Considering how long it's been since I bought a game on 360... Yeah it's dead to me.
Considering the half arsed lip service they gave to 360 at E3... Yeah, it's pretty much dead.
Sure it'll get some 3rd party releases, big deal. Where's swan song? Where's the God of War Ascension? The Last of Us? MS has, to all intents and purposes, abandoned the 360.
It'll be interesting to see if the 360 is still getting games...
Yeah, both 360 and PS3 had good launches in my opinion.
The latest PS3 firmware allows the removal of Trophy notifications which is nice. I hope that feature is on PS4. I find it a little immersion breaking to see the box pop up during game play.
I actually like Trophies though. They make me go back to games and try things in a different way. Crackdown was a great example on the 360. I played it for hours once I had completed it, just because the Achievements made me try different things.
But on my first play...
Whilst I don't disagree...
I do think that by having a charge in place for devs to patch games may provide incentive to launch less buggy software.
If I knew you had to pay $1000 every time I needed to patch something I would definitely spend more time on QA. Customer wins!
If I knew it was free to patch, then why not get the software out quicker and patch later and repeatedly.
@nukeitall
My question is about how the system works online with two or more people playing together with differing network speed/quality. There can only be so much fault tolerance.
If MS picks a number, like 2Mbit as the baseline requirement for cloud features to work it limits what can be done.
If it picks a number such as 10Mbit, then few devs are going to bother taking advantage of it because few people (at the moment) can experience tho...
@Reverent
Exactly.
There's a lot of unanswered questions.
For example.. Lets say the cloud does make some sort of improvement... in AI processing for example, which could be potentially offloaded using current cloud processing techniques.
What happens if I'm playing co-op and I have awesome internet bandwidth, but my co-op buddy has a much slower connection?
How would that impact AI on the enemies we...
Nope, I'll continue with a wait and see policy. The 360 didn't have many games I was interested in playing so I'll see how the XBO works ourt. I don't care (much) about DRM or Kinect 2. What I want is quality games.
E3 was a good start - but I need to see lots of exclusives in year 3, 4, 5+ not just year 1 and 2.
" Its a fact anything gayki can do azure will do better:) "
I didn't realise it could stream PS1, PS2 and PS3 games! Does it upscale them to 4k too? Does it also deliver them on the back of digital unicorns? Wow that is some impressive technology!
Just watch Indie Game The Movie to know why some Indie devs have started to hate on MS.
I think a bit of confusion crept in because during E3 they only mentioned Ustream.
I would also like them to use Twitch, as it's much more gamer focused.
PS4, because Sony produce the 1st party exclusives I want to play, and they support their consoles with quality games right up to the end of lifecycle.
I'm also going to upgrade my PC in next 6 months or so.
I may get an XBO, but not until year 3 or 4, and only when I am positive that it will get the support I want. There's too many negatives and unknowns right now.
The original XBox got dropped too quickly, and I lost interest in th...
There's an element of truth to what he said.
I think MS were banking on Sony implementing a similar DRM scheme. That way they could share the heat.
When Sony positioned itself as the champion of all gamers it left MS as the villain.
It's really surprising that during talks with publishers and retailers that MS never found out Sony was not going as far down the DRM route. It's pretty hard to keep secrets when competitors have the...
Gears 2 felt pretty half arsed to me.
In order of likely impact on the decision...
Negative mainstream media attention
Pre-Order numbers.
Questions from the CEO / Shareholders
Sony
Gamers whining
N4G
If you want to go with a company who couldn't properly explain the need for DRM. Whose own executives couldn't give a clear message about their policies. If you want to go for a company who have just done the biggest 180 the video game industry has ever seen. If you want to support a company who has now removed / reduced features before they've even released the thing.
And pay $100 more than a competitor...
Fair enough. Your choice.
I see a management reshuffle coming on in the XBox division of MS!
Opt in would be fine. I guess it may be a bit confusing for your average consumer, but for those that want it, it would be nice.
What intrigues me about this news is... Doesn't it make MS look incredibly weak. Doesn't it make their whole implication that cloud can turbo charge their games moot. Doesn't it reduce some interesting functionality, such as family sharing. Doesn't it invalidate everything they said about the benefits their DRM would bring.
I just can't see how it would work really. Unless they somehow gimp the mouse / keyboard controls they will always be faster and more precise than a controller.
I love playing FPS games on both console and PC - but the differences are substantial.
Have there been any good examples of cross play in an FPS between consoles and PC? I like the idea of Titanfall - and would buy it on PC. But I am concerned that they would need to slow down the mouse / keyboard PC controls to match a console controller.
I remembered this article http://www.eurogamer.net/ar... from 2010.
Seems the curse of the third console is true! And it seems to all boil down to arrogance and overconfidence.
XBox One. Massively bashed by media and consumers even before launch. Caused the biggest 180 in industry history.
PS3 got bashed and had a rocky start. Lost Sony huge market share. (Although bounced back very strong).
N64. Great console, but lacked sales and was left behind by CD tech.
Sega Saturn. Destroyed by PS an...