you should be able to adjust the 3D slider (if the game supports it) until the ghosting disappears. Having it cranked too high will result in objects "closer" to the screen ghosting.
It has to do with the fact that they used the EDRAM as it's frame buffer. While the 10mb EDRAM is lightning fast, allowing for "free" AA in many cases as well as HDR, it bottlenecks the system from being able to store a 1080p frame (13mb). This is why 360 cannot do true 720p 3D, and instead must split one 720p frame in half to squeeze each eye's frame into it. So, you get half 720p resolution at max. PS3 also has to take shortcuts due to memory constraints, as neither consol...
cutting frame rate in half doesn't automatically = the ability to have double resolution. you have frame buffers which are all at various resolutions which must fit into memory, as well as textures that also must reflect the increase in resolution in order to keep from appearing overly blurred.
COD wasn't just sub HD, it was sub HD by a long shot. this is 20 lines short of true HD, not some 600p crap.
last time I checked the Wiimote couldn't do augmented reality, couldn't do 1:1 motion control with both hands, couldn't do 1:1 full 3D motion control at all unless you bought an adapter for it, couldn't do head/body tracking, couldn't do built in voice and video chat...
yeah, move is just a copy alright.
Virtua Boy wasn't virtual reality. Not at all. It was a screen on your face which you could use to play monochrome games in pseudo-3d with.
This has potential to be a lot more. Release this with PS4 with a gyro sensor and the PSeye tracking the blue line on the front of the headset, and you have full on VR. Turn your head, and the angle in game turns with you. Something Virtua Boy could never do which is partly why it failed.
See that blue line going across the front? Think of the glowing ball on the move controller and how it works... connect the dots.
And for reference, to the idiot who disagreed, I do this for a living so I know what I'm talking about. I've been in the video production industry for over 14 years, in addition to being a gaming journalist since 2006. My job depends on me knowing details like this.
3DTVs do require a HDMI connection for 3D, however Jolly1 is correct in a partial sense. 3D is capable of being delivered over analog, but you will be capped with a 30fps per eye frame rate and the image quality isn't anywhere near as good (same goes for 1080p over analog, 30fps max as it uses the same bandwidth as 1080i's 60 fields per second). So, the requirement of HDMI by the vast majority of 3DTVs is not exactly only forced by copy protection. The increased bandwidth allows for f...
One issue with the comments this article makes:
360 still has to work around it's 10MB frame buffer, which can barely hold a 720p frame and cannot fit in a 1080p frame without the use of tiling. This means the best it can do at 3D is splitting one 720p frame into two images (each half 720p resolution) and sending them to the TV. In addition to this, the output is capped at 30 fps per eye since HDMI 1.2 is not able to send more than 60fps (PS3's HDMI 1.3 supports up to...
Either way, it'll end up a no sex marriage.
Is that why they won't show BF3 running on 360? Is that why Rage comes on 3 discs and has more texture pop in on 360?
Not if the dev caps the frame rate... I hope that isn't the plan.
That was one of my biggest gripes about Doom 3, it lost that "all hell has broken loose" feel that the previous 2 games had. You didn't walk out into massive courtyards decorated with splattered human remains and hanging corpses and get ambushed by 60 demons who start spawning out of every corner, only to have a cyberdemon surprise the hell out of you when you thought you were safe. It was far too confined to being a corridor shooter, picking off a few enemies at a time here and...
This game never got what it deserved. It was as polished as it could possibly be. Everything from the perfectly tweaked gameplay to the absolutely amazing soundtrack that still bests many of the soundtracks produced for games today (US version, I wasn't as keen on the Japanese soundtrack)... This game is a true classic.
Lagging behind in sales? Is that how PS3 went from a 5 million install base gap with 360 at launch to barely above 3 million today? By selling less?
Wow... nerds going off about fake butts. Sad...
Just hope the internet connection doesn't go out or your DRM will kick you out of the game.
Another cookie cutter "why" article. Toss it on the pile next to the "top x" list articles.
This isn't true. The 3D glasses will not be able to sync to a TV that does not have a sync emitter built in, and passive glasses only work on polarized screens.