Exactly. If physics calculations, animation, collision detection, AI, etc. can't all be processed in less than 16ms, you can't hold a solid 60fps no matter how powerful the GPU is. GPU only renders the visuals, there's a lot more going on in a video game than that, and they all have to work together in harmony. GPU can't wait for CPU to finish doing its thing before sending the frame to the TV.
Games that run fully in the cloud.... you mean... like... PlayStation Now? lol
All they're doing is copying the mainstream media.
CPU limitations on both consoles likely hold that back from happening.
Seems to have vanished into the clouds.
If it is already in your backlog, it means you already bought it, and if that's the case, of course you should at least play it once.
That was the whole reason they moved to the x86 architecture, ease of development and backwards compatibility. Of course it will be able to play PS4 games, it likely will also enhance them.
It's a feature you'll likely see Sony use on first party stuff, but beyond that, multiplat devs usually cater to the lowest common denominator unless the extra power can be easily added in without much time.
I'm sure there are millions of switch owners who would love to play this game. If it can be done, I say do it.
Slurms... the server doesn't calculate geometry, it calculates collision detection with geometry, but nice try trying to appear like you have an idea what you are talking about there. You almost succeeded.
The waves in BF4 don't look as good as they do in SOT, but as for general complexity, the shapes the waves take on, they're not far off. I'm not seeing revolutionary levels of advancement in what SOT is doing as far as collision detection on waves goes vs....
The online modes in crackdown had some impressive physics (in the demo, at least), but the offline stuff is quite bland. Perhaps you were referring to that. Red Faction had some nice destruction, but it wasn't as impressive as the stuff shown in the Crackdown cloud demo. That said, nobody has ever seen what that demo did running in the wild, for all we know the servers processing that data could have been in the next room directly connected with a 10 meter ethernet cable. I want to see ho...
Using the server to calculate terrain, as well as to connect a player with new players as they navigate the world, is something that has been done in online games for years. Server-side collision detection has been done in online games for just about as long as they've been around, the only real difference here is the collision detection is being done on a moving target (waves) instead of static objects like trees or the ground. Nothing revolutionary, nothing made exclusively possible by ...
Must be sad being so salty...
My guess is, yes it will feature wireless, but maybe not out of the box. It may be an add on you can buy for it in order to keep costs as low as possible. I do think they will get the signal into a much smaller cable, and it won't need a separate usb cable to the headset.
Sounds like a very healthy market.
Yeah... I've bought over 30 games and there's at least 10 out now or coming very soon that I really want to buy. Not bad for a fad.
Someone's salty that the "PoS4" has completely dominated the console markets. It's ok, buddy, your system still exists. Go back to playing it.
Nathan Drake is drugged with hallucinogens in Uncharted 3 (they actually do a really good job of simulating what it actually looks like). They just don't specify exactly what it is. Same with the GTA games where you can eat random pills or go get drunk at a bar... but the moment you get behind the wheel you magically sober up.
https://www.youtube.com/wat...
If what I remember reading back in the PS3 launch era is correct, in Japan, someone saying "it is very difficult" is a polite way of them saying "no way, it isn't going to happen". So, Switch fans, I wouldn't get any hopes up.
Sometimes slapping a new coat of paint on an old game doesn't work as well as you'd think without altering the gameplay as well. Some of us would just like to play the games we grew up playing, exactly as they were when we played them. If the price is right, I'm in.