Guys, move has the potential for a lot of uses besides gaming. Controlling 3d interfaces and 3d content creations are the first things that move can shine, on PC. There are things other than gaming, you know.
I guess Japanese Porn viewers don't have that motion sickness. Apparently, they kinda like repeating motions.
Hahah, nice one..
I hope this won't turn out like the DualShock Rumble;
Sony:
PS3 is so last generation, here's the NGP :P
"Realtime radiosity (a form of HDR).."
These guys have no clue.
This is like asking, "Can Coldplay kill Justin Bieber". No, Coldplay can't kill Justin Bieber, like Markus says, it doesn't need to.
Looks awesome. I'll buy it when it goes down in price, for financial reasons, tho.
This is huge for gaming indeed! Re-iterating the points made by others, but you have to understand, this enables flexibility and fully destructible dynamic worlds that are lit realistically. It reduces turn-around time for levels, less time spent on pre-calculating, more time spent on exploring ideas. Using this, a game would look both good, and dynamic. Otherwise, to look as good this, it would need to be a static world.
When the game goes for the static path for the sake ...
@washington capitals
Radiosity basically provides indirect lighting provided by bounced lights from surfaces, luminosity (color) bleeding as seen in the video, making it realtime gives you the ability to have dynamic worlds that look as good and most of the time even better than static worlds which can bake/fake this phenomenon through texture work or static lighting.
Please not how the entire room fades to black except for the lit parts. When they enable, the ligh...
A 10 year old may be too young to play COD or Killzone 3. Eyestabbing toddlers ftw? :)
Move players have good advantage screening for infiltrators, by hovering over the screen.
BTW, couldn't play a single online game.. Only could play using bots :/
How about the fact that Rage pushes those graphics double the speed of Dead Space 2, in an open world? It'd be a wonderful world if we played screenshots, but games tend to move, and 60fps makes things that move look REEEALLY smooth.
Please also keep in mind that Rage runs at double the frame rate compared to 90% of the shooters.
I hope they do, but we know now that outstanding hardware does not always lead to the number one spot.
This was my first Move enabled FPS game, but I couldn't play it using move. I had to switch back to DS3. I don't think Kz3 can win me either. My first impressions with the move for fps left a sour taste, unfortunately.
You cannot rest your wrist, ever. You have to be continously pointing at the screen, otherwise you're looking up or down in the air. With mouse or DS3, the targeting rests if you are passive, not with move, and that may be my deal breaker. And tur...
Agreed!
"..As you can see from the video below the game appears to be the PS3 version of Metal Gear Solid 4, possibly showing off the remote play features."
Lol, these guys have no clue. They think this was remote play.. Oh boy.
And they mix storage capacity with GPU/CPU power. Most PS3 games do not use the bluray anyway, and obviously no HD video / audio is needed for the handheld device..
This is for touch-screen.
I have absolutely no problem with how Helghan jungles look, but I would have really liked to see how killzone engine coped with foliage from a technical standpoint, be it in a helghan jungle or earth forest.
It would be news it was the other case.
I couldn't enter a single online game, I constantly have Error 20005. I must have tried more than 100 times since the beta launched to no avail. My brother didn't have such issues, he played several matches on his PS3. I'm not sure if I should buy the game with this problem, since maybe it doesn't like my router or something (I have no problems with other games, tho). Any suggestions?