With 9.7M Copies sold, and currently the #1 title on XBOX Live's activity chart, the reports MW2's of "doom" are greatly exaggerated.
It's a "leap day" bug in the clock software or something. PSN prolly thinks you have a hacked PS3 because it mistakenly thinks the calendar/clock is messed with... the older models are affected. It'll be fixed with a firmware update in a day or so. XBOX fanboys will bring it up for the next two years even though it'll only amount to a day or two of down time.
Most of the people who work on games would do it for free. I looked into it at one point as a potential career change and I'd literally make HALF what I do now. And this is because the industry is filled with talented, highly motivated, willing to work 18 hour days, young, energetic, twenty somethings who would eat a live gerbil if they thought it would get them a "game job" and a throng of new ones graduate every month so the queue gets deeper and deeper no matter how much attritio...
I've heard Bobby Kotick is making some mad bank. But then again he brings a lot of value to the table!
Um. Yeah.. that pretty much sums it up. MMOs are a sausage fest.
Nope: this is DRM. It locks the so-called "DLC" to your XBL/PSN account and then if you attempt to trade-in/share/rent the game who ever receives it is f*cked as far as those particular maps go this devalues used copies of the game.
This is NOT traditional DLC in the sense that it is "extra" content. Its already been developed and available from day one. The PS3 and PC easily have the storage to make this an unlocked pack in if EA wanted.
EA is brilliant: they've turned their DRM into a *feature* and PR tool. That's an amazing feat of marketing. Everyone who likes having a used market available grab your ankles! Hurray!
Play MAG: It's almost impossible to kill someone with an Assault Rifle in that game with less than four hits. :)
FPSes are not preventing other game types from being released: I see a *zillion* new music games, a *zillion* new casual games, a total renaissance of hack and slash, lots of third person action adventure games, some promising new RPGs, some great new Sandbox games (Red Dead Redemption is going to rule), a few great stealth games, etc, all coming out within the next year and all with big budgets and monster production values.
This year is huge for hardcore games in lots of flavor...
Good point...
Actually this struck me too when I read in the GamePro T1-Op interview that one of the guys said basically "We almost never talk on an op, so in working with the game developers, I had to try to think of what I might say if I did talk during an op".
That struck me as kind of interesting. :)
@BeaArthur: Thanks for the tip very useful info. +Bubbles.
I think this isn't so much DICE (heart)ing users as it is EA locking down your retail copy of the game. See my post below.
I'll bet this is actually part of EAs ongoing day one "free" DLC strategy for devaluing the used market. They have done this with almost every 2010 release.
I wouldn't be surprised if the game comes with a voucher in the box that unlocks this stuff and then ties it to your PSN or XBL ID making that code worthless to a future buyer if you trade-in the game.
I think this a fair compromise (compared to Sony's actually locking a BASE PROGRAM FEATURE to your onl...
Depending on a non-excessive retardation level for the DRM, I'm in.
All entertainment/media industries totally (heart) people who buy the same thing a bazillion times in eighty different formats paying for the same thing that they already own over and over.
Like people who diligently bought their favorite Fleetwood Mac release on 8-track, then on Cassette, then on Vinyl, then on CD, then on iTunes, and then as a ring tone.
That's why they throw a fit when things become copyable/transferrable. They lose all of those pure profit sale...
I hope he's talking about a price drop for day one retail prices, since that is in fact the biggest cause of piracy on the PSP.
But since he's an exec, he's probably actually talking about some customer-punishing DRM that should make things worse.
@silvacrest: Like most hardcore PSP fans, I love the idea and you can continue to hope for it. But as longtime Sony observer I do not see SONY putting two sticks on a playstation branded cell phone.
However this is just *speculation*, I have no "proof" or anything so feel free to hope. Just don't hold your breath. ;)
But, really it's pretty obvious from the comments in the original article if what this thing the guy is talking about is in fact a PSP phone, ...
Prediction: There is no way in hell you're going to see two analog sticks on a cell phone.
Right! We need more music/rhythm games! And retarded motion control casual games! We need yet another retread of God of War crossed with Devil May Cry! We need another open world, third person sandbox game!
Seriously, though: F*ck off haters. There's lots of good games being made in lots of different genres, this is the new golden age of gaming. You can easily ignore a genre you don't dig and still have tons of options in one you do. It's not like the bad old days where you only ...
Usually a super long/overdue development cycle is BAD NEWS. It means the project was rebooted several times and probably had its architecture and technology reworked more than once. This rarely works out well.
Daikatana syndrome.