Prices skyrocketting would depend on the demand.
I don't see how a used game market would prevent that.
Game launches at $60 -> Used game is for $50?
Game launches at $100 -> Use game is for $90?
Most publishers have already gotten around the used market with DLC anyways.
... because for the price of renting the game, you can just buy it in a sale.
Other than that, there's demos.
Other digital retailers do or did allow renting in the past.
... higher level?
Considering SlyCooper is a whimsical platformer, I'm not sure what kind of change you'd be expecting.
Same goes for other games like LPB. You don't need a story in those games to have fun.
In often cases, it's the fun that gets sacrificed for story in those 'higher level' games. UC3's desert for example was a unique experience the first time through, but if you replay the campaign, the same sequence become...
"Another thing, games like ZombieU have been talked about by Ubisoft as a possibility of being ported to the 360 or PS3. (kinda strange if its so damn next gen) "
This isn't really odd.
Usually when a new gen arrives, you have games that are made for the newer hardware also ported to the older hardware.
It would depend on how well the ported PS3/360 version compares against the WiiU version.
^ The guy who made that comment is pretty much a troll.
You can check his other comments where he calls Dishonored a PS3 exclusive. =/
For the most part, all he does is pretends to be fanboy of a platform and write inane comments.
Here's another gem from him (about the Samaritan demo) which illustrates it:
"There is no such thing as 7k. Sony owns the k copyright, so only Sony can manage to go that high. This game is using 4k resolutio...
... now the question is whether it'll remain fun for 60 to 70 hours.
As the comments section shows, obviously a lot of people do care.
It's actually amusing to see how strongly people feel about one guy's opinion.
You don't get free games from PSN to begin with.
A one-time install is pretty much what I want.
Couldn't care less for trophy support, but I might actually be tempted to replay the game every now and then if I didn't have to run into those installs.
Looks more like FarCry in an IndianaJones setting.
Not sure how well it would work. When I think of 'adventure', I think of platforming, which is a pain in the first-person view.
Characterizing enemy characters will usually do the trick.
Not sure why the trend faded away, but older action games used to have lots of chatter between baddies which you could eavesdrop on to.
No-one Lives Forever is particularly memorable in that regards. The character models for the enemies might be the same, but killing them just had an impact because they felt more human. Most games nowadays just have soul-less baddies coming your way.
At the sa...
"Barely any of them make profit, and that style only works for multiplayer shooters or games with 0 story"
You acted smart until you said that. =/
Eh? First, bring back the cheat codes that start a riot and give RPG launcher to grandmas.
^ That already happens though with steam's trading system.
You can buy a bunch of gift copies of a game on steam sale, then trade it for other games/SteamWallet.
The publisher/developers don't care though, since they get the money anyways. If 10 people play the game, then 10 copies of the game were bought.
Allowing people to trade game that they own and have played is where the problem is... because if they allow that, then people can...
Valve isn't a faceless corporation though. It has the face of Gaben.
Anyways, laws that allow users to resell games aren't necessarily good for consumers because it will have publishers using it as an excuse to increase prices. They're already using it as an excuse when it comes to retail.
I'm happy with the digital deals I get (on PC atleast), and I'd rather have cheaper games rather than anger the money-suits into hiking prices.
Figures it's the GMG boss saying it as they're one of the digital retailers that actually let people trade-in digital games.
Too bad I only shop there to get cheap pre-orders on steam games. =/
Yea, you can continue the download.
In fact, you don't even have to start the download to begin with. Just initially pick the purchase/download option, and when it shows you the list of downloadable items, exit from there.
As long as you see a red PSN-bag icon next to the game on the store, you own it (as long as your PS+ subscription lasts) and can download it whenevet you want.
Isn't that true for games on physical media too?
You own the disc, but not the software on it.
Same goes for consoles, where you own the hardware, but not the software running on it.
Read title, immediately thought of Kefka, read article, success.
"this gen hopped on that whole "adopt the Unreal Engine" effect. Which automaticly makes your game look like EVERYTHING else... "
That statement is false.
Also, you made the most comical comment ever because LolipopChainsaw runs on the Unreal engine.
EDIT: The generic dark/grainy is not particular to the engine itself. If devs want that kind of visual style, it's their choice. It doesn't have much to do with the en...