"Crap, they're on to the lie... quick! Pay off some site to spin this into a good thing!!!"
Now they're being forced to "quietly" abandon the parity clause, while denying that they actually are. "We've always had features in X games that weren't in S, like ray tracing!" ... sure, Phil, those were not gameplay features, they were graphical enhancements. There's an ocean of difference between that and something that actually affects the way the game is played, like removing split screen or being able to ban players from the S from interacting with p...
*disagree* * disagree* You don't need to see gameplay! Hype is plenty!!!
Guess that's what happens when there's no good new games to play...
You're missing the point... if the core of the game, the part that has to be able to run on all platforms it is released upon (such as, physics calculations the game relies on to run, level size, things you can't just change with a slider) doesn't work on S, it can't go in the PS5/XSX version either, so the feature must be cut from all versions.
The problem still exists that features must be cut from the core game if it cannot be supported on S, and that affects both SX and PS5 games.
From a hardware perspective, Atmos' 7.1.4 setup is indeed superior, but the software side of Atmos is far from superior. Dolby Atmos games (ISF) supports 32 objects and this is used in a 7.1.4 basebed + 20 dynamic object configuration most of the time. PS5's Tempest audio supports 100 dynamic objects, so it actually has to downmix the audio, dropping 68 objects in the process, to make it work properly over Atmos.
So you are able to tell 1 frame of latency at 60fps, you're saying...
@itsme,
GT7 has 63 tracks to Forza's 20, and as of today, months before Forza even launches, there are 481 cars in GT7, with more being added with each update, and Forza doesn't launch until October with a planned 500, so I wouldn't go taking victory laps there yet.
Or how many games have features cut across all versions in order to avoid said delay (as mentioned above)... How many PS5 games have been hurt by Series S' bottlenecks? We'll never know exactly, because no developer is going to come right out and say "we gimped your game because MS said so", but we all know it is happening.
A scholar's checkmate.
I think the intention was to say "making it appear to be permanently exclusive".
Ray tracing enabled in all games, 60 frames per second in all games, ray tracing in VR, full 4k 120fps in VR, path tracing, There's a number of reasons why a pro model is needed.
When nobody is even thinking about COD anymore? They've already worn the formula out to the point of it basically being a $70 DLC update dropped every year, the core game hasn't changed in 15 years, and Microsoft has a tendency to run everything they touch into the dirt (look what happened with Bungie, then Halo after Bungie left, or Rare...)
" “Forza Motorsport will release without Spectator Mode, Racing with A.I. in Featured Multiplayer and Splitscreen”
And most importantly, it'll release without VR. Complete game changer for GT7. I'll never again play it without it.
The only thing future proof is the future... but as far as which has longer legs, I'd say the consoles easily, as they are the baseline the games are targeting, which is why there are very few if any games that do things the consoles cannot for years after the consoles launch.
Now the incels get a taste of their own medicine.
This game is getting overhyped to the point that people's expectations will be set unrealistically high upon release, and it will then fail to live up to all of them, and then cue the bad reviews. It could be the next Oblivion, and that would still happen.
Not even the best looking game out there...
They hyped this up to be NMS scale exporation with Skyrim quality story/gameplay, and now that has been exposed to be one big lie. So far it's neither.