Orbis is supposed to be the most powerful if we believe these specs and lets pretend yea we do for now.
Says the article:
'Sony Orbis will deliver roughly half the raw graphics grunt of a top end PC.'
'But there's little doubting the next brace of games consoles fall well short of the best performing current PCs, much less hardware that will be available in six month's time'
Guy above just said that to...
The worlds economical situation coupled with the success of the cheap, less than high tech Wii has changed the industry the past 5 years.
We face a prospect of a round of less than super high end new consoles for the first time.
Seems an inescapable conclusion to me.
There will be a noticeable jump from ps3 and 360 so I can't see all that many complaints when they do arrive. Just not a huge jump.
"Crysis came out in 2007 (November 2007) and neither the PS3 (out a year before) nor 360 (2 years before) is up with that. Even PC has been unable to top it 6 years (you mean just over 5) later."
This reply shows you know nothing about the topic you are trying to comment on nor are you capable of forming a comment actually relevant to the topic we are commenting on, which is a new generation of consoles.
Crysis is relevant to new consoles how? Or th...
I don't know what your point is though in terms of these new consoles. I am sure they will provide good visuals. However all the rumoured specs point to them being some way off the pace of current top end PC hardware. Let alone the latest and greatest PC gear that will launch before new consoles do this year and push the boat out further.
Sure optimisation is a big advantage to the consoles, but in the past they have always eventually lost to sheer raw power and brute for...
Where on this particular article do you get the impression is is dual graphics DeadlyFire?
The 1.2 trillion ops doesn't say x2, nor does the diagram hint at anything but a conventional single CPU, single GPU setup. If you wanted any more graphical power from this setup you would just use a more powerful single GPU. There is plenty of room to go up from that. Not double them up.
So the rest of your comment seems amusing and has some serious dreaming in the...
Vulcanproject above said really the point. If it was just a windows pc in a small box, then anyone can get a windows pc in a small box right now!
Steambox is supposed to be a new type of accessible gaming platform, more like a console in terms of usability, but open like a Pc. So don't expect it to have a full backwards compatibility of every Pc game available on steam. Expect it to support a small list of linux games. Then wait for that library to grow as devs start to b...
There are a few things developers can start to exploit better inside Wii U later but the question is who is going to get round to doing that and investing the time/money/effort apart from Nintendo if we end up with the same sort of performance gap we have seen between Wii and PS3/360 regards Wii U and nextbox/next Playstation.
But this article focused on Wii U's hardware. I only said what I did because for anyone who knows a little about the hardware industry, Wii U doesn...
To be honest there is nothing brilliantly crafted or amazing inside Wii U. Fairly standard stuff, pretty old.
You know raving about MCMs as if they are something Nintendo are cunningly using when Xbox 360 used one to start with for the separate GPU dies, and even better than an MCM, now has all the chips integrated onto one single die. That even superior design.
Nintendo could have easily fitted everything onto one single bigger die if they were really playin...
Wii U does not have a 5670. Wii U does not have 4Gb of system RAM and 1Gb dedicated video. Wii U definitely does not have a 3.4ghz quad core x86 central processor with over 750 million transistors, 8mb of cache.
Try a slower GPU, 2gb RAM total and miniscule slow triple core with architecture originally used on the processor from the gamecube 10 years ago.
Wii's CPU was 2.9 GFLOPS. Even if Wii U's is 10 times better than that (it isnt) then it is still...
That is the spec for a Radeon 5670 taken from AMD's website.
Wii U does not have a Radeon 5670. So these specs are not relevant.
GDDR5 memory interface. How much GDDR5 does Wii U have?
PCI Express 2.1 x16 bus interface. Wii U uses PCIe slots?????
ATI Eyefinity multi-display technology, Drive three displays simultaneously with independent resolutions, refresh rates, color controls, and video overlays. Wii u supports eyefin...
You hopelessly miss the point as I knew many would. CELL has not enabled PS3 to outperform 360 so much that it is blatantly a better machine, despite costing sony a huge amount of money.
Also where did I say that every multiplat is better on 360? You can't read. I said 8/10 multiplats roughly are better on 360. CELL certainly didn't help there either did it? It has been unarguably a hindrance for multiplatform parity this generation.
PS3 was delayed b...
Your first question was: "Yes, mobile phones and tablets may even surpass next-gen consoles in 2-3 years, but are they gaming devices?"
I think I capably answered that question, and you have no response for it.
The second question you asked was "will you ever buy an ipad over PS/Xbox/Nintendo"
Which I assumed to be rhetorical and I mostly ignored it. This is because you answer it yourself, and therefore pre empt my reply a...
Its not that good an article. Suggesting that developers are going to create loads of dedicated engines for Wii U to utilise it best is surely a pipedream.
The only way that will happen is if nintendo manage to keep huge third party dev support on board. Which they just cannot do, and they just wont when the other consoles arrive in a year or so.
So expect to be stuck with the same old generic multiplat engines like UE3, and engines that were originally creat...
It seems you are both exceptionally wrong and living in probably 2007. Abdou23 the worst of it.
Will they have physical controls? Several already have besides peripherals you can buy, but then physical controls is not a selling point for Wii U uniquely, is it??? Thats a non argument. Wii U's selling point with the touchscreen gaming or the much lauded controller screen only gaming is not new. Its combination is not new, there is no denying this- which was really my point....
Next nintendo generation, yes. Next level of technology or significant advancement in games and how we play them? Nah. Wii was something quite unique at the time, but now touchscreen and motion gaming has been done ad infinitum across endless platforms it won't surprise your grandmother.
The rate technology is heading as it is, you'll have mobile devices within 2 years that'll be as capable as Wii U for graphics or AI and offer similar sort of touchscreen/motion g...
CELL isn't a patch on the flexiblity/gaming performance of a 4 module 8 core x86 CPU, even if it happens to be a god forbid AMD (piledriver APU) bulldozer core.
The extreme lengths gone to make this game (and countless others) match up to the ridiculously simpler and no doubt cheaper and quicker to develop for Xbox 360 version are just not worth it in the current economic climate, nor the future where game development costs are only going one way.
Up.
Don't charge more for your new machine that offers no killer apps, no better graphics, inferior online and less media hub functionality compared to your competitors.
Really it was Sony that learnt this, this generation with PS3. They managed to fix that but it took a bunch of time, it didn't happen overnight. Time that Wii U might not have.
At the moment I fail to see any reason someone other than Nintendo enthusiasts would trade up or choose Wii U ov...
"Again, no games are built for the Wii U ground up. You don't just hit copy-paste and recompile it for the Wii U to run"
You do mainly hit copy paste and recompile it actually.
On multiplatform game engines once you have ported the engine over then typically it'll use the same scripting or code, and then once the main basis of the game is over you can tweak it for individual platforms. PS3 was difficult because there were no really good comp...
I remember when 360 came out. Even launch ports then ran at more than twice the resolution they did on PS2/xbox. Even on a fairly straight over port 360 won easily, as you would expect. http://photos1.blogger.com/...
You can code for the game on generic PC hardware. Every single game starts out on a workstation PC, eventually then hooked to a devkit. There ar...
The cpu is miniscule. Nintendo said that the machine is heavily GPU biased themselves.
It isnt about development cost it is about manufacturing cost. The small central processor is cheap to make.
The cpu in your pc is many times larger, faster and of course more expensive to make.