Bitbag, bitbag, bitbag... Sigh.
Anyways, the reason why the DLC is coming out on the PS3 and PC is due to the fact that the GTA DLC did not sell enough to match the $50 million advance and thus probably voided the contract or at the very least let Rockstar out of it. Now Rockstar is looking to recoup costs as that $50 million advance is gone (with some of it taken back by MS) and will release it on the PS3 and PC.
Of course they won't make as much as they would have...
Lol. It is truly telling when a game's own publishers and developers won't make a patch for a game. Shame on Sega and Platinum. Do you not understand QA?
Square-Enix removed nearly anything of substance to stream line the game to the point where it is linear for the first ten or so hours. I'm still disappointed that you can't control multiple party members at once. FFXII got it right where you could at least switch from one character to another during a battle.
But this is a PORT of a THREE YEAR OLD mmorpg. It will likely have the same impact as FFXI on the 360. I honestly don't know what MS was thinking when they did this. MH is popular in Japan, but that popularity is based around the ad-hoc play of the PSP version.
Actually, it would make sense as MH is big in Japan and the 360's install base is insignificant over there. A port of a three year old game will not change that. MH will come to the PS3, though it may be a port of MH3 much like the whole Sengoku Basara business.
I'm not sure Alan Wake is sandbox. Just haven't seen enough and what I have seen suggests linearity as well (open world sandbox doesn't lend itself too well to the type of story telling Remedy is known for after all). That gameplay vid on gametrailers.com seemed pretty linear to me.
Sorry, could you please rewrite that in grammar that a native English speaker can understand? I'm assuming you are asking about whether you can control you character in Heavy Rain, which is yes. You can control head direction and movement. And yes, you do CONTROL the character through context sensitive actions. I count that as control actually.
So no, you don't have control for only 20% of the time. Anyone who thinks that is pretty uninformed.
Sigh. Uninformed jackasses still think Heavy Rain is only QTE. It isn't. Seriously, this dumbass sh!t needs to stop. Heavy Rain is a throwback to the old point and click adventure games with better cinematic presentation and a bit of QTE thrown in.
And I don't know anything about the scale of Alan Wake. There's only one official gameplay vid out and that isn't enough to get a good gauge on scale.
Heavy Rain is a pretty impressive title in that every object in the game is 3d. That is pretty freaking awesome in my opinion.
I haven't seen enough of Alan Wake though, to make an informed decision about that. It had been near vaporware for a couple of years and once the media blitz starts up soon (assuming the game hasn't been delayed) I should be able to tell how good it looks.
This makes a ton of sense actually. To avoid the Star Ocean IV snafu where you had to switch disks based on side missions (an issue rectified in the International PS3 Edition), Bioware threw all the non-linear quests onto the second disk with all the linear stuff on the first. This leads to two disk swaps while playing through the natural course of the game rather than swapping every couple of minutes ala Star Ocean IV 360.
Lol at the disagree. Do you honestly think Capcom Japan, who has set up their development pipeline specifically for multiplatform development, will make an exclusive title when they could make a multiplatform title. Not to mention the fact that the announcement is made in Japan in which the 360 has next to no marketshare? If it is a large scale game, then it will be multiplatform.
However, if it is a smaller, more niche title, then it MAY be exclusive.
Well, yeah, that's why there is a position known as project lead.
That's just the disgruntled fanboy in you thinking. Do you honestly think that Capcom would throw away the whole Japanese HD audience by making a title 360 exclusive? Not to mention the millions of other PS3 owners worldwide.
Absolutely not.
No, that PS3 title is a Wii port and is a franchise that only sells in Japan. What Capcom meant was no "big franchise/budget" titles will be 360 or PS3 exclusive. Which is why if this is such a title, it will NOT be 360 exclusive (especially since said announcement site makes no mention of exclusivity).
Nowhere on the "premiere" site does it say exclusive.
So I'm betting they will announce a game through Live, which will come out as a simultaneous multiplatform release, only Capcom will be hush hush about the PS3 version until E3 at which the timed exclusive announcement will have expired and they could talk about other versions. It has happened before and may happen again (Lost Planet 2).
That, or like Kotaku suggests, it may be Dark Void coming out to J...
Since when was this news as this was indeed confirmed last year at E3. Sigh. Oh well, more ammunition for fanboy wars.
Do they not teach english in class?
Dearth: defined as lack of.
So what the fvck are you talking about? Honestly, your sentence structure and grammar is a bit funky.
Rewrite the plot and then I'll be interested. The PC demo did nothing for me. Nor did the sh!tty running animations.
Lol, as Wada said last year, releasing Last Remnant, a critically panned game, for the PS3 would not be a smart decision. With the amount of time between release, the game has a terrible reputation and unless the game is completely revamped, will sell like sh!t. S-E made its bed by betting on the 360, and now they must sleep in it (game would have tanked on the PS3 as well in its current form, just not as badly, especially with the dearth of JRPGs on the PS3 last year).
RPG for t...
Sigh. It is a matter of translation. Obviously the wouldn't be the SAME engine. The PS3 version's engine is optimized for the Cell while the 360 version is optimized for a very different multicore processor. These are not the same engines, though the bases are the same. Mountain out of a molehill.