Part of becoming better at something is failing for a while, so depending on how aggressive the dynamic difficulty adjusts, it will more likeley than not have the opposite effect. Granted if the gap between player skill and difficulty is too large, there won't be much of a learning experience either, but manual difficulty options and choosing the right games to build up the fundamentals for beginners seems like a much more reliable way of acquiring a basic skillset.
Not...
Frame generation isn't great at this point. It works well enough for most people when the base frame rate is already high, but 30 to 60 is not a scenario where I'd want it on, because the sample rate is too low and the difference between the native frames is often too high for the generated frame to bridge that gap without creating distracting artefacts.
It's a similar problem that happens with upsampling resolution when the base resolution is too low. These tec...
Do not be sorry. Be better.
I initially dismissed these rumors, thinking they might be out of date plans when RDNA3 was meant to be much more performant than it turned out to be. For a midgen refresh these specs are unimpressive. In fact I'd find it hard to believe that Sony would go through with these plans, if they were real to begin with. Since these rumors keep coming up however, there might be something to it after all.
I just don't understand why they'd launch a Pro console that isn&...
@porkChop: I'm not fully convinced it is a mobile game either. For all we know this clip might've been some early proof of concept for a small aspect of the game, but since we haven't seen anything else and this trailer doesn't specify platforms, while the only gameplay clip we've seen shows something designed around touch controls, this is still a plausible outcome. I'm just trying to be realistic about my expectations, since we don't have much info on this game. ...
@Chevalier: Would be news to me that Peele has the required expertise to be a game director. Also if you just listen to what Peele said on stage it's pretty clear that Kojima is in charge of this game.
@EvertonFC: Lmao. I'm not talking about the dude filming, but the person shown playing the game in the corner of the screen. The graphical interaction indicators also looked like they're meant for a touch screen.
Not sure about Blade, but remember the leaked footage of OD last year showed someone play on a phone: https://youtu.be/6q_OsaftT0...
To be honest, if this is just a mobile game I'm gonna be disappointed. Hopefully we'll get more info in the upcoming days.
He's definitely directing both. Judging from the leaked footage a while back this will probably be a much smaller scale project compared to DS2. Hopefully we'll get more info on this soon.
Good to see Sega finally doing something with some of the great IP they're sitting on. I'm really curious about the 3D Streets of Rage game.
What free stuff?
I was hoping this would be set in the 80s again. The modern setting is turning me off.
I'm waiting for that too. To be honest a delayed physical edition can be a blessing in disguise these days as it'll have a more mature build of the game on disc instead of relying on patches to iron out the kinks. I hope Remedy understands that there is still an audience that prefers physical media. Considering they've previously released the Control Ultimate Edition including the dlc on disc on PS5, I think chances are pretty good we'll get a physical release eventually.
From what I've seen it's just people using this opportunity to let their general frustration with Naughty Dog out. I don't think this re-release would be controversial if Naughty Dog didn't bother with the unnecessary remake of the first game while making headlines with the troubled development of their standalone multiplayer TLOU game. Now there's a perception that Naughty Dog is wasting their time and talent on side projects while being incapable of shipping their main p...
If Death Stranding 2 was an option for the most anticipated category, it would've been a tough choice for me, but from the available options FF7 Rebirth wins my vote by a landslide.
I don't see what you're basing the claim that the temperature is unchanged on. This model has a redesigned heat sink and a smaller form factor. You're talking about exhaust temperature, but I haven't seen any exhaust temperature measurements anywhere yet. Not that ithey would even tell us much about the temperature of the APU and memory to begin with. Exhaust temperature is heavily dependent on airflow rate so it's mostly a useless metric on it's own.
Kinda surprised this is still using the same 6nm APU like the CFI-1200 model, that came out over a year ago. I'm curious to see how temperature readings hold up in a stress test comparison with the old model. Hopefully GN or Hardware Busters will test it out and give us that information once the new model is freely available.
I like manual saving to have multiple saves just in case something breaks or I accidentally progress past a point of no return before exploring everything I wanted, but real "save anywhere" features are pretty rare these days for many reasons. Most of the time a game that lets you save anywhere still has a checkpoint system behind the scenes where you reload to that checkpoint and not the exact state of the game you saved in.
To each their own though. My deal br...
They should bring back Eternal Champions. I loved the premise of a fighting game where fighters from different time periods can fight each other. The Sega CD version was already a big improvement over the Genesis original, but I still feel like there's a lot of untapped potential in that IP.
In case anyone needed any more confirmation that Insomniac is effectively being turned into Marvel Game studios... Even though I knew this was happening, seeing the roadmap visualized like that is kinda depressing.
It boggles the mind that Sony doesn't see the danger in making one of their most talented studios work on the same types of games for at least a decade and a half (More likely two decades). By the time they reach the part of the roadmap where they intend for ...