It's gonna be a long 4 months 'til E3.
I may get flamed for this...but I think HVS is reeeeeeally dropping the ball on this one. They had a cool concept -- gladiatorial combat in the Colosseum using Motion Plus.
It seems like they've watered the game down. A LOT. IGN called it a cross between PunchOut and a conventional fighter.
But if I wanted to play PO, I'd pop it in the Wii.
And if I wanted to play a conventional fighter with CC support, I'd play Tat v. Cap. And I'd get to play online...
How on Earth did bob get a disagree on this one?
I don't think it's controversial to say the Prime games really do hold up well today; I think it's safe to say they're better than a lot of other releases from this gen. Maybe it's because I'm a total fanboy for Retro, but I think they truly nailed a very difficult task (not only moving a beloved franchise to 3D, but changing it to a first-person perspective). The Trilogy collector's edition finally perfects the package with the ...
This needs a little clarification:
"Some devs have already started work on it."
Nintendo is already working out the hardware specs on the next console? I have no doubt that's true.
Some outside developers have a prototype dev kit? Eh...I wouldn't bet on it.
I'm all for adding the option of CC-support for games that aren't geared toward motion controls. I prefer a regular gamepad for Madden, and I'm not totally sold on tilt controls for racing games.
But the remote/nunchuck seems tailor-made for gladiatorial combat; main weapon with the remote, shield with the 'chuck.
IGN's hands-on calls it a mix "between a traditional fighting game and Punch-Out."
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1UP: So is this being positioned as a spinoff game? Or is it really the next game in the series -- Metroid 5?
Sakamoto: It's part of the flow, storywise, between Super Metroid and Fusion.
http://www.1up.com/do/previ...
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So if you wanna know what could be next for Met...
I'm sure planning has been afoot for the Wii's successor for awhile.
But I highly doubt any devs would be working with any sort of prototype. Hell, third parties haven't even begun to truly push the Wii.
"The game also features an Interactive Training mode and supports the Classic Controller."
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Fail.
When HVS announced this and Grinder, I was much more hyped for some gladiator fighting. And they were talking about Motion+ support. I guess that's been tossed out the window. If I want to play a hybrid finesse/button masher, I'll just get Tav vs. Cap.
Metroid has a dedicated following and always sells well, but it's never been a blockbuster series. But Nintendo sounds like they'd rather Other M appeal to a wider audience than the last two Primes did:
http://www.joystiq.com/2009...
Don't worry, Team Ninja are basically there to help Sakamoto's team figure out how to make their type of game in 3D. D-Rockets are doing the cinematics.
bob -- I definitely agree with you on the storytelling of games (NMH only works because it's so cheesy; almost every other game that tries to be dramatic ends up being pure Velveeta, and it's hard to think of exceptions...I guess I might toss in Mafia, save for its ridiculous sex scene). Prime worked wonderfully by simply downloading lore, which you just read as history. The weakest parts of Corruption were the NPCs at the end. My degree is in journalism, so I gag quite often while playing...
Hmm...
It's gonna be tough to balance a cinematic-heavy story with "the ideal form of the old Metroid," (which is all about isolation, not interacting with characters in cut scenes).
But it's Sakamoto-san. He directed Super-freakin'-Metroid. I trust him.
I played TCon until the wall/map spawn bug became unbearable.
Been playing COD:MWR off and on.
...
I kid with the Corleones all the time. ;)
Honestly, I hope you're right about a focus on combat. I liked LoZ:TP, but even I go "OK, I'm not spending another night in the Water Temple" after awhile.
For modern, 3D gaming, I don't think any game has been more influential than Ocarina of Time. Mario64 was like a test run for OoT, which put it all together to make the first real "holy crap, would you look at that!" virtual 3D world.
But that's just my $0.02.
I think the celestial brush works wonders for Okami. But the combat is iffy until you unlock the prayer beads.
But I completely agree (and give you an agree, who can disagree with an opinion on a game?) with you on RE rail shooters. I gave DC a shot, and it's just...not my type of game.
Oh, bob. You broke my heart, Fredo.
"No More Heroes 2's most unusual problem is that it doesn't feel quite as gripping as the original game. Despite all-around gameplay improvements, the characters and plot feel a bit more mundane. It may be because I just finished Bayonetta, but No More Heroes 2 feels surprisingly average for a Suda 51 game. Part of it is the fact that the bosses are a lot less developed. Most get only brief cut scenes to introduce them and even briefer cut scenes when they die. The most memorable of the ...
Wow, it's a party for English/Journalism majors. ; )
Bob -- I'm kinda used to bad writing by now. You only have to look at the op/ed pages of any major paper to find poorly articulated, factually sketchy prose.
It's not just game programmers making horrible scripts, of course, but they're getting worse (IMO). I'm wary of games becoming "cinematic," to the point where the actual gameplay is just a path to cut scenes. MGS4 is a particularly egregious exam...