I mean that was sort of obvious.
There was literally nothing on this franchise, then they ported Maiden of Black Water likely because it was the easier one to translate to modern devices being a Wii U title and all. And now we are getting a remaster of the 4th title. So it stands to reason that Maiden of Black Water was successful enough to start the whole process.
Such a shame that they never ported Fatal Frame II: Director's Cut to anything else. The added ending is by far my favourite.
The first negative review that I saw for this game. The point of it being clunky in particular is quite surprising, as most other reviews that I saw mentioned how the gameplay is by far the best aspect, particularly the combat and the metroidvania-style exploration and how well-tuned it was.
Maybe it is an "If it's not broken don't mess with it" kind of deal?
Never had an issue with a DualSense update, but I wouldn't be surprised if something broke with it. My 8bitdo S30 Pro 2 for example started having issues with its motion sensor as soon as I updated it. So I had to roll back a couple of updates for it to start working again.
One day you will learn that is not about popularity, is about having a device that offers you the experience that you want in the format that you want.
I agree that a dedicated streaming machine would be nice. But the reality is that one of the core strengths of streaming is the versatility and on that front a device that you would normally care with you anyway is king.
Hopefully, if this method of gaming becomes more popular, more companies will take a shot at creating USB-C controllers for phones. As that is right now one of the biggest weaknesses of the platform.
Only the original was. Starting with the second title they went with a more Rayman 2 route, which they also used as the basis for this reboot.
Not exactly uncommon in the industry. Does anyone remember the Nintendo 3DS display lottery?
But from what I can gather, that change in the number of lanes is unlikely even to be noticed in everyday use. Probably a decision to allow for improvement in supply. Similar to Apple having like 3 different power supply designs for their Minis.
Still, they should have notified the buyers.
I mean, the bad voice acting is a staple of this franchise. Fans, myself included, would be very disappointed if it was not there.
I assume the EGS money had run out. And with the death of their game, selling just made sense.
More likely that engineering something with a socketed APU would be almost impossible. And if it was possible, the price increase wouldn't be small.
There is a reason why there is barely any notebook that offers you that. And those can have larger batteries, more robust thermal solutions and much more space to work around with that idea.
Not exactly surprised, before the merge the PSNOW for PC was already pretty bad. So Sony is just keeping the traditions here.
I do wonder why they even bother to have this option. It's clearly not a priority - I mean it lacks a search bar - and likely doesn't give Sony that much revenue. Because it's closed to the PC, not available in many regions and also doesn't offer much to actually entice people to get it.
I mean people should be aware that any modding on any device has the potential to hurt its lifespan or even brick it. Even more, if the mod in question is as radical as trying to cram a 2242 M.2 on a space created for a 2230 M.2.
And still no supply of the Series X here.
We can find the Series S easily enough and the PS5 is not as easy, but we get a supply once every two months or so.
Want a Series X though? Better pay that scalper.
Don't know if it's possible at this point. Depends on how much more time Nintendo will give for the Switch before releasing a successor.
Though if an easy jailbreak method for the console appears in the next months. I could see the sales skyrocketing, especially in third-world countries where it cost less than half of the competition in some cases.
Really curious to see how the Switch will handle this.
For Dreamcast, the insides are something that can be achieved with a cheap Arm solution. But all the rest would be extremely more expensive, games like Jet Set Radio and Crazy Taxi would be super expensive to have if they care to keep the original soundtracks. Even the external accessories like the controller wouldn't be cheap to reproduce with the Hall effect sensors for the stick and triggers and for it to really be nostalgic and keep the functions of the original games, they would need...
I mean that would be a huge waste if happened. First, because other than Americans, the public for this franchise is probably minuscule and second because it's going to be part of the Ea Play anyway.
I'm not so sure, to be honest. Epic probably has a huge interest in having their game on Gamepass, because it helps them pass both the Play Store and the Apple App Store.
That would be Amazon Luna.
Stadia runs on a custom version of Linux, so the games are more or less developed for it exclusively. The closest application that those builds have now is to be ported to traditional Linux distros, however, there is a minimal monetary incentive for that as Proton is already taking the market on that side reducing the need for native versions.