Using your analogy... the problem is, the tank of NOS is so small (32mb) that it can only give boosts for a couple seconds before the car falls back to its normal speed... Meanwhile the "big guys" keep strumming along at top speed, leaving the underpowered car behind.
However, that only addresses RAM bandwidth. It ignores that there are other areas where the XO architecture falls behind, such as fewer ROPs, texture units, compute units/shader cores, etc.
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Leaving "Some" out doesn't mean the same thing. Not even close. It implies parity, when there isn't any.
Not to mention, that's why the ESRAM is there to begin with. It's just stating the obvious. DDR3 is slow, ESRAM is there to mitigate some of the difference in speed... SOME of the different. Still leaving a massive gap considering that you can only pull of certain tasks using ESRAM because of it's tiny size.
Forza is supposed to be a next gen title, and is being bested by a PS3 game in many ways (like night racing, weather, etc). And it has cardboard cutout crowds, which may not look bad going around the track at 100+mph, but when watching replays, or taking turns slowly, you DO see it, and it's kinda sad for a system that is supposed to be next gen powered and "cloud" enhanced. Not to mention them gimping the car count vs. previous games and flooding it with microtransactions.
Headline should read: "Microsoft is fastest sales number spinning console manufacturer of all time."
Lets ignore the fact that PS4 reached MS' 1 million mark in a day, when it took them a week. Lets ignore that stock has been diverted to other countries for their launches. Lets ignore the fact that XO has been in stock many times since, at major retailers like Best Buy and Amazon (indicating slower sales) despite that many agree that both are being manufactured ...
I work in video production, and needed a blu-ray player to be able to play the discs I was creating (One that was easier to carry around to expos and such than a PC.) to show off my HD work to potential clients. so, I suppose, paying that extra $200 was worth it at the time.
However, for someone who has no interest in Kinect, I just don't see $500 of value in XO at this time. Hopefully they come to their senses and release a Kinect-free model.
I don't care if it's $750 or $500, giving someone a Xbox One after paying either amount is rewarding stupidity. Just like paying $600 for a PS3 at launch was rewarding stupidity, considering the majority of the games that made the system worth purchasing didn't come out until it had dropped to $400.
And yes, I paid $600 for my first PS3. Resistance and Motorstorm just weren't enough to justify that $200 for me.
@powervr
ESRAM was put into the console for the sole purpose of bridging the bandwidth gap from DDR3, because it has nowhere near the bandwidth needed by modern GPUs. This is why all GPUs stopped using DDR3 long ago.
Also, ESRAM isn't very well suited for storing textures, as... it just isn't big enough. Unless you want your games to look like PS2 quality textures. PS2 did what it did on 32mb of RAM. It just isn't enough for modern games.
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Why is this news? Sony announced this back at E3? The only new detail that I don't remember seeing is the mention of Vita coming later, but there wasn't even a quote or reference given in the article.
@badz, I do video production for a living and don't even max out my 16gb's (not even close) of RAM when I render video.
Let's see a game sometime within the next 7 years that maxes that machine out. Until then you'll just be enjoying the same games on the other PCs and consoles at higher resolution (which in many cases only serves to make the games look worse in my opinion, making every low poly object, low res texture, or shader flaw that much more obvious).
That's the one thing about PC gaming I never got into. I'd drop a few hundred in a GPU, I'd get some games that loo...
This just in: Supercomputers better than PCs at gaming. You don't have to limit your options to just consoles and PCs. Buy a multi-million dollar supercomputer instead! Real time ray traced, globally illuminated graphics at 4k resolution with full caustics and wind/water/physics simulation on a planetary scale. Yes, for the low, low price of a cool few million dollars you can own a machine powerful enough to simulate the butterfly effect in your games!
... Come on Nvidia....
PS4 CPU speed is said to be 1.8ghz if you look up the serial number imprinted on PS4's APU. It is also rumored to support AMD's turbo-core tech, which enables it to disable some cores and overclock the remaining cores for jobs that need a lot of performance per core and do not scale well across multiple cores. So, it can run 8 cores at 1.8ghz, but say 4 cores at 2.4ghz, assuming the rumors hold up.
As for the GPU... this is where the real difference lies.
The NSA does the same thing when they spy on all of us... their computers look for keywords, notify "mods" who then read or listen to your communications. However, Microsoft has also said in is TOS that it will reserve the right to aid law enforcement, so that means that not only are Microsoft checking your Kinect data for keywords, but also the NSA could be doing much of the same... possibly even enabling your camera without consent if they choose and getting a nice 3D look at the ...
Funny how I just posted an article on here yesterday about the same exact topic, and the mods deleted it as being "news, not opinion" and for being a "duplicate" of another article on the wall st. journal whose link didn't even work.
Why am I not surprised...
^This is basically the same thing as that app, minus the requirement for a cable subscription. It likely won't feature as much content at first, but after a little while I could see this competing with cable/satellite directly.
It would depend on how you look at it. There are currently a lot of internet subscribers that do not have cable service. They instead rely on Netflix, etc. to view their movies and TV shows. By cutting a deal with Sony, these networks (which are not owned by the cable companies, the cable/sat companies pay them to carry their networks) then are able to reach an audience that they once were unable to penetrate, broadening their appeal to potential advertisers (the lifeblood of any network). Fo...
It isn't a 180 by any means. This deal wasn't just thrown together in reaction to Microsoft. It takes a long time to negotiate these deals, and even longer to build the infrastructure that runs such a system. If Sony had just put this together as a reaction so they could rip off MS' "innovation", they wouldn't be so far along with it that they will have it ready to launch at the end of this year or Q1 2014.
Sony is taking those cable providers on instead, competing with them and Microsoft at the same time. They also own a great television studio, and a great music studio, and all of those networks use content from every one of those studios. Sony has leverage to make deals as a result. By allowing Sony to carry their networks, Sony can cut deals on their content to these networks. Sony also is reportedly in talks with Disney and Time Warner, and I would imaging many more networks have been appro...
Sony owns about a massive chunk of the entertainment industry. Those TV networks have to pay Sony for all those movies and TV shows they produce. Sony has a lot of leverage over them when it comes to making deals as a result. Sony can offer their content for cheaper in exchange for being able to feature their networks on Sony's streaming TV service.
You do know that the "proper" way to utilize the ESRAM is going to change on a game by game or engine by engine basis, right? Just like the proper way to utilize PS4's GDDR5 will also change along with it. The developer is who gets to decide what is the best way for that ESRAM to be utilized within the constraints of the engine their game is running on and the hardware that they have to work with. Just because one developer chooses to use it one way, and still has to make perfor...