Welp, now we know why they're losing so much money. :D
The GoW saga is pretty packed. Could've easily released it for $50 or something and trickled the price down.
It's funny, because you're complaining that Europe has it better, but the european guys are always complaining about how americans have everything better.
The grass is always greener on the other side.
^ Well, on PC, the dark future is already here. Blizzard, EA and Valve have their own respective platforms, while some publishers (Rockstar and Ubisoft) have their own DRMs.
Buying a game digitally or physically doesn't matter on PC because you end up in the same place.
Now, the reason I like to keep a distinction between DD and DRM is that one leads to the other, but you have it backwards. Devs didn't force DRM after DD, rather, they forced it befor...
Reading the chain of comments was pretty depressing.
LevelHead actually discussed the article's content, but it seems people are too hung up over the title and feel that attacking XBL will somehow make things better...
... and he just gets disagrees, while the people doing off-topic bashing get a 'Well Said'
"Bayonetta is a blatant rip off of God if War"
... then GoW is a ripoff of DevilMayCry.
Edit: oricon, your comment is a ripoff of mine. Where's your morals man?
@Snipes
When did I say I was ok with any of this?
I'm just saying that the issue here isn't digital distribution itself.
If you want to argue about if it's right or not, then steam's agreement has always said that they reserve the right to change the terms and conditions at any time.
Whenever you buy a game, you are reminded of those terms, and you have to agree to them.
So since day-1, you have agree...
^ As I said, the issue isn't digital distribution itself, it's the DRM that is on it.
There are digital retailers like GOG and GamersGate that don't use DRM, and as such, you'll always be able to play your game.
Furthermore, in the case of PC gaming, it wouldn't matter if you had a physical disc or not. EA, Blizzard or Valve don't need to snatch a physical disc from my hand, they'll just disable the account that the physical game w...
Actually, the prevention of class-action lawsuits only really holds in the US.
Most places including the EU have laws that prevent companies from restricting consumer rights.
If Valve was trying to avoid something, it would be the ruling that says that software licenses can be resold by users. New agreement refers to the games as a limited subscription, so they're not obliged to allow users to re-sell their steam games.
Steam is a form of DRM, so if you bought a game from steam (or one that uses steamworks), you'd have to comply with their new TOS. Doesn't matter if that game was originally bought as a physical disc or not.
If you bought your games from other digital distributors that don't use DRM (such as GOG), then you'll never run into this kind of problem.
You can similarly be locked out of online portions of your games on consoles if you don't compl...
^ The games are, in the author's opinion, great games.
Now you show up and think that you can correct the author, simply because you have a different opinion.
Sorry to say, but if you find Xenoblade to be boring, then that doesn't make it mediocre... and calling that game mediocre is an odd statement.
A game being short is somewhat of a fact, although I'd disagree that AlanWake is short, it seems to be of typical length, not sure of Enslav...
^ You have a very odd definition of 'mediocre'
"It wouldn't shock me if going forward into next gen that publishers start to lock single player content unless you have a pass by buying new"
Already happening.
I'd pin it on a lack of advertising too.
Sony has made some pretty good adverts (such as KB and Michael), but there aren't many for games themselves. Which is a shame because all they really have to do is show some in-game footage of something like GodOfWar, Killzone or Uncharted to get people interested.
MS had their issues such as the hardware failure rate, but they also had ads that would counter negativity. Sony hasn't really done that, and as a result...
... but Diablo3 can still be pirated.
The always-on DRM didn't do anything aside from being a pain to day-1 purchasers who couldn't play the game.
Diablo3's financial success was mostly because it was a highly anticipated game.
It's arguable, but I kinda liked the direction Battlefield went towards with the BadCompany series, but that's mostly because I liked the faster pace and the artistic style.
... 12 million elite members. Elite is a free service.
Only 2.3 million of them bought the premium.
^ I pretty much agree with you. I found the story to be uninteresting and the general gameplay to be too slow.
However, those aren't areas that Carmack is actively involved in. He is an engine developer, and as far as the engine is concerned, idTech5 is pretty impressive. Hence why I thought it was unfair to criticize Carmack over RAGE.
Only thing I found the engine to lack was dynamic environments since very few objects in the environment were movable or destruct...
Eh? RAGE looked pretty good for a game that ran at 60fps.
Don't really see fair to call it shit when there's nothing in comparison that rivals it.
More than two.
They screw the person who traded in the game, the person who buys the used game, and the people who developed/published the game in question.
I'd be surprised if it's on one disc. GoW3 itself is 35gb, so that doesn't leave much room for the other 4 games.