Interesting... I never would have expected to see a game like this using a global illumination method that uses more light bounces per pixel than a Pixar movie (3 vs. 1) in real time... while bouncing that light around in more directions than Epic's UE4 demo did (16 vs. 9). It also renders reflected light from offscreen objects as well, unlike most games.
The XO version has:
better lighting effects
far better reflections
more trees and plant life growing on the scenery, and better looking.
higher resolution
however, it does look too similar IMO. Especially the car models and the human models, which appear identical... as is usually the case when you have a cross gen game.
@Cupid, yeah, this will alter gaming journalism forever, at least on PS4 games. Now all you have to do is ask a friend if you want to try a game for yourself and see if the mediocre (or good) reviews are actually true or not. This is the ultimate game demo system. I once was bummed about how few demos there are available for PS4 vs. actual games, and how I felt that Sony was forcing us to buy games blindly or rely on reviews...
But now I see what was actually going on. They w...
"If running "bad" is not quite getting twice the framerate on a resolution close to twice the pixel count with more eye candy then the console, yes I can agree."
When you paid twice as much for the computer as you did the console, and don't get twice the performance, yes that is running bad. I look at bang for the buck when I game, and that is why PC gaming does not appeal to me. I don't see a point in paying a 2-3x minimum premium just to have a f...
@donthate
look at the image I attached. The numbers do not lie.
PC gaming's biggest flaw.
"Crap, this game runs bad on my system because I have the wrong brand of video card! I hope they release an update eventually to fix it."
Xbox generation ended with the Xbox division 4 billion dollars in the hole.
Xbox 360 lost another billion on RROD.
All of the money the Xbox brand has made has not been able to erase that debt, and now Xbox One is losing more money.
Nadella knows this. This is why they bought Mojang, they knew they needed to diversify their gaming portfolio and become a multi-platform developer (like Sega did). They'll keep on supporting Xbox until it'...
This article... is a waste of time.
Overpriced and underpowered. I saw the comparison videos, most ran better on PS4.
^Digital sales also are not counted in that mix.
People who don't even own the console you need to play it on disagree... more often than not.
I'm thoroughly enjoying it. Not the best game ever, but it's the arcade racer I've been waiting for since need for speed first launched many years ago... long before it got turned into the bull$*** it is today.
I'm enjoying mine. The update failed to download for about 2 hours last night, but installed shortly after midnight. It's been working fine ever since.
@dox, xbox lost 4-6 billion dollars. Xbox 360 lost another billion on RROD. Xbox One is still losing money. The division has always been in the red, and never recovered.
This is why you hear rumors of spinoffs.
The sad part is this isn't even that good looking of a game.
It doesn't have anywhere near as much as driveclub, nice try though.
and with that one comment, every "they just need more time to get used to the ESRAM" comment just got shot down.
Gotta keep those sales... don't want Xbox fanboys skipping the game because they don't believe they put enough "secret sauce" in to make it 1080p.
@happy, hey, at least you're honest and willing to admit that you're an asshat.
I think with a few updates... one to give brightness adjustments to solve the dynamic contrast issue, another to eliminate penalties when you get hit, and another to add sensitivity adjustments to both analog and motion control would bring this game to where it needs to be. Online seems to be working tonight also... Seems like they're sorting that out finally. Just toying with some of the online features revealed a much deeper game than I had originally pegged it for. I already was really...
This is what happens when you design a game to be dependent on online functionality and do not do a beta test of it before launch.
wow, headblackman really does like to pretend he knows what he is talking about while talking from his anus. Just... stop. The room is beginning to smell.
I was unaware that Xbox was the only console where a developer that was making a game for it got to choose how to allocate their resources... Here I was thinking that was what developers have been doing on every console since the dawn of gaming...