This kind of idol/mascot/genki character works really poorly in English IMO. They just come across as contrived, fake and irritating as a result.
The only way that kind of character can work is tragically: if their attitude is a front to cover up what they are really feeling or to make an effort to keep the party in high spirits. This is why FFX's Rikku, despite drawing on the same character archetype, isn't as annoying.
However IMO Vanille should hav...
I still need to wait a few hours for it to unlock. No pre-load option either.
To report what GribbleGrunger did above:
http://i.imgur.com/c2PN37U....
What are you looking at that you can say there's been no improvements to characters and textures? It's pretty night and day.
That chronology makes no sense... unless Kotaku is also circulated in Braille format...
Yeah. I understood what it meant though. Just thought it was funny to ponder the implications of the funny wording.
Ah, my favourite kind of exclusive: the type that's exclusive to 3 different platforms.
Can't think of a single one. Sorry.
Techincally, sure. Image Quality wise? Plenty. But between the two and factoring in visual fidelity and there are few games out there that pack The Order's visual punch.
He's overeacting, but he's not entirely wrong. AA does indeed soften/blur the image in a game (and not just cheap AA like FXAA). You can tell by getting a game to look equaly jaggy-free using heavy AA and simply running/downsampling a higher resolution. The latter should look clearer a tad.
Though I think it's a bit extreme to say the difference between the two is akin to smearing vaseline on the screen.
Below average perhaps, but I think it still did more right that simply having some nice lighting... even if the sum of those elements didn't amount to particularly good game.
I dunno. I thought the setting and the way they aped the Knights of the Round Table was pretty badass... but extremely under-explored.
It's the kind of game that wasn't that great, but you can't help but feel it would have a killer potential for a sequel.
The real reason why MGSV's budget is so high: It's actually a front for an RnD campaign into intra-office security.
If the game is received negatively then I think delaying potential profits from non-Xbox One versions of the game could be major blow to the game's profitability. After all, why would PS4 or PC owners want to buy a game that was critically panned months ahead of release?
But I'm not sure that it would irrepairably harm the franchise though. I think Tomb Raider is strong enough now to weather a poor release.
"Strangely there’s a 2.88% group rocking tri-cores. So.. power to the tri-force!"
I've honestly never heard of a tri-core PC processor before. I'm guessing these aren't consumer-oriented parts? Make me wonder what these tri-core processors are.
To be honest I'm not really sure what MS could do to catch up at this point. Their first-party big hitters aren't going to do the job and they don't have true exclusivity over anything significant enough to flip the tables...
Well, MS does own Minecraft, so maybe if they put out Minecraft 2 and it turns into the blazing sucess the first game was. But that game is designed such that it can just expand indefinitely, making a sequel a tough sell.
Sh...
"I agree with you, for the most part. I don't quite understand that last paragraph. As an American, my friends and I love Monty Python."
Let's use your checklist example: You and your friends would get one tick on the checklist for being culturally British for loving Monty Python, but that alone wouldn't be enough to be culturally British.
Conversely I could not get that tick, but that alone wouldn't diqualify me from being British e...
It's not about accepting casuals as "equal" as people but equally invested in games and the culture around them. And of course casuals aren't going to be considered equally invested: they aren't. I can't sit down with one and have a conversation about a game like I can with people on this site who I can assume have a baseline of experience in games and exposure to the industry.
I think you'll find this is simply human nature, no?
Look on the internet and you'll see the same between Android and Apple fanboys. Heck, look at any political issue where people are staunchly divided into opposing groups. And politics covers a huge range of subjects on which people can be assholes.
Where there's a divisive issue there's assholes. That's the way the world is. And gaming, by it's competitive nature between both players...
People are so obsessed with trying to define what a gamer is, or pointing out that the distinction makes no sense since it is so difficult to accurately define that they miss that cultural identities are BY THEIR NATURE imprecise and quite general anyway.
To quote myself on the subject:
All cultures have a vague rallying point that binds its people together under one identity; in the case of "gamers" it's the celebration of videogames themselves...
It could have been phrased better. But to answer the question. "The Japanese [language] version of Gears of War: Ultimate Edition [or indeed, any language version] wouldn't be coming to Japan".
It is, after all, not unheard of for Japanese language versions (or versions containing Japanese) of games to release outside of Japan itself, in select parts of Asia. These would be Japanese [language] versions of a game, without being Japan releases... if that makes sen...
Sadly I played it the whole way through.
The tragedy of the character can't be a reveal or plotwist unless the reveal is adequately hinted at such that you can emphathise with the character even without knowing the specifics of the backstory.
FFXIII doesn't do that. It just shows an annoying character and then dozens of hours later tells you why that's supposed to be okay. At which point it's hardly convincing (in part because the entire game&...