The author is an idiot.
A gimmick is something that doesn't do much to enhance an experience that can already be achieve with a working system. This is not what VR is. The experience you get with traditional controls is literally night and day to VR. The two can only be described as two completely different worlds.
Thankfully I'm not the only one who's been around long enough to have notice Marks work.
For once, I agree with patch. Even with Halo did the X1 only sell 25000 more units than the ps4 when it won October, and even that was only in North America. It still loss in total global sales that same month to the PS4, which only hints at one thing: the gap for life time sales still grew for PS4 that month
@ mrsec84
THANK YOU!
FINALLY,...somebody with some sense.
I got a lot of disagrees for believing the headset to be priced around the $200 range as a standalone device. Looking at Yoshida's quote, I may not be far off.
Yoshida's quote
"We are bringing a console mentality and also making developers test it fully before using their content. We tend to price hardware not to make money from it but to get as many install base so that content can be sold. This is the same kind of thinking in the way we are app...
@ u4one
You need to also consider the fact the Oculus had a Samsung screen in it and the Vive more than likely follows a similar road because neither competitor is a hardware supplier. Now because these two competitors have to purchase a lot of their most crucial parts from an outside source, its going to add to more cost. Sony, on the other hand, manufactures a lot of their own parts fue to them being a conglomerate hardware company. So they are able to cut more costs when i...
I been saying this since Sony first announced psvr. Because it is just a receiver and doesn't play games as a stand alone unit, the pricing has to be beneath that of a home console. $200 to $250 would be the only reasonable mark for such a device otherwise it'll fail.its bad enough you have to have a camera before it can even be useful to the PS4 system. So pricing the headset alone at $300 will cause it to fail since this and the camera will pull the consumer exactly at the full pric...
Wow..... these guys are crystalizating Microsoft's Xbox. Bombs are being dropped from every single angle.
@ Kreate
That's kool and all, but when MS cut the price from 500 to 400, they were already breaking even on the console. So when they cut the price again to 350 they were losing money on the console. When they decided to pack a game into the unit after they found that the 350 price wasn't enough, they not only was losing money on the console but now the software/game that was suppose to make them the money back was being given away free of charge. In other words, they...
Just wait till Microsoft releases the XB1 in _____ region. They are going to catch up. LoL! Yeah right.
But but but the PS4 can barely run games at 60fps. What makes you think PSVR will run them at 120fps? No AAA games will never release on PSVR. Games will be small as heck. VR is a fad just like the Move. Only PCs are powerful enough to run VR. Yadda yadda yadda
Um...yeah. With every announcement, Sony is shutting these narrow-minded naysayers straight the hell down. LOL
Whether you want to admit it or not, Sony is beast when it comes to hardware
But but but Xbox is closing gap. Wait until they launch in more areas.
Like a said, at first it was Microsoft trying to pass up Sony’s PS4 by bragging about palates of PS4s still in stores. Now all of a sudden its XB1 not focused on PS4 but competing with its predecessor to we're not talking about numbers anymore. Its all about the Xbox Live.
Right here tells me one thing... They underestimated Sony to a point where they don't even want to face them...
Sony is straight nuking the hell out of Microsoft's Xbox. They were already losing in Europe 8 to 1. Now they are dropping the price with a truckload of limited time bundles with Star Wars having a major fan base on a global scale? Ouch...
@ scientificreasoning
They say that because the PS3 caught up to the 360. What these people don't take into consideration is the PS3 lead everywhere else on the globe except North America and the UK. So its global numbers were were producing twice as many units as the 360 in the UK and NA. So it was gradually chipping away at MS's 8 million lead.
In addition to this, Sony had an unstoppable, exclusive library all to itself while MS only had 3rd party ...
@ MELMAN26
More sales for a particular console equals more exclusives because developers are likely to take a risk with a larger demographic. Look at Japanese developers for a damn good example. Furthermore, when a platform sells well, developers are likely to take advantage of said capabilities of the platform due to the risk likely to pay off when you invest in a large user base, in PS4 case, the touch pad or the gyro/accelerometer sensors over the basic, standard controls ...
If you had 100 million supporters of one product, and you released an add on, you have 100 million potential buyers of the add on. If you had 1 billion supporters, you have 1 billion potential buyers. If you have 10 supporters, you have 10 potential buyers. It doesn't matter if it fails or succeeds, we are talking potential.
Before android was android, it was a search engine -- a Google search engine (go back and look at my original quote for this). What it had were pote...
@ kribwalker
Your quotes:
"Google and apples smart watches are considered failures, and they had a way larger install base to use then the ps4"
"I think VR will be a niche market, as out of the millions of people that own a ps4 or high end computer or Xbox or whatever, will not spend the kind of money on VR that will be required."
My quote:
"He means install base that has a PS4. If al...
@ kribwalker
What does ANY of that have to do with what was said in the text from the article? You are spending a lot more just to get the PC experience, hence the reason PSVR is in a league of its own. So yes, if anything, you still have a higher potential buy on the already sold PS4 systems than you would the PC due to the fact that you don't have to upgrade anything else in the platform before gaining the VR experience. In no way did the author say that those numbers w...
@ kribwalker
It doesn't matter about the type of analogy that was given in my statement. This is not a weenie comparing contest. The analogy points towards potential buyers because of the already 25+ million PlayStation 4 owners, which will continue to climb throughout the platform's life cycle just like it's predecessors. Unlike the PC, these consumers (PS4 owners) do not have to upgrade the consoles hardware before moving onto PSVR. All they have to do is purcha...
@thexmanone
First off, these devices are not hard to get your hands on.....when you have a job or, in the most simplest case, a friend or family member.
http://www.tomshardware.com...
Just in case you are too lazy to go to the link and read, I took the honors of providing a small passage for you:
"We see regular commen...