Yakuza 5 actually made an online versus capable version of Virtua Fighter 2 in it so it would be tough for them to top that :P But a Streets of Rage mini-game? Well, that might just do it!
I think one issue is some Japanese studios try to hard to emulate western studios and fail. The reason those studios got popular in the first place was because there was a market for what they did (and did well).
I think the MAGES guy has the right idea. Japanese devs should make games for a Japanese audience (albeit with better, more efficient tech) and then extrapolate that success out into the global market.
Also, agree on that point with Viewtiful Joe. Am...
To be honest it's not like Japanese developers haven't put out games in unacceptable states before.
Nihon Falcom's handling of Zero no Kiseki: Evolution and Sen no Kiseki are both examples of that. And that's not even mentioning Final Fantasy XIV.
The bigger issue with technology isn't graphics, but that Japanese developers are hitting walls with what they can do in their games because a) it's not possible or b) it would take too long...
From what I've heard the version they first showed isn't the PC version. That game they showed simply doesn't exist on any platform. The PC version has some slightly better lighting making it closer to the vertical slice demo but it's not that demo as is.
-The word on the street
That's a serious issue. I'm disappointed that it hasn't been fixed sooner. Or at least an update that temporarily removes the problem feature wasn't put out as a stop gap.
You get cuts when during a video or when moving between video and the dash?
The latter isn't that strange; probably just means the PS4 is changing visual settings when moving between the two which accounts for the momentary delay.
Yeah, that title was a bit misleading.
Come to think of it, it's kinda strange that they redesigned the 360 to look like the X1 yet never re-designed the controller along with it.
I would totally add Time Travelers to the list (also for PSP/3DS).
It's a time-bending story that plays like a half-way between being a visual novel and a David Cage-esque game - only with emotional punch and (hilarious) characters you'll actually feel invested in.
Plenty of really fun, cheeky referential scenes to boot (one of the characters drives a Delorean, a parody of the FFX laughing scene etc). And it has a unique, enigmatic heroine who is a ra...
Not a fan of splitting the entries up over pages.
Nonetheless this is a quite a rare kind of list. You don' see people make lists like this often and some of the entries were news to me.
Digital copies of the game have been pulled after Activision lost the Bond license. But you can find the game cheap almost anywhere if you don't mind shopping second hand.
I've heard nothing but praise for Nightfire and Everything or Nothing so I'm contemplating picking them up. Would be interesting to play as Brosnan's Bond.
It's the bit where Wakka turns to Tidus as he realises Tidus is trying to leave alone. That hurt gesture that says "What, you're just gonna disappear on us after everything we've been through?". That moment slices the heart clean in two.
You should try Blood Stone if you haven't already. It's going for the same price as Quantum but I reckon it's a better game all round.
I would have thought that was because back then people differentiated between games and app(lications). Seems nowadays if it runs on some kind of electronic device and "does something" that makes it an "app". Well, I guess...
Wow. I haven't played inFamous 1 or 2 so I didn't realise what the tepid reaction to Second Son was about, but I totally understand it now.
In retrospect I have to agree, the powers in Second Son are kind of samey.
It was possible he limited his answers to the album in question.
On a related note it turns out there are 'Piano Opera' albums for the games before FFVII as well!...which is probably were my money is going :P
To clarify. The article counts game machines in terms of 'dai', a term used to refer to heavy-ish machines that sit in one spot like TVs, PCs, cars and yes, Games consoles.
So although it doesn't outright exclude handhelds like the 3DS the implication is it does because handheld games consoles (to my knowledge) do not fall under the 'dai' counter.
Though I fear you may well be right about the 'above one distinction'. But if it sim...
There's an element of truth to that.
But you do have to limit your pool somewhere for the purpose of the survey. I'm guessing Sony wanted to get feedback from people who play and keep up with games (basically, the Japanese version of us) and that is why the criteria was introduced. It would also weed out some people who were simply buying the system as a gift for someone else.
In other words the criteria chosen actually make the data more useful for t...
That was the criteria that Game Age set out for qualifying for inclusion in the survey.
The Japanese source uses the rather stilted term "dedicated games machine user" which I rendered as "gamer" because "dedicated games machine user" sounds like some kind of freaky addiction :P
Though when you think about it, unless the user traded their PS3 in (or never had one) the chances are they were considered a "gamer" by Game A...
Curtain Call does have regular old button input as well. But I don't think that is as fun (or reflexive) as using a stylus.
Dunno what kinda screen the Vita uses, but it seems to be god-awful at picking up the precise, quick inputs that you might get from stylus play.
Trying to write on the screen in VLR, yeah, doesn't work. The Vita seems to be far more responsive to finger-touch than the 3DS is though.
Recent reports on Games Industry back up that Sega isn't treating games as a priority, saying that they've only released one retail game last quarter (Persona Q in Japan) and are surviving on their Pachinko business.
Sadly, it looks like the Sega of today is an amusements company first and a videogame company second. And naturally that means not spending much on games, including the Yakuza series (which I'd imagine are funded by product placement).