Exactly, and since SF4 first came out, they initially promised they wouldn't do shit like this. I remember when gems were announced, when talking about SF x Tekken features, they were going on and on about how it wouldn't cause any imbalance issues.
Anyone with any common sense can see it obviously causes imbalance issues, that's the whole point of the gems, to change the actual gameplay balance of character attributes. I don't think the argue should even be t...
I had a feeling Panta Rhei was using some of the Pixar OpenSubDiv type approximating subdivison surfaces. It's good to hear they're also already incorporating partially resident texture use in this engine. They really are readying up for next-gen here.
Yeah, I may be coming off a little harsh because my personal views towards Capcom atm. Asura's Wrath, Harvey Birdman and Zack and Wiki are good examples of them trying new stuff.
With Street Fighter though, Ono had to fight tooth and nail to get the chance to even attempt the game. They completely shitted on MvC3 players with the release of UMvC3 less than 9 months later, that wasn't upgradeable. It's just stuff like that, where they have success with doing somet...
Once I heard Double Helix was on it, I lost all interest. This is all Capcom does, from their games to the movies they OK based on their games. They allow the worst of the worst to run with their most cherished IPs and just shit all over them.
They pass up on great opportunities like Dragon's Crown, because they have basically lost their foresight. They constantly wreck or completely neglect great IPs, Megaman gets no love and Resident Evil is all but ruined. They rarely ...
Camera - Xbox One - Included with system \ PS4 - Knack
LMAO, wtf is that? Knack is the PS4 camera? Morons.
@DragonKnight, it's enough ram for games for now. Surely the OS isn't gonna be using all the ram that is currently allocated to it, they are just future-proofing the console. As time goes on, they will give ram back to the games, they can't do it the other way around if they want some cool new feature that they don't have enough ram for. So, taking more than they need at first is the only way to secure that ram for possible new and cool OS features.
The OS is ...
This is SO refreshing to see a bigger dev say. You hear that Crapcom?!
Yeah, those Quantic Dreams bastards are crazy demonic wizards, using black magic in their coding. I mean, even with it being a closed area with no AI and other background operations going on like in a real-time playable game, it is still insane that it was even able to run in any form of real-time on a PS4, and at 4GB ram on the early dev kits is insane.
To be technical, Xbone's DDR3 clocks in at 2100MHZ, and PS4's GDDR5 clocks in at 5500MHZ.
So, PS4's ram is actually more than 2.5x faster.
I agree with many devs not optimizing properly if they had 7GB to play with from the get-go. It's one thing I've been talking about on the PSU forums. Kind of like Jonathan Blow is already not optimizing The Witness, with him mentioning months ago that the game already uses 5GB ram. It's because he doesn't want to waste time optimizing since there's so much ram that he doesn't have to, and he can use all his time adding to the game.
LOL @ Capcom. Hopefully they pull their heads out their asses and start getting back on track. Now that Ono is already talking about being interested in SF5, I don't want it being done with the current mentality they have with $$$ DLC. They'll end up locking half the game content away as on-disc $$DLC that they'll swear was created on a separate DLC budget. I can't stand that crap, just focus on getting everything you can in the $60 game up until release. Then work on $$ DLC i...
Secret of Mana baby!
PS4 still has the faster ram, and ofcourse the 50% more powerful GPU.
So glad mod support was mentioned. I was just looking up stuff on mod support for PS4 a few hours ago.
Just take it to Kickstarter Ono.
@ Hufandpuf,
PS4 Eye will also have:
4 microphone array for Voice Recognition
Face Recognition
Advanced Gesture Recognition
More enthralling Augmented Reality
You can also expect:
Cloud features
Amazing launch and launch window game lineup
Yea, seems they were too busy trying to compete with Apple and Google TV. Their hubris on the gaming side made them think they had it in a bag, and that they could keep their draconian 360 structure, while making it even worse with all the DRM/Always-Online/Mandatory-Ki nect 2 setups.
Now, they're little roaches scattering around as the light switch suddenly flicks. The MS demon is bleeding out, and Sony didn't even have to put a finger on it. They basically are killi...
Yup, obvious backtrack, just like the rest of the Xbox 180.
From this article, it seems alot of devs still aren't buying into it. More info will have to come out before it's believable just how easy it's suppose to be to self-publish on X1. LoL, the Retro City Rampage dev is having none of it.
It's not gonna be expensive, I saw them talking with the guys that make this tech in an HSA Keynote youtube vid. It's already in some smartphones and HDTVs.