A lot of third parties like Nintendo. What they do not care about is any platform that is not viable to their business. Unfortunately, Nintendo's home consoles have continued to prove that they don't have the target audience for third parties to be reliably profitable on, especially if its a genre like shooter or sports or mature AAA IP. It's as simple as that. This will not change even if Nintendo makes a home console that is as strong or stronger than Sony and Microsoft's b...
Nintendo can build a powerful,high-spec console, but that is not a magic solution to its problems. Nintendo can try to cater more to the needs of third parties,s but without a reliable userbase to buy these third party games, then third parties that initially choose to support Nintendo's next home console will end up doing one of two things: reduce software support (certain titles will remain on it like Lego , Disney Infinity/Skylander,s games aimed at kids and families) in response to ...
Seeing as how the Wii brand name has lost its perceived value, it certainly makes sense to abandon it. Nintendo was pretty quick to stop making games specifically aimed at the expanded audience, and not just for Wii U but 3DS as well.
Yes, Nintendo doesn't' want to "strip down" Wii U of its GamePad because of pride,. That controller is for better or worse, meant to be the centerpiece of the console just as the Wii remote controller was to Wii. If you take t...
Yes, Nintendo did make it pretty clear. Notice the following dates on these quotes from when they were made:
"Only expanding on exiting hardware is dull." - Iwata, March 2015
Iwata may no longer be around anymore, but he oversaw the planning and development of NX up to July 2015. He is also the person that called NX a "brand new concept," and I doubt he was merely referring to the integrated architecture that NX is using.
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Ifsome people think Nintendo is going to revert back into a direct competitive platform holder against Sony and Microsoft, then you'll be disappointed. Nintendo's made it crystal clear about some things on its agenda: It doesn't care what Microsoft and Sony do, Nintendo is interested in offering something different, changing how we play games with a unique interface and other hardware features is more important to Nintendo than entering a battle of hardware power and resolution w...
Yes, Nintendo does own developer Monolith Soft, so it has been a 1st party developer since May 2007.
Smash Bros Brawl's development timeline went like this:
- Nintendo President Satoru Iwata prematurely announced that Smash Bros would be made for Wii back in May 2005 at pre-E3 press conference. At the time, the game was not in actual development.
-Smash Bros director and creator, Masahiro Sakurai, did not know that Iwata was going to announ...
"The entire development team at Nintendo will remain committed to our development policy which Mr. Iwata and we have been constructing together and to yield the development results which Mr. Iwata would appreciate." - Miyamoto, July 2015
"What the other companies are doing makes business sense, but it's boring. The same games appear on every system. At Nintendo we want an environment where game creators can collaborate and think of ideas for games that coul...
The thing is, Nintendo's already commented on not being interested in making a high-spec machine. Satoru Iwata has overseen the development of NX before his death earlier this year, and both he and Shigeru Miyamoto have continued to say that hardware is creatively dull if you only focus on pushing graphics and not trying to offer something more unique in terms of hardware features. Nintendo wants to be more ambitious despite the risks involved in differentiating its platforms from Sony a...
In all seriousness, we only have to take a look at the struggle Microsoft is facing with Xbox One playing catch up to PS4 to know that if Microsoft has trouble doing it ,then what chance does Nintendo have?
Even if Wii U were as powerful as PS4/Xbox One and had multiplatform current-gen games like MGSV and Fall Out 4 on it, that does not guarantee it would have sold well.
Quite frankly, Nintendo home consoles have an unreliable track record of poor third party AAA sales because of their general lack of the target audience. Nintendo hasn't cultivated the proper audience to buy those kind of games on its platforms and Nintendo's family-friendly image is reflected in the ...
@ Ck1x
Ya, they'll probably reuse the same engine, so that would indeed shave off some time. However, a 2017 sounds rreasonable to show off at least a teaser trailer.
For the record, according to Iwata Asks, Monolith Soft began early planning of Xenoblade back in July 2007 when Disaster: Day of Crisis was already nearing the end of development, and had most of the staff working on it at the time. A prototype for Xenoblade 1 did not begin until April 200...
Yeah, but the sad part is we won't see it for a long time.
- Monlith Soft reveals Xenoblade 1 at E3 in June 2009
- Game comes out in June 2010 for Japan.
- Xenoblade X is revealed in January 2013.
- Game is released in June 2015 for Japan.
So it took Monolith Soft 5 years to release its next game after Xenoblade 1, but of course, that also includes not only creating a game for a new home console, but also transitioning to HD game d...
I'm not saying whether it is right or wrong, but I think the lack of marketing is due to realistic expectations for the game not likely selling well to justify the marketing budget over there. It already under performed in Japan with sales somewhere around 110,000 copies in its first month of release where it also quickly fell out of the top 20 chart too by the end of June. Also, as we know, Wii U has done poorly in Europe, and in places like the UK where the console can be found for che...
As far as NX goes, we do know a couple of things about it so far:
- Satoru Iwata confirmed earlier this year that NX is a brand new concept
This most likely refers to how Nintendo wants to differentiate its platform from Sony and Microsoft's current and next generation platforms. How? That's anyone's guess at this point, but it probably won't just potentially be limited to changing how we play games because Nintendo offers several new ideas li...
I doubt Nintendo will mention any release date news on Zelda Wii U this year in a Direct. Nintendo said at E3 this year that it would only focus on upcoming games for Wii U and 3DS which is why Zelda was absent fro mthe event and very likely because it isn't likely going to be released even by the end of Spring 2016. We'll likely have to wait until E3 2016 for our first real good look at the game.
However, maybe Nintendo will provide a potential brief Zelda teaser ...
I think it s going to be a mix of old and new game announcements. Here's the upcoming games we already know about that are releasing by the end of 2015.
- Mario Tennis: Ultra Smash
- Xenoblade Chronicles X
- Animal Crossing: Amiibo Festival
- Mario & Luigi RPG: Paper Jam
- Illusory Revelations # Fire Emblem Jpn version
Here's what Nintendo President, Tatsumi Kimishima said on October 28th: "There are more unan...
Yep. Some people clearly misunderstood understand what Kensuke Tanabe said about Metroid Prime 4. Hopefully, we'll find out what project Retro Studios actually is working on by E3 2016.
By the way, Shigeru Miyamoto brought up Pikmin 4 back in November 2014:
“Continually launching campaigns after the release of software will lay the groundwork for the next iteration of “Pikmin” in the future. And needless to say, we want it to be one of the motivations fo...
Third parties generally don't view Nintendo home consoles as being a viable platform to their respective business because of demographic issues. The lack of hardware power and architectural party is a problem from a technical perspective, but the much bigger issue has always been Nintendo platforms lacking the target audience necessary for third party games to be commercially successful on them. This was a problem even on GameCube which was more powerful, had architectural party, and easi...
This is actually one of the main reasons why Nintendo is using integrated architecture in its next generation handheld and home console platforms. Satoru Iwata stated that the company's unified architectural strategy will enable Nintendo to streamline its software development by only having to create one set of transferable assets instead of making two separate non-transferable for each platform. This results in saving time on development, reducing cost and manpower which will be benefici...
There's some good choices in that list, but I would have also added DJ Octavio, Splatoon's final boss.