@Nyxus
The OLED Switch is much more akin to a "Slim" model from other manufacturers or a DS Lite. A device that while improving over the previous version, doesn't really introduce anything new.
Honestly, I would bet that is truly about the money. Square-Enix has proven that they are one of the easiest to coerce publisher way back in the day and once again with the Epic deals. But the reality is that this money is not only about the sum of money that either Sony or Microsoft can pay, but also the other conditions of the agreement. For the latter, it's safe to say to assume that a Game Pass release would be needed and I wouldn't put past Sony to reduce their share of the norma...
For Nintendo, a Pro version of the Switch and a successor are probably one and the same. They don't really care about maintaining compatibility with previous hardware as showed with the New 3DS and the DSi before it. So it's in practice a sucessor.
While I agree that Ys is not a looker. This is a series that has been going for longer than most N4G users have lived, clocking impressive 35 years. So I really doubt the lack of impressive graphics will do anything to harm it, even more now that the Switch became one of its main platforms.
But talking about things that could improve its standing. Working closely with its western publisher and especially with Durante while the game is in development would be really nice fo...
I believe not all the improvements are in the Steam version. At least I don't recall the quick-save and the Album being present. But I play it on launch, so might be remembering wrong.
They are also mentioning higher-resolution graphics, but that doesn't specify if it includes higher res textures as well. Because the Steam release has support for higher resolutions, but the textures are the same as the ones present on the Vita.
@isarai
Honestly, I only agree somewhat with Control, and mainly because that game doesn't take advantage of higher frame rates. But is still a far cry from what I would call a game changer.
That is RT as a whole. It's a nice feature to have, but honestly, I'm still looking for a game where it makes me go "oh that looks amazing and it's totally worth the frame rate sacrifice".
Though that might change with the RTX remasters. Portal looks pretty nice, but still quite not there yet.
RTX 2070 SUPER or an RX 6700 XT also screams "yeah, we didn't really have that many systems to try it on, so we are just guessing".
Super bizarre.
Just giving more credibility to the Nvidia Leaks. Meaning that we should probably see Demon's Souls, Horizon Forbidden West and Ratchet & Clank soon enough.
Well, I do agree with the sentiment that so far has been too little "next-gen" in this current gen. Not only Sony, but Microsoft and all the third-party are more or less dropping the ball on that front. 2023 looks like it's going to be a better year on that though, but we gonna have to wait and see.
Hence why they are one of the main culprits and not the sole ones. Criterion is great for creating Burnout games, those games play well with their handling system. NFS simply does not, it sucked balls when they tried with their take on MW and it is arguably even worse now in Unbound.
A little odd that they are not bringing it together with the DLC. The base game is fine, but it's the DLC that really sold me.
Criterion is one of the main culprits for it needing saving in the first place.
I wouldn't sleep on Eastward either. It's a great and beautiful pixel-art RPG.
For those that are interested, there is a 10h demo available for Game Pass Ultimate and EA Play users.
I played a little bit and honestly while I liked the visuals, it suffers from the same issue as every single Criterion Need for Speed. The handling is just bizarre, you can get acclimated to it, but it just doesn't feel right particularly when drifting.
If you, like myself, thought this would be closer to the Black Box era of NFS. This will be a disappointment...
@shinoff2183
Congrats? Like that does not has anything to do with anything. But good for your friend.
That is what makes it weird, it was clearly not built to be a product for mass adoption. It doesn't even support enough markets for that to be possible, however, that doesn't fit Amazon's MO. So the end result is this bizarre thing.
Yeah... those bugs are not behaving as they should. Way too passive.
That would be a good justification if GoW wasn't a cross-gen released with a market potential of over 130 million. Whereas the Switch moved only around 114 million.
The reason is more likely to do with the franchise power. On that front Pokemon is miles ahead of GoW.
@Nyxus
The Switch Lite is more akin to the 2DS line. A cheaper version of the original console, that also removed the main feature that gave the original its name.