Consistency seems to be a problem with Valhalla's visuals. Some things look worse, some things look better. Some of the environments look really good in my opinion. The character models (especially the faces) on the other hand look pretty bad. Some animations might need some polish too. The main problem is that the bad looking aspects distract from the beautiful aspects of the game. If they can clean some of that up, I think it'll be a good looking game.
Consoles won't go the route of brute force over efficiency. I don't know what makes you hope that this approach would land on consoles. Having general purpose processors handle everything is highly inefficient. If anything, we should hope that more ASICs make their way over to PC so that the potential of the hardware gets utilized easier. Dedicated raytracing and machine learning circuitry on GPUs is already a step in the right direction. Considering how demanding data decompression c...
I've seen no evidence that any strings were attached to the investment.
If the investment went the other way, meaning Epic invested in Sony stock, the hypothesis that there is some self interest involved in advertising the PS5 would make a lot more logical sense.
@RememberThe357:
If you just read my comment you wouldn't have to ask that question:
Take a look at previous gens. Case design always changed between gens. This just feels like more of the same hence why I think it's boring.
Really? It looks just like the current cases with a white banner. Kinda boring to be honest. I would've preferred a design that distinguishes itself a little more from current gen. A rearranged banner, a different colored case. A different case format would be cool too, but even just a black case looks much better imo:
https://twitter.com/Nibelli...
Good list. Bloodborne deserves the number 1 spot. Sekiro is another great of this gen for sure. While I enjoyed God of War I had too many gripes with it to put it into the same tier though. It just didn't have such a synergistic game design philosophy, that made Bloodborne and Sekiro emerge as greater games than the sum of their parts in my opinion. I'm waiting for Ghost of Tsushima before taking a look back at all the games I've played this gen and deciding which of them I regard...
Animations look a little rough around the edges. Assets are hard to judge with the quality of this video. I don't expect a visually mindblowing game considering it's cross-gen. It seems to be running on PC. The framerate is in the high-40s/mid-50 most of the time. I wonder what hardware that ran on. I think Ubisoft said they're targeting 30fps on next gen consoles too. Seems strangly demanding for a cross-gen game.
That's true. There won't be a standard. The push for 4k resolution is also eating up a lot of resources. There are some factors that are pointing to a trend for better performing games though:
- By Approaching 4k resolution we're well within diminishing returns for pixel density of most realistic living room setups. 30fps on the other hand is still the bare minimum required to be considered a playable game by most people. There is much more to gain from prioriti...
It's unclear how much PS4 games will benefit from the SSD. Even if it would eliminate most of the initial loading times, those games are designed to work with slow drives and the PS5 won't magically change the level design to have less buffer zones that were designed to hide loading data from a slow HDD. They'll run perfectly fine from an external HDD so I don't really see a reason to waste SSD space for PS4 games.
Compatibility list: https://rpcs3.net/compatibi...
Hopefully by that point they'll realize that it would be much easier to specify the one excluded group of people, which consists of straight males and females that aren't confused about their gender.
That crossed my mind as well. It's just that the alleged evaluation of the company throws me off completely? There is no guarantee that the talent they're after will stay either. It would be much cheaper to simply open a new studio and hire the talent they need over time. The only benefit of an acquisition like this would be that they'll have a lot of employees very quickly, but if they planned ahead properly it shouldn't be necessary.
If that $1.2bn estimat...
Sounds like a huge waste of money to me. Digital Extremes haven't been able to create anything interesting and successful besides Warframe for the better part of the last decade. They lack creative leadership. I fail to see why Sony would be interested in an Acquisition of Leyou, considering they were supposedly valued at $1.2bn dollars last December. It's not like Leyou has a bunch of interesting dormant IPs either. I'm puzzled by this.
Really intrigued by the setting and concept of this game. The world shifting stuff sounds amazing and might be another great showcase of why mass storage I/O matters. Does anyone know if the July event is just for first party or also console exclusives like The Medium? I'd love to see some gameplay.
DLSS 2.0 is a huge step up and really shows how much resources are usually wasted on native resolutions. Since it's using deep learning, DLSS is going to get even better as time goes on. It'll be interesting to see if AMD has a corresponding reconstruction method for their next gen cards. So far they only have the FidelityFX CAS, which often does a surprisingly good job, but as far as I understand it's basically a sharpening filter so it's not capable of resolving subpixel det...
Rendering budget means the time you have to render a frame. For 30fps games that's ~33 milliseconds or one-thirtieth of a second. Every rendered frame is a combination of different render tasks one of which is rendering the geometry (polygons). All render tasks combined have to be finished in those 33ms or the framerate will drop.
His statement is fairly vague, but it sounds to me like he is saying that the amount of time it takes the PS5 to render the geometry of the t...
Developers don't target TFLOP/s. No workload makes use of every Stream Processor (shader unit) in every clock cycle. It's simply impossible to get anywhere close to this efficiency in real world scenarios. Generally speaking the more compute units you have, the lower your efficiency will be, because it will require higher parallelism of the workload.
Some people came up with terms like GCN FLOP/s and RDNA FLOP/s, because they want to rescue the metric as an indicato...
For graphics cards the clock speed is determined by the temperature of the GPU. The expected frequency range is between the base and boost clock. This method means that ambient temps, airflow, and the cooling solution of the card have an impact on the performance. The upside is that you are getting the maximum performance at any given time.
For consoles this approach wouldn't be ideal, because it would result in performance inconsistency. Instead, clock speeds are gener...
Different framerates are less likely than slightly different resolutions in my opinion. I expect more games to go with locked framerates and dynamic resolutions next gen. That's mostly because the resolution changes won't be as noticable when approaching 4k while an unstable framerate is quite apparent especially on TV sets that don't support VRR.
The PS5 and Xbox Series X are close enough in terms of GPU capabilities that there should never be a scenario where ...
Do you mean the teardown? I've only heard rumours about the price and release date being announced. Would be cool to get the teardown on top of that info.