Man, those games were so good.
Really a shame that they got pulled.
Too much pówer, too small of an area and without the ability to bend the cable. No wonder this is happening.
Phones and tablets that are much more powerful than the 2015's manufactured SoC based on a 2012 design that is on the Switch.
I really disagree with the idea of the Switch being the perfect console for it. If anything I would say it's probably the worst fit possible. It has hardware limitations that would most likely make the game run somewhat poorly, but it's an online-only game that would not take advantage of the device's portability. Plus it would probably make everyone else life miserably just like the PS4 did with its low loading times.
@curtain_swoosh
I'm not talking about controls here. Especially because I agree that anything is better than touch inputs for an action-focused game. But market-wise mobile is the place for a new battle royale.
I mean it is a battle royale, so being mobile did give it the best shot possible to not be a failure.
But, Square-Enix lack of a marketing department striked again.
To be fair... It's not like gameplay of VR titles actually looks good either. It's a fairly difficult platform to make trailers for.
They have been basically a VR studio for the last half a decade or so.
Buddy whatever the dick that you suck is really not my concern.
Honestly, I'm finding it hard to justify getting either of the new consoles. They both have their advantages, the Xbox Series being a device that will likely pay itself super fast with Gamepass and the PS5 having features from the controller to the new VR system that are pretty neat.
However, as they are currently, I don't see a reason to get either. The main issue is the library, there are some fantastic titles out there. But they are so few and far between with th...
I do agree with that. There are losses in the sense of battery life and size, but if Sony really wanted they could very well work with AMD to create a custom APU for that proposal. The issue, however, would be price and how that would shape the potential market for that device. Especially now that we have the Steam Deck for $400 and a bunch of other brands trying their hand at creating handheld computers with the wildest specs and prices.
@andy85
Because that is exactly what this Razer device is. It is using the exactly same internal hardware as a phone and runs the exactly same software as a phone. The only difference is that it has glued controllers. So if you already going to have to deal with the exact same issues, just save a buck and get a Phone with a controller instead.
Yeah, hence why they are not selling it as a native gaming machine. It's not its objective to run anything natively. It's still too expensive for that either way.
An SD 865 or 870 is more than enough to run what Android has to offer natively. And you can find those devices for pretty cheap. Get a discontinued LG for example it can be had for less than $200 add a $100 controller and you are still likely paying half the price of what this device is going to cost.
You can install windows on some supported ARM SoCs and there are ARM SoCs developed specifically for Windows. The Microsoft SQ2 as well as the SD 8cx gen 3 likely being the most powerful ones. However, the SD 8 Gen 1 is to my knowledge not part of that list.
And even if it was, you would need to have root access to install this version of Windows on your device and that is really unlikely to be provided as Verizon is a partner in this particular device and is in their best...
The Vita didn't sell well though. Hence why Sony completely abandoned it. Being easily hacked only started later and is the main reason why these days it's a darling for many, myself included.
Citation needed for this "oblivious parents" narrative. Where were they when the Wii U was a thing?
And it's really not difficult to make a competitive handheld that is cheaper than the Switch, the amount of off-the-shelf parts available is ridiculous at...
It really doesn't. There is no law that dictates that you can't have two phones. And you can get a reasonable powerful one for dirty cheap if know where to look.
And it's really unlikely to have a good price, it's using the over-engineered throttling monster that is the SD 8 Gen 1, it is being manufactured by one of the most overrated "gaming" companies out there in partnership with probably the greedier carrier around.
The Logi...
The issue with Apple Arcade is that is exclusive to Apple devices. Not everyone has one of those.
But library-wise they do get some stuff that at least looks interesting.
Well, basically it would give them a console-esque tool set. Games could be better optimized to be streamed and even use exclusive features that a console or PC would not have access to. The classic example is on-demand processing power scalability.
However, to my knowledge, no game actually took advantage of that tool set. Especially because Google closed their first party studio very early into Stadia's life.
"which is sure to compete with the Steam Deck"
Is it? Like it's going to be a powerful handheld, no question about it. But it's also going to be severely limited by Android for Gaming. As far as native games are concerned, there are very few titles that it will share with the Steam Deck. And if you go with streaming to bypass that limitation, the question then becomes why bother with this device if any 5G phone with a controller will be able to do the same...
Yeah, another SE game that is being sent to die.
This releases in two days and there is barely any marketing.