The only difference between the second iteration is the HDMI 2.0 port.
That said, you still couldn't get a PSVR and a PS4 for $500, you still need the PS Eye camera. Move controllers would be a good idea as well.
Most console launches do sell out on day one stock... the fact that this didn't is more of the surprise.
That was far from a tech demo. It was actually a pretty damn scary and entertaining mini-game, for those with the patience to figure it out. It isn't just watching a real-time animation and toggling different colors, resolutions, HDR, etc. on and off.
I've been taking apart consoles for many years, and have never seen a fuse in one. They have power supplies that can burn up, though, which sounds like the case here.
If you're releasing games in a genre nobody plays anymore, it doesn't matter how big of an install base you are releasing to. That is all this proves.
$500 and still can't hold native 4K or 30fps... I'll wait until next gen to consider buying anything else.
Istolla, while that is true, Wii still missed out on many of the generation's best games as a result. That is why once the casual audience abandoned it, sales started to drop off quickly. Not to say it didn't have great games, but it was missing the ones most average joe gamers wanted to play.
Switch is a little closer in power to the current gen consoles than wii was to its competition, though, so that bodes well for third party support, if it materializes.
It didn't with Wii...
A far more realistic physics model.
Just like you can in Forza 7... and it still has a rewind button to hold your hand anyway.
Quantity is better than quality now?
I was wondering when we'd get some salty mold around here...
Still beats the 0% adoption rate on Xbox consoles. Sony forged a new market for home console VR, brought the price of entry (console included) down to sub $800 while the PC folks were still well into the thousands, and managed to outsell the entire VR market in the process. That alone is a lot of boundaries shattered, but now they have an ecosystem. Next PSVR update can maintain backwards compatibility with PSVR, which already has an impressive games library that is showing no signs of slowin...
Nobody said that having the majority of the console market to sell to guaranteed success, but when you have an already successful game, you are guaranteed to have even more success by releasing it to 60-70 million new potential customers.
Can only imagine the sales it would be seeing on PS4. Big mistake for them to leave out the vast majority of the home console market share.
You know it's bad when they discount a game that isn't even out yet...
In order for there to be a reclaiming of anything, it would have had to have claimed it before as well...
"Xbox was a racecar driver... drove so godd*** fast, never did win a checkered flag, but he never did come in last."
That's like all the people in a restaurant saying "this food sucks!" and the cook walking out and saying "y'all are just a bunch of armchair chefs, you don't know what you're talking about when you say the food doesn't taste good, because you're not real chefs".