To be totally honest the relationship between consoles and PC's is largely based on AAA releases. Games that are totally multiplatform or willing to port tend to be games that are large in scope or financially successful but the thing is that's not what makes PC gaming great. I don't really care too much about the "big" releases coming up when it's been titles like Mount and Blade, Hotline Miami, Gunpoint, DayZ, Space pirates and zombies, Dear Esther and Amnesia that...
Jesus Christ, a developer making content and charging for it? How strange. All this money in my wallet has been driving me mad. I've been trying to eat it, use it to prop up wobbly tables, and even tried to use some of the coinage to stuff my pants and increase the size of my package but alas it's just so useless. However now that gearbox have been nice enough to completely do away with quality I am happy to say that I can exchange my money for something that I won't enjoy, or fin...
They won't make amends though. Enjoy those games anyway, but I always felt mirror's edge got a sequel despite EA not because of them. Dice have been saying for a while they'd love to do it - the only variable in the equation were EA who have suddenly changed their minds. Do I think this could be due to a sudden new found respect for their target audience? Maybe. Do I also think it could be due to a far more likely Dick Dastardly style scheme to suck every penny out of us through r...
I dont quite get this. Hardcore gamers willing to pay thousands rarely sit around begging for their computers to be more compressed. It's like making a race car and being really proud it has the softest seats ever when really people only give a shit about how quick it is and how much it costs.
Dear gameinformer,
look up the fucking definition of cult classic,
sincerely,
anyone who knows what "cult" or "classic" means.
"In many ways, Molyneux is now the video-game equivalent of Willy Wonka"
In the sense that he paints a fairy tale facade over an industrial scene? Correct me if I'm wrong but this is a fucking advert. This is literally a marketing stunt not some experimental future for video games. Curiosity wasn't a game it was a scratch card. Molyneux didn't calculate this to make life fun for those playing it - surely ALL players would have had a reward if that were t...
Eh?
Firstly, anyone who doubts this doesn't really play games ergo their opinion doesn't really matter.
Secondly.... really? Look how pretty it is? That's the best we can bring to the table? Not Bioshock or portal or braid or limbo or hotline miami or half life or spec ops the line?
Third, we don't need to defend games to squat. I'll keep buying them and I'll keep getting my mind blown away and in five hundred years wh...
Jesus Christ you are so wrong it hurts.
I'm sorry I couldn't appreciate this over the sound of the entire PC gaming community's laughter at all the "next gen" game footage going around coupled with the new xbox's specs.
Yeah... keep it up guys. Without your... halo...call of...gears of... yeah whatever I'm heart broken. Thanks for Games for Windows though because seriously what would the world be without laughter?
Fair enough. It left me reeling as an incredible story driven shooter with some pretty fun gameplay (at times). I confess the gameplay was detached from the world, it was actually a step back from bioshock where everything from your pistol to your plasmids seemed to communicate some aspect of your environment to you.
Still - I never enjoyed bioshock's gameplay all that much either. For me the sky rails in bioshock significantly improved that. So for me the story and gamep...
Really? Are the majority of PC gamers actually using intel HD? I can't find any reliable statistics on this figure and I think that's for good reason - it's impossible to actually know.
Yes we've taken a hit in graphics because of the console cycle but we've also benefited from that by having games that shift away from graphics and focus on gameplay. Games that utilize modern power not for high res textures but for procedural generation and crazy art style...
I don't understand the point of this article. Women are getting represented better in games? Women should be beaten up more in games? Women shouldn't be random messiah figures in games?
Storytelling is maturing in video games and it's even maturing in films (especially in regard to social conventions) but there's still a lot of room to progress. I really don't care about playing white bald guys. I seriously sport that look in real life albeit with signific...
This happens with EVERY grand theft auto. It's literally a waste of everyone's fucking time because as long as there have been GTA's they've always released 9-12 months AFTER the console releases. So seriously stop the rumour mill because unless rockstar have suddenly done a U-turn on their long history of fuck-PC then it isn't happening for a while.
And another thing - retailers announcing games that don't exist through a bit of text on a website is h...
Prince of Darkness - epic.
In the mouth of madness - even better.
The thing - Holy shit nuts yes this idea is awesome. Why ISN'T John Carpenter making the Dead Space movie right fucking now!?
Ghosts of Mars - oh... that's why.
On a serious note I love this guy and he's insanely talented but somewhere, just as his AAA career was about to explode, he face planted so hard he actually moved our Earth into another d...
I don't understand how this puts pressure on the dev team. I think there's been a serious misunderstanding of how risk works here but as a general rule of thumb you can either be jack of all trades or master of none. Every now and again a game accidentally trips into awesomeness, like halo's mp mode, but trying to design perfection generally fails. Pick something and be good at it - no one plays bioshock infinite and feels like the experience would be way better if you could go ba...
Honestly I wouldn't have thought this would fly but it makes a lot of sense. It's clear that bethesda takes risks with their investments and as much as I worship id software (I own the doom board game) they don't really get... writing. I don't know who they hire but IMO he's at the heart of the problem. I loved Rage's gameplay but it felt like John Carmack's once famous quote that video games need plot in the same way porn needs it was still part of their design ph...
If it's iD it's Doom 4. Bethesda has already restructured iD to focus the entire team on their current title and leaked images show that said title was Doom 4. Further more it would be stupid to go down the road of Wolfenstein - it's been milked recently and didn't work out. iD needs to prove itself in this age and the release of Doom 3 BFG clearly shows what franchise is getting beefed up with money/marketing/effort.
Honestly - I'd love another good seri...
Between this and Duke Nukem Forever Gearbox just seem determined to polish various turds in an effort to convince us we're eating gourmet chocolate. Unless one of the footnotes in the patch reads "tweaked engine by replacing it with something out of this decade" or "the AI's missing chromosome has been identified and replaced" then I can't imagine how they possibly expect this piece of fucking sputum to be passable as anything other than a joke.
Seems really doom 4ish.
It doesn't need huge maps. Open world games can easily consist of smaller maps put together a la Stalker or borderlands or even the first Crysis (kind of). Clever map design can create a large play space that is confined through natural geographic borders that make sense, while also creating and taking advantage of vertical space. This can be seen to good effect in games that don't have map size issues such as Skyrim, or in games that have clearly limited space options such as Stalker...