respect to Joel's death. This is particularly true if you read her journal, although they do enough to establish it without that. At the last minute, when she is drowning Abby, she realizes that is doing the very thing that destroyed her; ironically, she can't kill Abby as revenge for killing Joel, because the way she was doing it was going to haunt her forev...
I don't understand how Abby being "broken" at that point changes anything; indeed, that's actually what makes it parallel, because Joel was in a position where he couldn't resist Abby when she killed him. As to it being "convenient" that another group (The Rattlers) had put her in a position where she couldn't effectively fight Ellie, that's pretty true to the world of The Last of Us. It's established throughout both games that most survival groups ...
I said that you were going to criticize the game no matter what, even if it had ended in the way you suggest it should have ended, and you agree? I didn't expect you to admit that straight out, but points for honesty.
There's a 100% chance that you and all the carbon copies of you would have slammed that if it had been the ending. It would have been "there's no resolution, it's so out of character for Ellie, etc."
Other people? It's almost like you're trying to misunderstand. At the very end, Ellie was killing Abby a few feet away from Lev, just like Abby had killed Joel a few feet away from Ellie. I mean, if your criticism had been that it was too parallel or too "on the nose," I could understand that. But pretending you don't understand and that it's a "random plot switch"? Come on.
The reactions to this game aren't making me reevaluate the game in any meaningful way, they're just making me think that the PlayStation fanbase is a lot more one dimensional than I would have hoped.
@Game-ur
She realized she was literally doing to Abby what Abby did to Joel. While a kid that cared a ton about Abby is sitting there injured and helpless.
This isn't difficult to understand.
Yeah based on people talking about it before release, I thought you were mainly going to be fighting Christian fundamentalists. Which would have been fine, just a little tired. But actually it's more like a generic cult, and they aren't even the primary enemies most of the time. This just confirms to me more that many of the people criticizing the game haven't played it.
Game of Thrones kills a key character in a dumb way, and people act like it's the greatest show ever for being so bold and willing to subvert expectations.
Last of Us 2 kills a key character in a way that's crucial to the story and sets up an exceptionally well-told game with a better use of multiple perspectives than anything else I can think of, and people are just mad because they like the character.
And I guarantee you a lot of people complain...
Vice reviews video games?
I'm close to 20 hours in, and I haven't seen anything that comes close to justifying the divisiveness, although obviously I haven't seen the ending yet. Gameplay wise it's clearly a pretty significant step up from the first one.
I'll probably pick this up on the Switch if it runs decently. Switch is a perfect machine to play that game from a few years ago that you either missed at the time or remember fondly and would like to play again. And I don't mean that sarcastically; that's a good thing, haha.
And for all the talk about Crysis just being a graphics showcase, I actually liked the gameplay. Early to mid 2000s PC-first games had a certain design feel that you don't really get an...
And the people who supposedly hate it apparently think about it all the time.