Won't be necessary. Kojima just needs to hire an editor to cut out the redundant or unnecessary dialogue/cutscenes.
no Heavy and Medic????
You didn't read the article did you?
That is partially due to EA's initially inflated prices.
On Steam, DA:Origin's non-sale price is 30 euros (which is a ripoff anyways considering it is $20 for america).
Yet the game is more expensive on Origin.
Anyways, it shouldn't be a surprise that EA has changed their mind. EA tends to take a jab at the competition and then quietly follows suit afterwards.
It's going to need to be at 60fps to have any chance of out-doing CoD's style of gameplay.
... the two have tried to kill each other in the past, so that kinda puts them at odds.
That, and BigBoss doesn't exactly think of Snake as a son.
I'd have picked the father in KatamariDamaci.
Game looks much better in the dark.
Well, science and religion aren't exactly opposing terms. What usually pains me in most discussions about religion is how everyone throws science around, some thinking it to be their friend, others thinking it to be their enemy, while none of them actually know a whole lot about it.
Liking games doesn't really imply you're a science nerd, and I haven't seen any trend from the people I know. It was a stereotype two decades ago when gaming was seen as something ...
Don't have to win. Or at least, I didn't have to.
Just finish a game of Slay, and watch the 4 videos on the TVs in the same room as recruiter.
The non-video TV should have a key in it.
It'll be the most strategic riot ever.
... although I don't see how a legal ban would really change things.
Not to mention that they've more or less turned BF3 into a paid F2P game.
In recent memory, I'd add Brink.
I still kinda liked the game, but it just wasn't anywhere near what was portrayed in the previews/trailers.
... is that why EA is making changes to DeadSpace3?
^ ... speaking the "truth"?
It's an opinion.
The game has issues, but it also has some redeeming qualities. Whether one ultimately likes or dislikes a game is just an opinion.
I personally liked the fact that the game didn't have regenerating health. It added a certain kind of intensity that is often missing from shooters today.
GodOfWar3 also had unskippable cutscenes, along with Uncharted, and they were roughly the same length as MP3.
MGS4's criticism was that the cutscenes were too long. They were in need of some editing. An example is the first meet with Drebin, which is a scene that just drags on for far too long.
MP3's problem is that the cutscenes often change the weapon Max is holding after the cutscene... which can mess you up.
It's funny how the...
I don't think WatchDogs had anything beyond the video presentation.
Usually the awards go to whatever is playable or has a demo.
Well, its release was mostly overshadowed by Diablo3.
Sure, the market is different as the games are in different genre's (and different platforms), but the hype from one kinda drowned the other.
@sjaakiejj
It isn't the same recorded footage from E3, the bullet count and shots were a bit different. Besides, it would be a pretty dishonest move to pretend to play a recorded game. I don't think ND would do that.
It's just the nature of a demo. The game might or might not be scripted, but demo/presentations are usually heavily rehearsed (the player follows a script). WatchDogs was similarly 'scripted' by the player, and FarCry3 is anot...
If he wants a game to leave something to the imagination, then he should probably play the older SilentHill games.