Overall review scores landed pretty much where I expected them to. It seems that the ign review makes a lot of fair criticisms though, most notably for me personally that the transitions between space and planets aren't seamless. It kinda blows my mind that Bethesda didn't prioritize this feature considering the setting of the game and the fact that this is a current-gen only title.
"As I said above, I'd like gamers to add up what they got this year in games. Compare the prices of what the games cost and how much on average they spent monthly for it. I'd bet they are spending less than what the games cost."
Duh. Comparing the cost of games you chose to buy with getting conditional access to games someone else chose for you is ridiculous. Especially when they can change these conditions at any time.
Situations like t...
I unsubscribed a couple years ago. I did buy a month when Elden Ring came out, but I rarely play multiplayer so I don't need it.
Excellent news. The Darkness is one of my all-time favorite games and the sequel is great too. I've just recently had a great time replaying them on my PS3. Unfortunately it's kinda hard to recommend them these days, because they're stuck on PS3 and 360 so a remaster would certainly be appreciated. Nightdive has been killing it lately.
Makes sense to me. Square is probably hesitant to just put it on Xbox without a deal with MS, because good sales are by no means guaranteed and MS is probably not willing to spend the money to get Remake on Game Pass right now, because it would be awkward with Rebirth also having a timed exclusivity deal with Sony. I assume they'll wait until all the exclusivity deals run out and make a Game Pass deal then.
They might also try to to talk Square out of an exclusivity dea...
@EvertonFC: I think you're overestimating the market for this by a lot. I'd be very surprised if it manages to sell anywhere near half of what you're suggesting. To be honest I don't know why this even got greenlit. I just don't see how you market such a limited use-case device while avoiding confusion about what this actually is.
I'm admittedly biased against handheld gaming and even more biased against game streaming so maybe I just can't see t...
I'm just speculating, but my best guess would be that the low CPU clock speed isn't doing the Switch any favors here. The port will probably be based on the 360 version so there's quite a big discrepancy here. It's possible that Bluepoint didn't need to bother with CPU frame times too much and left the game code mostly single threaded for the HD collection, because performance would've been limited by the GPU. If it comes with an unlocked frame rate it would be interes...
The launch fiasco and dishonesty left a bad taste in my mouth and completely turned me off from the game, but I'm kinda tempted to try it now that the game is in a much better state and the expansion is getting released. If they launch a complete edition on disc I'll probably pick it up.
I agree. If anything Microsoft is trying to avoid a class-action lawsuit. I bet their lawyers are checking their options and go over every piece of marketing material for the Series S as we speak.
Quite a strange situation they've put themselves in for no reason. The fact that the Series S CPU is basically equal to the Series X tells me they tried to avoid this very scenario, but then they screwed themselves with the memory and to a lesser extent the generally weak GPU...
@CBaoth: I share some of your criticism, but I don't really see what most of your rant has to do with the PS5 Pro to be honest. If you don't want to buy a new console to play the same games, than don't buy the PS5 Pro. I don't know what else to tell you.
People need to understand that the only reason we had 4k and 60 fps for the last 3 years was precisely because most games were cross-gen. The moment PS5 becomes the lead platform games become a lot more demanding and resolution and frame rate targets fall back down.
It's always about resource allocation and if you expect developers to push the envelope in terms of technology, you can't reasonably expect to keep playing at 4k/60 fps on a 2020 device for the rest of t...
I'm curious whether the new SKU will still rely on a liquid metal thermal interface material. I think it'll probably use normal thermal paste, which will certainly make servicing the console less of a headache. The detachable drive might also be an improvement in terms of repairability. I'm really curious to see the teardown and power efficiency improvements of this model.
The Pro will probably launch late next year. I don't put much stock into the recent sp...
PC backwards compatibility is much better than it is on consoles, but it's far from perfect. I think most people just assume that everything runs without issues, because they don't often go back far enough to see the problems that exist with older PC games.
To be fair, even if there are issues, there are often solutions if form of community patches or even official fixes for re-released versions to make things run as intended on modern hardware.
I've stared at the picture for a while and I don't see an upside down exclamation mark anywhere on that box. I'm more puzzled by the Leviathan axe than anything else to be honest.
Scaling up from base-spec is easy. Scaling down can become a headache. At this point the PS5 is de facto the "lead platform" for most multiplatform games. This can make porting to Series S challenging.
On PC you don't have nearly as strict of a certification process. What's accepted on a minimum spec requirement PC would often not be accepted by the console makers. The standards are higher, at least in terms of stability.
Most engines ar...
@mandf: By that time the PS6 will come out and we'll have another 60 fps cross-gen phase. If 30 fps is good enough for you, you don't have to buy the PS5 Pro.
It doesn't need any gimmicks, just better performance. Unfortunately for people like myself the majority of console gamers keep accepting 30 fps as the bare minimum, so developers keep pushing all the available resources into visual fidelity. If the only way to finally get a 60 fps standard on console is to upgrade every 4 years, then so be it.
I assume that Microsoft is just gonna switch to shorter gen cycles overall and call it a new generation, because their approach in launching a low-end device (Series S) isn't very suitable for 7-8 year generations. I wouldn't be surprised if their next-gen consoles will release in 2026.
(Sorry replied to the wrong comment)
@VariantAEC: Yeah, I've looked at more tests with the game and I've seen most of the transition animations loop. Rich's test system definitely isn't up for the task here. To be fair, most of the game will probably work ok, but I wouldn't consider hitching cutscenes, stream stuttering in set-pieces and game crashes to be a playable experience even for minimum requirements, so I'd change the recommendations if I were Sony. Es...
VRR is of limited usefulness in FFXVI. It only eliminates the vsync judder between 48 and 60 fps. It obviously can't do anything about the inherent stutter of low frame rates and since the game doesn't have a software-based LFC implementation you still get the standard vsync judder spikes whenever the game drops below 48 fps.
Not to mention that even with LFC, the very nature of a fluctuating frame times between 16.7ms and 30ms will have some inherent "judder&...