Well it's really a PS4 game, so it better run at 60 fps 4k on PS5.
@JEECE
Saying that Michael Jordan played for the Warriors is also one of the best self-owns I've seen on this site, especially in a comment criticizing other people for being uninformed.
(obviously I meant the Wizards, I just had the Warriors on the mind from an article I was reading earlier and so that's what I typed)
Imagine thinking that Kojima is a prominent Industry name because of Death Stranding and not because of Metal Gear Solid. Why is everyone ten years old?
@VerminSC
You are missing the point. This is a thread about why Kojima is important, and you explicitly declared that you aren't impressed with him only after playing what are probably his least-beloved games. It's well understood particularly with MGSV that the circumstances of his relationship with Konami negatively impacted that game.
Put differently, when someone asks "Why is Paul Mccartney so important?", you wouldn't go listen ...
"MGS V was my first Kojima game" is one of the best self-owns I've seen on this site.
This shouldn't be a surprise. When PS3 ports didn't run as well as the 360 versions or had weird textures, it was a huge story, but when XONE ports ran worse or had lower resolution than the PS4 versions, you were a "console warrior" if you mentioned it.
Hey, we have an opportunity to distinguish ourselves by being the first major multiplayer shooter to focus on the new consoles, so let's not take it and focus on eight-year-old CPUs instead!
360 was actually a decent name, considering they wanted to avoid "PlayStation 3" against "Xbox 2," but it didn't provide them with a way to move forward. I mean, they couldn't exactly call the next console the "Xbox 720," given the number 720 being so associated with a resolution that was no longer considered acceptable in 2013.
Lol are you kidding? For months people couldn't stop talking about it. Even the people who supposedly hated it couldn't stop talking about it.
Shhhh you aren't supposed to acknowledge the fact that old hardware limits games...just tell yourself that all PS5 does is allow 4K and ray tracing, and eventually you'll start to believe it.
Yeah, BF2 was the only true whiff. BF1 had a lot of fake controversy about not having a campaign, from all the supposed Battlefront fans who were apparently unaware that the mid-2000s Battlefronts didn't have true campaigns either (original BF2 had a story mode but it was still just modified versions of the multiplayer matches against bots). It wasn't a stellar game, but it was fine.
Fallen Order and Squadrons were good, but in fairness I they may have only given us...
The odd thing is, the last two Star Wars games they made have been good (and lootbox-free). Granted, they only went that direction after the PR nightmare of Battlefront 2 (and despite its high overall sales numbers, it failed to hit its initial forecasts and relied on steep discounts later).
Still, I have my doubts that a Ubisoft game is going to be better than Fallen Order or Squadrons.
Well yes, of course when games are made first on PS4 and ported to PS5, they will be designed around the PS4 and therefore should only include things the PS4 can handle. But if you are seriously arguing that the PS4 can handle a game of any scope, why don't you see how Cyberpunk 2077 is running on base PS4? If you were right and better hardware doesn't allow for better games, why ever stop releasing games on PS4? Why not keep putting them out on PS3, and PS2, and Super Nintendo as wel...
It's not on the PS4 list. Btw Spiderman 2013 was 3 on the 2018 list and 8 on the 2019 list. So much for those 115 million who were going to buy exclusives on PS4 even after PS5 launched.
Miles Morales is number 2 on the PS5 and nowhere on the PS4 chart. It isn't because the game launched in late in the year either, because COD did as well, and it's number one on PS4. Nor is it because people aren't interested because it's "more of a Lost Legacy expansion than a real game" because it was pushed as Sony's big fall exclusive and on PS5 it outsold everything except COD (beating "real games" like AC, NBA2k and Demon's Souls).
...
I think a big part of it is that they don't understand that a greater number of gamers are becoming aware of framerate and are also less willing to tolerate bugs.
If you go back and watch GTA V on PS3 and 360, you'll find drops into the low 20s. Bethesda titles from that era would be similar, and were also loaded with bugs (New Vegas on PS3, anyone?). I think they gambled that people playing on base consoles still were not the type to get worked up about or even not...
Yes, it was a big mistake.
@Neonrider
I understand that the PS Aim is a bit awkward for a pistol, etc. But the move controllers don't have analog sticks, and that alone negates them as a serious option for first person games. I've tried the various workarounds in games, and they all fall flat. I'd much rather have the controller feel awkward at times than not have analog sticks.
(and obviously I refuse to use those nonsense teleportation movement systems)
Let me make that choice. I think it's equally awkward as doing it with a Dualshock, except that at least the ps aim would feel natural for some (rather than none) of the weapons in the game.
Woah, that's a bigger jump than I would have expected.