True. And that won't change until the Industry--and a large portion of the community--grow up and realize that a quality narrative is integral to the gaming experience in this day and age.
The same as the role of Black People in American film/television.
They either into the cliche (damsel in distress) or "ironically" break the cliche (tough-as-nails man-woman).
True: it's the details, often the most basic of details, that ruin Bethesda games.
Before anything else, they should make sure their games are stable. "Can people play this game for more than 10 minutes without it crashing?" Is a question they should always be asking.
Radiant Historia is indeed a fantastic game, but it is NOT a good example of a time-travel game. It's far, far too linear--which is a shame because the premise and time-line mechanic had a LOT of potential.
Right. Because games that haven't been released yet more than make up for, you know, failing to release a good game in more than a decade.
Well, for starters, I don't believe in blind praise. And, generally, I don't like posting inane comments like, "wah, so cool." Those aren't good for starting debate.
And secondly you, and the other person who ticked the disagree button, seem to have completely missed the point of my post. I didn't criticize Shogun 2 at all. Not even a bit. The only bit of that comment that could be construed as critical (and since when was being critical a sin, anywa...
"The new skills tree system allows you to customise the skillset of all of your characters on the campaign map – from agents to generals, each of which have their own skill tree. No two playthroughs will be alike."
I doubt the skill trees will effect much of anything when it comes to endgame scenarious. I do find it interesting he said, "no two playthroughs will be alike," considering every single Shogun Total War campaign ended the exact same way--the who...
What, so the only people who know about this game are japanophiles?
Casual bigotry for the win.
Hm, interesting video... but it's still just a "gimmick." That's not a new means of control, just substiting kinect for a mouse. Less precise, less efficitient... I can't see it having much impact in the genre.
Of course, what do I know. I thought Homeworld's 3D combat and Shogun Total War's emphasis on realism would have revolutionized the RTS genre, but those games didn't really have much of an impact.
Can someone explain the appeal of these games to me?
With DS gamers, there are two groups: those that play (only) pokemon, and those that don't. I've always been firmly in the latter camp. Tried to play one of the older GBA ones, couldn't really get into it. Seemed like a real bare-bones, low-content RPG to me.
A 10% deduction? Whatever for? GT is easily one of the most well-crafted games ever made.
Can't say I'm surprised. Ep1 demo was promising, but considering it ended before actually allowing you to PLAY the game.....
Do they really need a promo movie for a game that will only be purchased by people who are already fans? Musou games have such a bad reputation among people who've never played them, it's hard to imagine it'll pull in any additional customers.
Old tired joke, can't spell ignorance without, etc., etc.
Game looks fairly interesting, if simple. But I'd be remiss if I didn't point out that "traditional sorts of conflict" come in three varieties, typically taught in 8th Grade English classes: Man vs Man, Man vs Nature and Man vs Self. Akimi Village very clearly relies on the Man vs Nature conflict.
But I will echo the author's sentiment: it's always nice to see games whose ...
...How could kinect possibly be a better interface for anything? Let alone an RTS?
Unless they're going the AoE3 route, and are making a really bad RTS again. Which seems likely.
And AoE Online? Has there ever been an AoE game that wasn't online?
*sigh*
It's sad that one of the best game series' of old has become one of the worst these days.
Yeah, it was a good game, but nowhere near the classic some people make it out to be.
To be fair, many other games are much, much better written than Heavy Rain.
Thing is, Heavy Rain was the "first experience" to story-based games for a lot of people out there, so they naturally assume it to be good. Heavy Rain doesn't really do anything that dozens of other games haven't done better.
Wait... Ys games are getting a PC release... in English?
Hot damn, I've been waiting years for this. Official site/amazon link, where?
Classic cRPGs are not "dying out." They've been dead for a very, very long time. The moment Bioware prematurely killed off the Infinity Engine, that genre died.
DA:O's PC version might have been a bit of a throwback to those glorious old days, but only slightly. It's silly to bitch and moan about DA2 being a simple, shallow RPG set in a cliche ridden setting, when that's something the Dragon Age games have been since their very inception.
Seriously? I suprised. I haven't seen any good Xbox 360 games in a very long time, and don't see any in the future. Hell, last game I bought was Fable III (what a dud). It's been sitting in my 360 ever since it was released--and the thing's been collecting dust since about then, too.
Well, I guess the game situation for the 360 may look better if you focus on multi-platform games, and somehow delude yourself into thinking the 360 is cheaper that the competitio...