If you disagreed with my post: congratulations--you are a moron.
...How can it take anyone longer than two minutes to figure out how to play Ace Combat? It's about as simple and intuitive a game as there is. Only thing easier to play is an FPS.
Oh, I get it--he must have been a "hardcore gamer."
But will there be levels?
I gave up on FFXIII once I got to Gran Pulse: it was too tedious to fight so many ridiculously strong monsters yet never, never feel like my party was ever getting any stronger.
If by graphics you mean art design. I was suitably impressed by the demo: character models actually look human! In the first game, I kept thinking Cole's gf looked more like a chimpanzee.
So, anyway, I take it this means it'll be out in the NA store, too? Isn't that price equivalent to the disc-price? Aren't all PSN games like that (ME2, AC2, etc., etc.)?
Who's been clamoring for changes to the XMB?
The XMB is one of the simplest, most intuitive interfaces ever devised. The Vita's "let's throw every icon in a big pile on the 'desktop' theme is about ten-thousand steps backwards--being only slightly better than MS-DOS.
lol, gotta love that last bit: "Four people can play the game... passing the console from one person to the other!"
Way to sell the shovelware!
Here's hoping it's better written than most Bethesda main-quests.
Though I suppose I should be happy it's longer than 4 hours. If they're to be believed, that is. Remember all that hype about Fallout 3 having hundreds of different endings?
Who gives a crap?
Wouldn't it be better to hope that it gets released outside of Japan?
What happened to Versus XIII?
Or the Final Fantasy VII Compilation series?
Or the 5 and 6 remakes?
*sigh*
I give up. I'm done with S-E. Enix made fantastic games, Square made fantastic games, but ever since they merged it's been nothing but mediocrity and garbage.
I don't think anyone was asking them to leave the combat system alone, or to add QTEs.
Civ isn't an RTS.... and Warcraft hasn't been an RTS since 2003. It's a dying genre. Yes, there are a few holdouts like Total War, but the genre has nowhere near the vitality it did a decade ago.
Mostly this is because, I think, of the decline of PC gaming as a whole, and the dependency of RTS games on the PC platform.
My thoughts:
1. It's bad-form for a writer to engage his or her audience: the writing should stand on its own. All the more so if the writer is attempting to encourage discussion that the article itself was unable to inspire.
2. It's only been six hours.
3. The argument isn't entirely sound. The Vita doesn't really bring anything new to the table: any RTS would suffer the same flaws here as it would on any console--namely, tha...
I think the XMB was a brillaint interface: simple, intuitive, efficient. Don't know much about the Vita's interface, but from the screens I've seen... it looks much less so. Just a mess of buttons scattered out on the "desktop." I am... not impressed.
"Q: Will you bring all UMD games to the new game medium or on the PlayStation Store for PS Vita?"
"A: SCE with the support of third party developers and publishers have been...
I liked it fine. Only thing that irritated me was CHARGING people to re-do character designs. That was... profoundly douchey.
Ended up selling mine about a month after buying it, simply because of the news that WK2 would include a WK1 with better gameplay. A good move to make people buy WK2, but I can't imagine it did much to help WK1 sales.
And it's such a great, insightful quote, too. "The Playstation 4 should have all of the functionality the Playstation 3 has."
Previous games were completely fictional. Only the planes were real.
I worry that the real-world setting will result in a loss of scale to the narrative. Will we still see superweapons? Normandy invasions? Crazy-strong fictional planes? World wars? This things have characterized the Ace Combat franchise, and without them, I fear it will become just as generic a game as those HAWX titles.
...Um, Ace Combat has had some good stories in the bast. Five was a ton of fun, and Zero wasn't too terribly awful, either.
And the voice acting has always been decent. Hell, the AC franchise has always had above-average voice acting. You sound like you've never played any AC game before (or have only played AC6, and simply assume all of the other games are as bad).
Bethesda games all look great standing still... it's once things start moving that it looks like shit.
Man had bad taste a decade ago; he hasn't lost it.
Yet he missed so many, far more valid complaints.
Like the fact that it's so damned short.
That it has so few sidequests.
That the whole choice/consequence thing doesn't really exist any more.
That the game ignores key plot points from W1.
That the narrative becomes horridly unfocused in the third act.
That it's small--only 2 areas to explore, both of which are small.
That there are fewer than 10 types of enemies. <...