So that's why all their biggest hits are releasing on PC now... lol. Schrodinger's Xbot... Sony wants to lock every game behind console exclusivity, but there's no reason to buy a PS5 because you can get all its best games on PC.
Oh no, it was definitely intentional.
NMS did it just fine.
I don't expect it to best PS5, but if it can at least run everything PS5 can, and maybe outperform Series S along the way, I'd gladly drop some $ on it to get some of those great Nintendo games.
Lots of ad hominem going on here, but no attacking the point being made... I wonder why...
Too busy enjoying VR and more than one good game to care...
People called PSVR2 overpriced, yet this launches even more expensive and lacks many features in PSVR2.
No HDR
No OLED (so no perfect black/infinite contrast)
No eye tracking
No foveated rendering
No haptic feedback
No 3D audio
Overpriced? It has better specs than PC headsets twice its price... Still nothing on PC you can get that features eye tracking, Tempest 3D audio with 100 different spatial audio objects, foveated rendering, or haptic feedback... and for it to also come with 4K OLED HDR panels, which no other headset in its price range has... you'd have to be daft or have no idea what you're talking about to call that overpriced. To call it a gimmick proves you've never touched one.
PSVR2 launched with more AAA games than PSVR1 ever had... and they keep coming. RE8, GT7 (and no, these aren't add ons, they're full on experiences that vastly improve the game over playing it on a TV), No Man's Sky (ditto), Crossfire, Firewall, Pavlov, Horizon, just to name a few, all within the first 6 months of release. That's a better lineup of games than PS5 itself had in its first 6 months... Pretty much everything PS5 had to start with was cross-platform games that bare...
The bots are extra salty that they still can't enjoy VR... lol
you obviously don't own one. I can't even start to finish all the games I have in my backlog for it.
AND in VR.
It has a ton of crafting, the entire game of NMS is based around crafting... You can have bases on any of the literally billions of planets, and can build them yourself to your liking. It doesn't have invisible walls. It has plenty of side quests, you don't have to just try to reach the center of the Galaxy.
It's clear you haven't even played the game.
Considering Starfield promoted itself on its exploration, it is not divisive at all to bring this up, it is making a valid point.
They're really good at that.
As someone who uses those tools, they have only made creating such games possible, not easier. These games are still far more complex than they used to be, and that added complexity still takes a ton of time and money to create despite the tools that help make it possible for large teams to pull it off.
Careful, the master race is not pleased with your sensible argument.
You only need to shell out the price of a PS5 to get one that can outperform one... and even then the performance won't be consistent from one game to the next.
They're obviously hiding something...
Everyone wants to see what they're missing out on when they bought into the hype of a game that claimed to be NMS meets Skyrim, but failed to deliver.