Microsoft has, in recent years, had a lot of trouble gathering mainstream attraction. The Zune is a perfect example of trying to hit mainstream but failing. Same with their Windows Mobile platform and recently cancelled iPad competitor.
The XBox and 360 succeeded because they always (especially the XBox) targeted the hardcore. Now that they have it, they'll really have to prove they can grab a chunk of the casual market. Unfortunately, with the lack of actual Natal softwa...
Surprising that 24% of non-xbox owners plan to buy Natal. Really? That means a quarter of gamers surveyed are willing to buy a new console plus an additional add-on? I highly doubt that. I think this surveys results are overly-optomistic about Natal's reception.
People probably just optimistically checked 'Yes' without really thinking, "Would I spend $300+ for Natal?".
Please, use periods! Otherwise you sounds like a rambling fanboy.
Unless the PSP2 is backwards compatible. Then this still makes sense.
I was thinking that too. Might not be a big deal though since as an FPS the affects your character has on the snow would be less pronounced anyway.
The thing I like about PS3 developers though, is that they're always competing internally with each other, pushing each dev team to max out the PS3--so in the end, gamers win.
Not quite Killzone 3, but still looks decent.
Glad the 360 finally has *something* outside of Reach to look forward to.
Killzone 2 had the best class-based multiplayer since Team Fortress. The only game to take that title since is Bad Company 2.
What are you talking about?
Let's hope they iron out the controls and glitches from the first.
Or polar ice caps in Vekta?
Maybe KZ3 moves from Helghan to Vekta half-way through?
It doesn't look like artwork...at all. You can clearly see the polygon edges of the suits. The snow in the bottom left are definitely sprites. Not to mention you can see the AA at work; artwork doesn't need anti-aliasing, buddy.
Have you ever played Killzone 2? The game's phenomenal.
Sorry, your logic is flawed.
Disks actually do cost money to produce. Not to mention a hard copy can flip to used and be sold again--Sony loses money.
If, lets pretend, Sony instead wanted a majority of content as DLC they'd make MORE money, since there's no used DLC market and it probably costs less to digitally distribute games than manufacturing disks, cases and shipping them around the world.
I hear ya man.
The sad part is, even at a low video res and compression you can still tell the difference. If you can't consider yourself lucky.
Yeah, PS3 blur at 0:54 *shudders*.
I'm looking forward to Rockstar finally making some *real* next-gen content with Agent. They've got a lot to prove after this RDR mess.
Nice! They patched the subH--dammit.
Ah well, the invisibility bug was kind of a game killer anyway, nice to see it patched.
This was revealed to be fake a long time ago.
How is the PS3 able to handle this? It can't even run RDR in 720p? [/sarcasm]
Good post. polow got sol's a noob who obviously doesn't 'get' gaming.
The last sentence I did. I was generalizing to prove a point. The point being, surveys have a number of inherent flaws, and it would be ill-advised to live and die by these numbers--they appear overly optimistic. Especially considering there is no price point announced and a majority of gamers are aware of Natal but don't know much about it. It's hard to imagine that if those surveyed know what we know (or will know after E3) about Natal, their responses might be different.