Quantic Dream's games are set in highly-controlled environments though. There's no advance AI, physics or other unpredictable elements in the mix.
In fact there's hardly any complex game under there at all so it's not surprising if the game looked close to what the system could output in terms of raw visual simulation/tech demo.
Just look at Beyond Two Souls. It is above and away miles ahead of anything the PlayStation 3 should be technically ...
I loved the MGSV E3 2013 trailer because it was a great mix of the two.
It bookmarked the trailer with cutscenes showing you the wider narrative context of the game, but the middle was a self-contained story in its own right, told using gameplay representative of how you would actually play the game.
It's honestly the best of both worlds and quite frankly one of the best, if not THE best, trailers I've ever seen.
Though in the case of...
'When you hear the word "gamer"'
The assortment of people you see at gaming cons from the asian sub-culture with their MMOs to cosplayers infatuated with Japanese console releases, and everything in between.
This generation people are actually paying money to use the online services on PlayStation, so to not deliver a service in exchange isn't cool. Especially when it's a flagship release.
None of those kinds of games are submitted for formal publication on platforms that require you to be a licensee.
In the past I've reviewed many imports making me the only authority on the games I review. And I've had people who've never even played the game (let alone heard a word about them as I'm the only one reviewing them in English) tell me my reviews are flat out wrong.
Which is hilarious. THEY HAVEN'T EVEN PLAYED THE GAME!
And yet isn't the whole point of a review to inform some WHO HASN'T PLAYED THE GAME?!
Failing to secure Monster Hunter <-- When Monster Hunter went legions of Japanese software supported followed it right onto the 3DS.
Well colour me surprised; this actually looks really good. I wasn't the slightest bit interested until I saw this.
Either way I think both MK9 and MXX have great stories and more fighting games could learn from.
For whatever reason I've never been able to get into 3/4 isometric games such as Baldur's Gate. It's hard to get invovled with characters who are to scale but where you can't see them properly.
But conversely I have no issue playing pixellated top-down isometric games like the SNES Final Fantasy games. Perhaps because those characters are exaggerated in scale making their expressions/movements easier to see. I dunno what it is.
To be honest I don't really understand how this could happen. Videogame journalistic fails are commonplace, but normally from a blase attitude towards due diligence that those within the profession don't consider a problem.
But this is just weird. It's hard to even get annoyed by it because it's just that damn bizarre.
Well at least they admitted fault (because what else is there to do?) instead of the usual line of citing accepted (albeit br...
They are in the UK as of this month.
There were rumours that such a collection would happen. Though I'd get the impression EA would cheap out and have some nameless studio handle it instead or else handle it internally.
If EA does do a Mass Effect remaster collection I'd imagine they'd simply port the PC versions over to the consoles and leave it at pretty much that.
It has had a very mixed reception. But it should be stressed that it is indeed "mixed" rather than universally panned.
Not at all. He clearly said he needed x ($2m) to make the game but if he had y ($10m) the game would be at its best. And has stuck to that. No moved goal posts.
Now he is restating once again that he could still use y because it's still not been reached, not that he has changed the terms for x. Notice he said he could "do with a bit more" not "more is needed".
Honestly, this entire headline is clickbait that is relying on misinformed r...
"So what is Sony giving financial wise for the game to be a console exclusive."
This has been covered TO DEATH by now, surely?
1. They cover marketing costs
2. They cover production costs for the PlayStation 4 port of the game.
When it comes to actual development funds though? That's up to Suzuki and his backers (such as Shibuya Productions) to figure out for themselves.
wait. The agreement with Sony over covers marketing expenses and miscellaneous production costs for realising the PS4 port - it isn't funding for the core development of Shenmue III itself.
That description of Tomb Raider is really superficial summary of the elements in a Tomb Raider game with no regard for the roles those elements play or what they demand of the player.
Look away from the screen and instead into the process the game invokes in the players' head: The older TR games were all about player-guided trial-and-error with a side of logical deduction. This cerebral process is almost entirely absent in TR2013 save for the handful of puzzles in the gam...
You don't need a citation showing Sony paid for the exclusive to prove it happened, you just need to show the existence of an exclusivity deal between the Sony and Capcom: We've not seen any of that from Sony.
Conversely Microsoft has been very open about the fact that they have a deal in place securing RoTR's exclusivity. Stating it in terms of what benefits that will bring to players and the success of the game.
There's a big difference bet...
It's downvoted because the idea that a set performance bar can be reached without compromise makes absolutely no sense.
That's not how hardware with a budget works. It doesn't matter if you triple the strength of a system: there are always compromises where something gives.
And this happens on all platforms regardless of how powerful they are as long as the hardware budget is set (which it is on consoles).