Wow, can someone explain why N4G is so anti-Nintendo? Anything bashing Nintendo or something related to Nintendo gets upvoted. I don't get it.
What people forget is there is a lot more to smooth net code than server tick rate, and well programmed code can overcome a lot of the issues with a low tick rate. For example one study I read prioritized targets near your cursor to update and filled in gaps in updates with intelligent bot behavior. The result was players couldn't notice any difference and the connection felt great.
I think you're confusing Nintendo fans with Apple fans...
I don't see many other games getting a consistent 60fps on consoles. They just have different priorities.
It's just weird to me that they're worried about a profanity filter when you can't even turn off the pretty heavy swearing in the multiplayer voice overs.
@medman this is not only weirdly random, but also completely inaccurate. Jesus was a Jew and pretty much every historian I've seen agrees he probably looked similar to other Jews of the day. When was the last time you saw someone of Jewish descent that looked like Nelson Mandela?
To me, the E3 looks like it doesn't have enough saturation while the release looks like a little too much saturation. Lighting in some ways look better on the E3 and in some ways better on the release. A mix between the two would be best.
In my opinion, Crystalis was not just underrated, it was literally the best game on the nes and one of was greatest games ever made. It was amazing for its time, with a deep story, an open world, amazing features, and combat that was a blast. I'll always remember things like getting the magic spell that let me transform into a girl so i could enter the amazon village, or befriending a dolphin so i could ride his back and explore the ocean. There was so much more creativity than you see in...
Honestly, this guy's an idiot. Almost everything you listed is more important than an SSD. SSDs are amazing for os speed, but they do very little for games. They make the scene load faster and then the rest is the graphics card and CPU.
I also really want them to improve controllers. Specifically, I was really disappointed that they didn't add triggers or buttons on the back of the controller. Anyone who has ever used an Xbox elite controller or similar one knows how natural ...
Is it just me or does this seem like a really stupid idea?
For example, guns in different games are balanced for the game they're in. A gun in CoD would be OP in any other game because they have no recoil. This extends to all sorts of items in different games, not just guns. They're all specially balanced for the game.
For another example, most games have at least a slightly different graphical style, meaning just straight transfer of assets woul...
Well, it's hard to tell since the first vid was in Japanese, but from what I saw, I'm pretty sure this game is a winking simulator.
I actually think the whole thing should have been free to play. The problem with Lawbreakers wasn't that it was a bad game, it's that it didn't stand out at all in the current market. It didn't even look bad - it looked alright, it just didn't look special or stand out in any way. A game like that with good mechanics can survive and thrive if it's free to play, but when there's a $30 entry fee just to try the game to see if it's special enough to grab your atte...
Exactly. I feel like he chose a really poor game as an example. I've never played an open world game as good at putting new and interesting things throughout the world as Zelda:BotW. Everywhere you went there was random challenges, unique world elements, mazes, new discoveries, and just tons of stuff to pull you off course. It was a blast just wandering around discovering stuff. Sounds like this guy was just pressing up to try to get to the next story bit and passing by everything and ign...
I've never understood this attitude personally. Do you look at Destiny and say the creators of that series would have done a better job on Halo 4 and 5? In my opinion, Halo 4 had one of the best single player campaigns and halo 5 had one of the best multiplayer suites in the series. Give me 343's halo 5 multiplayer over Bungie's halo Reach multiplayer any day.
I hear the game isn't even that similar to overwatch if you actually played it. It feels more like a quake or tribes or something.
If you actually looked at the game you'd know what you're saying is bogus. It's a text only game that just asks you math questions on the command line. It's literally first week programming stuff and exactly what a 7 year old would make.
What I'm wondering is how it sold so many copies. Obviously a lot of them came after it was all over the news, but I'm wondering how it even sold its first 10 copies.
@porkChop
Ouch. In that case, dude should know better and is likely to be in big trouble.
Dead Cells is a relatively smallish indie game. Usually these games only get reviewed by interns or non-staff freelancers. My guess is that's what happened here. Either an intern or freelancer sumbitted it, it looked good, so IGN published it. Probably the last time IGN will accept anything from him.
I can't believe how naive some of the comments are on here. They act like it's better to play with a controller with no aim assist at all. My guess is you've never actually played a game with a controller and absolutely no aim assist at all. It's nearly impossible. Try aiming accurately at your teammates in halo for example. Second, there's a difference between aim assist and auto aim. If you zoom in near someone and it automatically locks onto the nearest target, that'...
Looks fun. Possibly a good wife co-op game.