The developer made a choice to not give the players the choice. Performance and quality modes, PS5 has been doing it for years...
Right. Blame the player, not the lazy developer and publisher who rushed an incomplete game.
Uncompressed 7.1 channel 24 bit 96khz pcm audio is 18.44mbps. High quality 4K HDR video clocks in at around 80-128mbps (128 being the max bitrate used by UHD Blu-Ray discs). Combine the two, you're looking at 100-150mbps... add in some 4k textures, and it all adds up really fast.
part of ps5's power is its kraken decompression engine, so that doesn't make sense.
No one buys an Xbox either...
It depends on the gameplay as to whether or not 30 fps is acceptable for the experience. Some slower paced games like God of War won't be hurt much by it, but shooters, especially space shooters where you're flying around at high speeds dogfighting...
Any Xbox is bought by people primarily interested in GamePass these days...
There are ways it can be done on PC, but not without big RAM requirements for caching parts of the level in, or ultra fast SSD requirements. For lower end systems, they might introduce a white flash in-between scenes to allow a moment to load, which will affect the pace of gameplay. It'll be interesting to see how they approach it.
@darth, putting a slower SSD in PS5 doesn't mean the game is running exclusively on that drive, as it can be using the main drive for caching.
$3499 and it won't fit over your glasses, so you'll have to fork over even more for special lenses.
Sony's showcase lasted just over an hour, and had 2 consoles to show content for, one of which is only 3 months old... and people are complaining that the 3 month old console had less content to show than the 3 year old one? I see goal posts getting carried all over the field here. Not to mention announcing a new headset that costs $100 more than the last one (only $50 less than psvr2), and is still inferior to PSVR2 (No OLED HDR, no haptics, no Foveated rendering, no eye tracking).
I mean, they could have overhyped unfinished xhooter games and then rushed them ou the door at 30fps...
The characters' voice acting keeps getting cheesier and cheesier... like bad anime. Bryan's laugh is corny now, whereas it used to be intimidating. Paul was even worse.
Judging games based on a bunch of CGI trailers... lol
You've seen what they did with Destiny under Activision, there hasn't been enough time passed since sony acquired them to see how it will evolve without Activision pulling the strings.
Cloud gaming isn't quite ready for prime time... still too much input lag. It's a cool concept, but I wouldn't ever play a fighter, or FPS, or anything else that requires split second decision making.
What's it guilty of?
That's kinda what "multiplatform" means...
And while Sony may have been light on exclusive announcements this go around, at least the ones they did announce have a track record of being great games, and at least they didn't have to spend billions buying entire publishers to make them. In fact, the developers they did buy they're still allowing to release games on other platforms.
I mean, he couldn't trash it... at least they had games to show, and they didn't come out saying that "making good games isn't the key to selling game systems".
Yet the bots still deny that S is holding back this generation's consoles...