Well the 1080 is almost four and a half years old. Obviously a brand new card from a higher price tier should provide a huge boost at that point, but I'm not sure where you are getting the triple performance part from. From what I've seen it looks more like 2x at 1440p and 2.5x at 4k on average. That is with trying to minimize other bottlenecks as much as possible. How much of a performance boost you'll get will depend on the rest of your system, the resolution you play on and obv...
As expected Nvidia overpromised again, even though they have a good product this time. 1440p performance boosts are inconsistent, but at 4k the 3080 seems like a good card if the price holds true. I'm curious to see how boardpartner cards will compare. It seems like Nvidia put a lot of effort into the Founders Edition this time so it's possible that AIB cards won't have much room for improvement left.
The only bigger gripe I have with this card is it's power...
Finally the dam is breaking. Expecting Sony to announce their plans within a week now. So far prices are bang on what I and many others expected. If Sony comes out with the expected $500 for the PS5, all the stalling will seem even more unnecessary.
Yeah that's what I though. The USB gen might still be relevant for impatient people wanting to offload games to an external SSD, but even at 10Gbit/s (which is what it should support at a minimum) most games should be copied to the internal drive in a minute or two.
I haven't had the time to dive into the hotchips 2020 architecture deepdive of the Series X yet. Do we know what USB generation the Series X supports? In theory a USB 3.2 gen 2x2 could offer the same bandwidth as the internal drive. That would also require their velocity architecture to work on external drives though.
@joejoejoe: That's right. The vast majority of the unavailable space should be due to overprovisioning to make sure the SSD performance doesn't degrade as the drive fills up. That should be somewhere between 7-10%. The OS itself will probably be a couple GB in size, but it shouldn't make much of a difference although it's possible that MS wants to reserve some space for updates, certain features like gameplay recording and stuff like that which will potentially take a bigger c...
OS definitely won't be that large, but you should end up with somewhere around 460GiB of usable space for games and apps due to overprovisioning and OS footprint.
It's worth pointing out that the same current gen games would use less storage space on next-gen due to better compression being usable and less duplicated data on the drive, but the I/O bandwidth of next gen consoles will probably tempt developers to create a lot more unique assets and create richer worl...
You must not have paid much attention to PC hardware prior to Turing then. Ampere cards are pretty much in line of what you'd usually expect in terms of performance/dollar on PC, and you never had to pay "thousands of dollars" to get a gaming PC that offers a great gaming experience, whether you'd call it high-end or not. Buying the best that's available is always gonna cost you a fortune, because you are paying for the privilege of getting next-gen midrange performance ...
@LordoftheCritics: There is no need to speculate all that much about AMD vs Nvidia ipc. We already have that comparison with the 5700XT which performs about the same as the 2070. The PS5 has about 5% more FP32 performance than the 5700XT and it's based on RDNA 2. If we take a conservative guess of 10% ipc increase of RDNA2 compared from RDNA1 that would put the PS5 pretty much bang on the 2080 level. There is no way the 3080 can be anywhere close to 3x the performance of the PS5 unless yo...
I don't think that's right. The value proposition of the Ampere cards is much more convincing than it was with Turing, which only offered a small performance increase over Pascal. If Nvidia can meet the demand, these cards should sell really well. The inevitable 3060 and (maybe even 3050) will most likely support this feature as well, at a much lower price.
This is also great news for console players, because it means that higher IO bandwidth can be utilized by 3rd ...
Where are you getting 3x power from? The PS5, which on paper has the weaker GPU of both consoles, should perform around the level of a 2080. The 3080 is supposed to outperform the 2080 by around 70-80% (based on the cherrypicked examples we've seen so far). That would be ~1.8x the GPU performance for 1.4x the price of the PS5 (assuming $500 for the PS5). In 2013 you could get an R9 290 that would outperform the PS4 by more than 2x for the same price of a PS4 ($400).
@fdkenzo: You're taking the 3080 as a point of reference, so you calculated the RTX 2080 is 44% less performant compared to the 3080. That's just a weird way of looking at it, but it's accurate. That also means that the 3080 s 80% more performant in this example though. Since we're interested in finding out how much 'more' performance the 3080 has it makes sense to look at it by setting the 2080 as a baseline to compare it to, which is what DF did here by putting it at...
Awesome. Even though those are cherrypicked examples it's clear that the 3080 is a big upgrade over the 2080. I'd consider everything above 50% increase very good, 70-80% is quite insane to be honest.
I'll wait for independent benchmarks and I advise everyone to do the same. I've just rewatched the Turing presentation yesterday and many of the performance claims made there were quite shady. If the 60-70% RTX performance increase in AAA games turns out to be accurate these cards would actually be justified in staying at those Turing MSRPs in my opinion, but for now we have to take Nvidias word for it. If they would've shown more practical gameplay demos I'd be more willing t...
The 3090 is not a gaming card. They called the 3080, their flagship model. 24GB of VRAM is not necessary for games especially now that they've introduced RTX IO which should result in a much more efficient use of the available VRAM.
It's a little diappointing to see the 3070 and 3080 prices stay at the Turing level, but it's not surprising. If the claimed 60-70% performance increase in RTX games is real, than that's a big leap that would justify staying at t...
Assuming it's proper 10-bit HDR you shouldn't be able to get 4k/60fps through HDMI 2.0 without some form of signal compression. It probably works with 4:2:2 chroma subsampling, meaning that the color resolution is essentially halved. It only samples every second pixel for it's color information, while sampling every pixel for the brightness information.
Awesome. I'll take that performance mode. All those particle effects will look so much better in 60fps. Hopefully they'll release some 60fps footage before the launch.
The most obvious change in that scene is the color grading shifted towards a more green-ish color which makes it look different. As far as particles go, I don't see a downgrade personally, but it's hard to tell.
One thing I noticed is that the transitions are smoother now. In the older demo you could see the lighting of the new planet popping in when it went into active state. Here they only open the exit portal once the level is loaded so they don't need to tra...
Well I agree that the show wasn't really worth having, especially not for 2 hours. I also think that R&C was the highlight despite the fact that I'm ultimately disappointed by the fact that they haven't really shown much new stuff. Speaking of which, this extended demo is seven and a half minutes long. The other two demos are about four minutes combined which gives us a difference of three and a half minutes of new gameplay, which entirely consists of the same planet we've...
I'm greedy, I need Demon's Souls gameplay.
EDIT: HERE WE GOOOO