That's right. It's free to own and will stay in your Steam library after the 24 hours expire.
...that's because they probably are junior high students.
They made a Vice City Rage. It's not exactly a sequel.
Still, it's definitely worth checking out if you want to replay Vice City with all the upgraded graphics and effects from the newer GTA titles.
Wow, Haley really let himself go.
OT: at least they're keeping the original cast around.
Man that cartoon was awesome... it was pretty dark, too.
I think before it ended its run one of Sonic's relatives (a near regular on the show) got captured and robotnicized (spelling?). That show kicked butt.
Whoeever disagreed with you must be a Justin Bieber fanboy.
I may not care about Destiny but plenty of other people do, so they can care about it as much as they want if they really find it fun and engaging.
Why are there so many people angry that devs are finally utilizing the Wii U's hardware? It was never close to the PS3/360, it just doesn't have traditional architecture reliant on the CPU.
More than anything, everyone should be happy that the Wii U is finally being properly utilized and optimized the way it should be. It's good news for third-party games coming down the pipeline.
The devs said it themselves that they couldn't hit 60fps AT ALL. So they went with 30fps based on the lighting techniques and post-processing effects they were using. The quote from Curve Studios is right there in the article.
The PS3 can hit 1080/60fps on some games but it requires a lot of resource sacrifice and optimization. In this case, graphics (light rendering) played a huge part in how The Swapper was played, but they had to sacrifice those light renderers in orde...
This is really great news and I can't wait to see how this game looks. I'm oh-so-curious how the projectile-reliant Street Fighter characters will fare in a 3D plane like Tekken.
Yes, I know there was Street Fighter EX, but that was ages ago and the fighting mechanics of 3D games have evolved greatly since then.
I agree insofar of not wanting to play myself (I'm cool enough as it is and the universe might break if there were two of me) but I don't agree with not wanting to customize characters.
I love customization in games because sometimes it's awesome creating other characters from other games/media and putting them in the title.
I mean, the whole point of a CAW in wrestling games is to put in the wrestlers that AREN'T on the roster (who used to ad...
It's indicated that it'll be an equivalent port from the PC, much like the PS4 version.
So in this case, the Wii U and PS4 are closer together than the Wii U and PS3.
Maybe he should have gone with a Wii U?
I know there are plenty of people who will complain about "last gen graphics", but I love Nintendo's attempt at cracking asymmetrical multiplayer and off-screen gameplay.
Some may see it as a gimmick but at least it's nothing like what was offered during seventh gen, opposite of the first year on the market for the XB1 and PS4.
There's no stretch goal mentions of a console port, but I can always ask the dev depending on how their funding goes.
Wow, this was an awesome article. I really liked the way it was put together.
The funny thing about it is that she (the wife) seemed more disturbed at the possibility of these overtly curvy women potentially being attractive than the fact that they were overtly curvy, almost as if they were competition.
Asking if he found the amazon attractive would serve no purpose at all unless to judge whether or not she's competing with these fantasy characters. <...
That happens a lot in the indie scene. It does make me worried about the potential direction for Dungeon Defenders 2.
Something about the studio seems to reek of them wanting to cash-in on their greed, even though they have a really good idealized concept that could sell really well without all the DLC-gouging.
I'm hoping against my better judgment that they don't screw up the sequel, but a lot of it also depends on how they support (or don't su...
That about sums it up.
So long as shareholders are in charge, video game quality is not the top priority for them.
This is probably the most likely scenario. The world's economy is still tipsy turvy, and Japan seems to be reeling from the lopsided market weight right now.
If the average consumer has to cut costs and budget expenses, games are likely the first to go.
Even in a sluggish economy, the handhelds are still doing pretty decent over there (no surprise given that Japanese mobile market dwarfs America when it comes to spending). I'd really like to see how ...
Removed content so they can sell it back to you later (essentially the same thing as disc-locked content, only it's not on the disc)
Subscription-based premium model in order to get the "full game", just like with Battlefield 4.
Smaller play areas so they can section off and sell new areas to you at a later date.
No, EA hasn't learned their lesson... they're still same 'ole EA.
lol... no, they haven't learned yet. The Sims 4 is proof they haven't learned.
You know, I'll ask the devs if they'll consider a console port once they get their game greenlit (assuming they get their game greenlit).