Sony is out of its mind for making Project Q in the first place... There's no market for a device that can only do what our phones can already do with a (far cheaper) backbone adapter, but only over wifi.
They need to stop messing around and release a real handheld already.
Nadella would have Xbox itself be a multiplatform service if he got his way... And he will eventually.
Let me help you.
Microsoft considering buying Bungie just to have them crank out exclusive gamepass garbage: Bad
Sont actually buying Bungie to invest in new IP while still allowing them to remain multiplatform: Good
I'm enjoying it, the story is great, but no, it isn't an RPG game, it's an action game based on the FF storyline... and IMO, it's way too easy. I've died twice in the entire game so far, and I must be nearing the end of it by now based on what is happening in the story. Each time I died, I didn't even have to restart the boss battle, it started me back in the middle of it with more potions than I had before. I haven't wandered into an area where there's much hi...
They may have missed that boat already, now that Sony has launched PlayStation Plus Extra/Premium... it's possible they can still work out a deal to license their games on +, but they would have been in a much better position if they'd approached Sony about it back when they didn't have a competing service.
Being that they don't make money off of PC games sold, that doesn't really qualify as "their" platform, other than the fact that Windows is needed to play the game... but with them having so much market dominance over the PC operating system space, that isn't meaning more people are buying windows just to play those games.
Nadella probably is thinking the same thing.
Unless you buy it on Xbox... then you're stuck with 90% of nothing. No Man's Sky has billions of planets, most of which have life, even if it looks a bit goofy sometimes. This is unfortunate.
There isn't any need to keep the platform, it has never once been profitable for them, in fact, it's only lost money (if you remove the services that they will keep once they go third party)... to the tune of billions of dollars, actually, each generation.
Earth too.
Got your head in the cloud more than Microsoft trying to convince people to buy an Xbox One... "Cloud gaming is going to revolutionize everything! Our servers will make up for the power difference vs. PS4, you just wait! Ray traced everything with physics that only supercomputers can do!"
And once PS5 Pro drops next year...
Tailz, you don't know that the game is CPU-bound, it could be the GPU or memory creating the bottleneck.
Just like you remember! EXACTLY like you remember... now give us another $70 so you can play what you were playing years ago with slightly better graphics!
They've kicked this dead horse to the point that they're relasing re-remakes. "No, this isn't the same as the Modern Warfare II we released before, this one is an actual remake instead of a reboot!"
Some of it is just changes in art direction decisions made, different lighting, etc, some shots even looks better now than before, but some is an obvious downgrade, such as the foliage on the ground, lighting on character models, etc.
Just because you say it's a fact doesn't make it one... Multiple developers disagree with you. I'll take their word over yours... And my own, as I have experience in game development in ue5.
MS is cannibalizing their market in order to sell subscriptions. Sony is remaining profitable for not just themselves, but third party devs as well.
So it's buggy as hell and will be released on 40 different systems across a decade?
The most infuriating part is, this means that is also the case for multiplatform games, so PS5 has to suffer for their short-sighted stupidity as well.
For low budget indie games from no-name studios, Gamepass and + Extra/Premium might be a safe bet, but for studios dropping $200million + games who need to recoup those costs with sales, it is not a safe bet at all, and is harming AAA game development.