"The other thing Nintendo REALLY needs to do is push the eShop."
Strong eShop support is good, but that's only going to affect people who already have the console. Nintendo needs to focus on people who don't own a Wii U.
I think their efforts to bring in more indie devs and widen the appeal of the Wii U's development structure with partnerships with Unity is brilliant. If they could land a similar deal with Crytek (which shouldn't be...
*The problem is that the reason they want him out is because he's "not being greedy enough [in the short term]."*
Fixed that for you.
He was one of the main reasons the Super Smash Bros. Invitational took place at this year's E3.
*Drops mic.
I know this is probably against popular opinion, but I honestly hate dubbing... I really do. I would rather read subtitles and get the natural voice acting (whether it be a movie or a game) than have to cringe through someone dubbing through another actor/actress' performance with a nonchalant attitude.
For instance, try watching The Raid with dubbing, it goes from an intense, horror-themed action-thriller to a somewhat laughable action movie. I know the transition isn...
Not really NSFW... but good for them... I guess?
Grammar and spelling aside, the simple answer is "No".
The consoles arrived late and in poor form (based on what they should have been and the amount of time they had to work on them).
The PS4's hardware is passable but it does seem as if Sony was ill-prepared on the software (far less so than Microsoft and Nintendo by comparison, but that's not really saying much).
Eighth-gen got off to an ill-start due to unpreparedness, ...
This whole thing has turned embarrassing. What makes it so bad is that NO ONE simply wants to fess up and admit that the game didn't live up to expectations, that the E3 2012 demo was beyond the capabilities of consoles at the time and that funds were not managed properly to allow the game to be as good as it could have been.
ALL of this could have been avoided if the companies in charge of the game had simply stood up and took accountability for the game, for better or f...
Not bad. I kind of like games like this, so the more the merrier.
Well that's kind of true... it was only focusing on the PS4 and Wii U.
Mobile is king right now in Japan, and the mobile market over there has a higher app-spending intake than North America, so it kind of goes without saying that portable devices rule Japan.
Wow, that's a lot more than what Americans got when they first bought the system (only two weeks of free XBL).
Just read the entire interview. That was extremely well done... great stuff.
It's interesting -- the topic about making new material using the actors' likeness from when they were younger... man, I hope they do that with a Clint Eastwood or Steve McQueen game.
Wow they actually got to interview Sigourney Weaver? That's very impressive.
That was a very clever video and extremely well put together.
Ugh, I really do hate stories like these for a few simple reasons:
1. Game development takes a LONG time. If you haven't made a game, try it. It's fun if you know what you're doing but it takes a heck of a lot of work if you want things done right (for one project it took me six months just to map out a very detailed police station and even then it still had some bugs that required a lot of fixing)
2. If the most recent response was within the las...
Well Crytek still owns the IP, and some of the members from the Crytek UK team (former Free Radical developers) were helping out on the project.
With Crytek UK now absolved and the company moving into a publishing position and selling off Homefront to Deep Silver, it didn't seem impossible that TimeSplitters could have been axed/sold in the process.
I used to think this was bad, but some of these games pick up their own audiences... and I can't really say it's bad if a niche group of people enjoy certain kinds of games they can't get anywhere else.
Technically, it's no different than core gamers getting frustrated with a lot of the AAA garbage and they head elsewhere to find something that better suits their tastes.
That's not to say that Steam doesn't have actual shovelware garb...
Technically, it's better than what I thought.
I had imagined that the entire thing would have required an Xbox Live Gold subscription.
Still, like you mentioned, EA knew that a game like Battlefield 4 would be useless without its online component.
Oh, I thought this was talking about the stunt racing game from Gremlin Entertainment called Whiplash from back in 1996 or so.
I loved that game.
I couldn't agree more. Sometimes a good single-player experience is enough to really make you appreciate the design and dedication put in by the team.
Multiplayer games are good when you feel like diving into them, but nothing really beats a well-made and thoroughly entertaining (and engaging) single-player game.
Destiny's bundle is a bit of overkill, but I think that was sort of the point. It doesn't need a Destiny bundle but, a white PS4 with Destiny = j*zz in the pants for a lot of hardcore gamers.
I don't think bundling mid-tier games with any console is that smart a move for brand/market perception.
Both Nintendo and Sony have been smart so far in only making the bundles very apparent where it really counts.