My guess is that the "X is our pro model" comment means that the Series generation is going to end sooner than expected, and a new "next gen" console will be launched to compete with the PS5 Pro...
Or, MS could just say "f-it" and decide to step back from hardware, since we're now 4 generations in and they still can't get out of third place. With GamePass doing so well, they may decide that it's more profitable for them to just rel...
I guess it would be a good time to share some of the games we've made. Once you get Dreams, if you have PSVR, check out "We Bowling in VR", my virtual reality take on Wii Bowling. I only got one level made, as I was waiting on PSVR2 and that support ended up not coming... but it is still lots of fun.
Then there's AAAssault, my modern take on missile command with motion controls and much faster-paced gameplay than the original.
Rocket Mo...
Not just avoiding the headline, but making sure to take a jab at the dual sense battery life along the way.
Don't let the master race hear you say that, purple, they might get offended that a $400 box can do more than a mid-range that costs twice as much.
I wouldn't say it "smashes it to pieces" though,. 2070 is a 9TF GPU, PS5's is 10.28. Still a far better buy to get a PS5 and have a slightly more powerful GPU, a decent CPU and some pretty quick RAM that comes with wireless controllers that have haptic feedback, built in microphone/speaker, etc.
Being that RT shadows look terrible on the PC version, according to this video (look at the blocky shadows on the plants on the ground), does it really matter?
I did frame count the transition points from when the first portal appears in the rift until the next opens into the new level.
First portal: PS5 74 frames, PC 90
Second Portal: PS5 65 frames, PC 74
Third portal: PS5 47 PC 40
Fourth Portal: PS5 70 PC 61
That said, all the animations are different, you cannot synchronize the two scenes and they play out the exact same, some scenes are a little bit longer, so they fall out of sync...
I ran some tests on the two. The videos are only 30fps, so I could only compare them at that, but...
These tests tell how many frames pass from the time the first portal appears leading into the "fractured rift" until the second appears leading into the next level. Keep in mind direct comparison isn't possible as the animations are not in sync from one version to the next, but this gives an idea of load time.
First portal: PS5 74 frames, PC...
That has nothing to do with how fast it loads assets, only how fast it can draw frames.
The fractured rift he goes into in between levels is a fancy loading screen meant to distract you while it loads the next level... and it does seem to last longer than it does on PS5.
Just looked up video of it, definitely poor optimization, as this game is not very impressive looking at all.
Even more evidence that they are eventually going to exit hardware entirely and rely on putting gamepass on as many systems as they possibly can. I've been calling this since the Xbox One launched. They've never made a profit on their hardware, they are publicly saying they are in last place and no amount of good games is going to change that (which is why they are in last place)... Before long Nadella is going to pull the plug on the hardware division.
Framerate would have to do with how fast the GPU could draw everything. This issue has to do with not being able to fit everything in RAM, so even if the game ran at 5fps, it wouldn't free up the RAM needed to fit more items. The same textures, assets, sound, etc have to go into RAM regardless of how fast the GPU is drawing frames.
PS5 already has folders, but you just can't put them on the home screen, which is dumb.
@sonyslave3 - Can run on HDD by using the GPU to do hardware decompression which harms the performance so badly that it can only run at 720p30 - fixed
@sparky trying to get marketing hype behind their game by making disparaging comments about one of the consoles they are trying to sell it on? That's just stupid.
that's an easy excuse to make, but it doesn't apply universally. Some problems just cannot be solved no matter how much time and optimization you throw at it. Otherwise we'd be playing Halo on a Sega Genesis by now.
Yet further proof the S is holding back even the PS5... they have to "make it work" on all 3 when designing a multiplatform game.
Direct storage requires GPU power that X and especially S may not have to spare in order to do the decompression.
So, it literally is just a cell phone that can't do as much as a cell phone.We have Backbone for that.
And so yet another instance of MS' long-lasting track record of buying developers and running them face first into the dirt begins.
1000 planets, 90% of which have already been said to be lifeless... Meanwhile NMS has billions of planets, the majority of which have life...