I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:
The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it ...
I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.
Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shou...
I think it is a mix of things. I wouldn't be surprised if the traffic isn't down much, but engagement is. I think part of that is due to the age of users who would come to a site like this rather than use social media skews older. And I think those people just slowly tend to have less time to dedicate to gaming, or will keep up with news but won't bother engaging.
There's also just so much more engagement-bait garbage that comes up in the form of articles. I...
I feel like people are missing some important context for PC. PC discs were not a 1-to-1 with console physical for a long time.
PC *used* to be simply if you owned the discs, you could install and that was that. But because the discs were never necessary as a license check for systems like consoles, you could make backups/give to a friend/etc your physical copy. So with no way to control that, the physical discs ended up having the files *alongside* a game key in the box. A...
I argue that simple res/FPS bumps should be free, and then you can charge $10 if it includes actual extra content. That seems to be what has been settled on.
Many PS4 games got free upgrades for PS5 when just increasing res/FPS. Days Gone, for example, got a free FPS bump to start the generation. Now it's getting a "remaster", improved visuals/extra modes/content for $10.
I know they have *some* free upgrades - though we don't know what ...
On the one hand, that's true. On the other, the audience for games has also never been bigger. The addressable market is HUGE now, and basically only went up every single generation. So economies of scale need to figure in.
That said, they are now spending so much money on games that it's absurd. I think they need to find a way to pull game/advertising budgets back into scope for how large this addressable market is compared to at least the PS3/360 gen. I think we c...
Well, we see where Nintendo is interested in revolution - shareholder profits! It's secret? A bold, new direction of "pricing a game higher than any other game on any other platform".
Still can't believe that of all the companies, the one with the comparably lowest development budgets per title are the ones leading the charge on game price increases.
Nothing new to see here, just a fan of Nintendo being incredibly disappointed in just ab...
I agree for the most part. The only thing that didn't sit right with me was the fact that, on top of just owning games and having a certain playtime threshold, you also have to have an active Nintendo Online membership (I think for 12 months or something).
So I sit here having over 100 physical Switch games, on top of my digital library. But since I haven't paid the Online tax, apparently I'm just not a good enough Nintendo fan. Gotta also get that recurring mon...
Sadly just if you subscribe to Luna it appears. I hooked my EA account into it, which has Jedi Survivor, and it doesn't show in my Library. They don't show as a source either, so just a heads up to not let your purchasing decision be swayed as to where you pick the titles up if a bonus streaming option held any interest.
I'm curious as to the overall cost savings it offered. I think if I was there at the time trying to determine tradeoffs, that might have been one I'd cut if it meant keeping something like the OLED screen or improved internals.
I have both a PSP 3000 and a Vita TV, and being able to play my handheld library on the big screen (without emulation) is a really cool feature. But I'll also say that the output can be pretty rough, especially on larger (and higher res s...
I also doubt it. Every update that has come out for NMS to this point has been free. I think Hello Games could get away with selling expansions now, but they still aren't. Meanwhile, Starfield has Shattered Space and Todd is talking about another large expansion that is likely set for next year. If they want to give them away, that could start to make the NMS comparison more apt. But outside that, even if they keep giving small QoL improvements for free, I think it would - at least person...
Considering that most of those wronged - or at least the most wronged - were last gen console owners, I'd be curious to hear how they feel things have been righted for them with Phantom Liberty, given they don't get to play it lol.
I guess. I mean, I don't hate Nintendo. I'm not blindly hating on it. I spent $70 on it (one of the VERY few brand new games I have bought at launch at full price in a long time). It was one of the few games I was still looking forward to on my Switch. I'm just not feeling the magic with this one.
Power to you if you do, not trying to take that away from anybody. I loved BotW, put like 80 hours in it. One of my favorite Nintendo games, as was Odyssey. I'm j...
Didn't matter. Same day they dropped the update, the homebrew community already had a way around it. Apparently it is already live for EU/JP systems, and one for US systems is around the corner.
Why even show a PvP title without gameplay? A single player game, you can get a gist for the story, the tone, things of that nature. That's what this felt like it was trying to do. But for PvP? It's almost worse than nothing. Truly confusing.
Reading the comments here, glad I'm not the only one underwhelmed by TotK. I don't understand where all this insane praise is coming from. A lot of reused BotW map, very little "sky islands", which surprised me given the focus on it in most of the advertising. The shrines feel like where most of the content is, and it's just a game of run around the open world (or use sky towers) looking for the shortest route to more shrines.
The new gimmick isn't...
Let's be a little fair, at least. In 1992, it was 2D, low res, almost cartoony violence. What we have now is vastly different than that. The closer we get to realism, the more people are going to feel uncomfortable. You don't see this level of violence in most mainstream R-rated horror movies.
Sure, there are some gore-fests that get in that range, but it is pretty niche. Mortal Kombat is not a niche product. I'm not saying I have an issue with it personally, bu...
Never have I seen an entire generation of GPUs, from both manufacturers, get mauled like this. You have to hope that after the media beating, the poor consumer sentiment, and rock-bottom demand, next gen cards are released at actually viable price points.
And hopefully they can get the launch dates pulled up a bit; really don't want to wait 2 years for the next launch. I'm on a 3060Ti, and I was willing to upgrade this gen, but nothing is exactly the product I want ...
I don't quite understand this as a strategy. Maybe laying low is good for headling grabbing, but uh...how does that help them to retain the 25 million Game Pass subscribers? Hey guys, just keep paying us while we regroup. We can't get any big headlines right now because of the great games that aren't on Game Pass, so, uh...just sit tight!
I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can&...