With next-gen around the corner and new engines like UE5 making asset streaming much easier, I wouldn't be surprised if we'll see a similarly ambitious game realized before Star Citizen ever gets finished.
The rumor is that it started out as a cross-gen title and due to technical demands, the current-gen version was dropped. This was suggested by Dusk Golem, a well known leaker who has leaked a lot of Resident Evil info in the past: https://twitter.com/Aesthet...
If that rumor is true, it might've been easier for them to let people play the old current-gen build without the risk o...
If you plan on using your next TV for another 10 years or more it might become a factor to consider. Since you've said that you wanna hold off from buying a new TV for now, maybe you should wait for MicroLED panels. Samsung was planning on launching the first MicroLED panels this year. MicroLED panels should combine the advantages of most other panel types without the downsides. Perfect blacks, great color accuracy, higher brightness and betterpower efficiency compared to OLED, great view...
I'd recommend taking a look at OLED. It seems like a much more logical upgrade path coming from Plasma. Going from an emissive to a non-emissive panel is likely to be unsatisfying. With Plasma, you get used to a high perceived contrast ratio based on the perfect black it can display.
Chances are you'll find the black of an LCD lacking. Local dimming is an imperfect solution as it dims a fairly large portion of the screen. Better black also mean worse highlights in t...
Even though it's a last year model it's still one of the best TV on the market imo. The biggest improvement of this years CX is 120Hz black frame insertion and slightly improved near black gradation, but it also doesn't support DTS decoding and has a reduced HDMI 2.1 bandwidth of 40Gbit/s compared to the C9s full 48Gbps.
I don't see why anyone would buy an LCD anymore, unless you're playing/watching in a light-flooded room or can't afford to buy an O...
Is there an english version of the patent? I can't read japanese.
How do you know that the PS5 definitively doesn't have AI acceleration. To be clear I'm not suggesting that it has tensor cores on the GPU or a seperate Tensor Processing Unit on the SoC, but I don't see how you can be so sure about that. Microsoft has given us figures to work with, so we know for sure that the Series X doesn't have machine learning specific circuitry, but I haven't se...
Weird stuff happens with submissions sometimes. I recently submitted the Medium gameplay demo and it wrongfully failed for being a duplicate (the other article was a completely different video). Then one day later another submission about the same video I posted before was approved (rightfully so). I personally don't care who gets the submission credit since I don't have anything to promote, but it's weird that I recently got a restriction for disagreeing with a report of the same...
@SullysCigar: That one is not even on the list... but seriously I think Miles Morales is confirmed for launch. We should start getting release dates for launch games soon. I imagine it's much harder to make a reliable schedule when everyone is working from home.
@morganfell: I agree it's a very vague statemement. It could be interpreted as everything from:
-a little over a year from the point of the interview to
-two years from the console's launch
In a sense it's a fairly non-committal statement, but my main point was that pulling current gen support from the titles that have already confirmed it wouldn't be a good move.
I could see the transition being much less significant tha...
Addressing the points you edited in:
-People want new games:
How does the fact that people on n4g say that they want new games relate to my argument that having full compatibility for legacy systems would be beneficial for hardware sales? Those two things have nothing to do with one another.
-Sony's mindshare:
I adressed that in my original response to you.
-Digital Sales
The majority of future game sales ...
@Shaggy2304:
Bringing PS1/2 compatibility to PS4 would've been a weird look without the PS3 compatibility in there. They would have to explain why the PS4 isn't powerful enough to emulate PS3, when the Xbox One didn't have the same problem with 360 bc. By the time Xbox brought bc, MS were so far behind in the race, that Sony weren't forced to react immediately. I'd be surprised if bc on PS5 wouldn't have come up internally at this point though.
Well thankfully they've only comitted to cross-gen for a year. Next-gen only multiplats might give people enough of a reason to upgrade, although the PS5 might look like a more attractive option if Sony manages to have the more impressive exclusives early on.
Backing out of their cross-gen commitment won't really help those early titles, because it's too late to fundamentally rework them now. It would seem like a desperation move to make people buy the new conso...
I don't see how you can say that the CPU is not powerful enough when we've seen PS3 emulation work with comparable CPU power on PC. RPCS3 is developed by outside programmers having to reverse engineer the PS3 architecture on a fairly tight budget. Sony has first hand knowledge of both the PS3 and PS5 architectures.
While the PS5 CPU is clocked lower than comparable desktop counterparts, Sony could easily minimize the CPU overhead of the OS in PS3-bc mode. They might...
Looks absolutely amazing. They are nailing it so far.
Why do you think that PS3 can't be supported? They can do PS1/2/3 through emulation. I still believe that full platform support might be targeted even if it won't be ready for launch. Having Playstations back catalog playable on one console would be an additional selling point. PS Now is not an attractive alternative in my opinion.
Well they are obviously trying to deal with the backlash right now. A backlash that was self-inflicted by mismanaging expectations. They overhyped the show and didn't deliver when all eyes were on them.
Phil said he felt good after seeing the Sony showcase and that their 'hardware advantage' would show up. They also said they were listening to feedback after the horrendous May showing. The main criticism of the May show was the lack of gameplay.
Happy little trees.
This is not how I expected the dual-reality system to work. Bloober team have been saying that this feature makes heavy use of the SSD, but from what is shown in this video, both worlds are rendered at the same time using a split-screen. This would mean that the assets for both worlds would have to be in memory at the same time rather than streaming in from the SSD when switching between worlds.
From this trailer it looks to me like the game relies more on the GPU and mainl...
It's not even the look of the game that threw me off. I wasn't expecting a graphical benchmark, considering it's a cross-gen game. The lack of polish was somewhat shocking though. Constant pop in for shadows and foliage that's fairly close to the player, tires of the vehicle clipping through the ground, explosion fragments getting stuck in mid air, light maps taking a second to correctly load in after the minimap is closed and some really low res textures.
D...
I'm assuming you're talking about Peter Molyneux. His envolvement with Lionhead was limited to a role of consultant after Fable 3 released. He finally left the studio in 2012 to work at 22Cans. Lionhead was shut down in 2016 so if anything, it seems like the studio was in much better shape while he was working there.