CRank: 5Score: 30230

@ElementX
"We have yet to see any console game developed with an SSD in mind..."

I call your bluff and raise you Asphalt 9 Legends. Granted it's Mobile first, but It works on Switch and runs like crap on PC if it isn't installed on an SSD. Switch's NAND storage isn't even particularly fast but it likely makes it more than playable unlike a 5,400RPM HDD in a PC more powerful than Xbox One X.

2170d ago 1 agree2 disagreeView comment

PlayStation 5 is built with HW BC in mind while XSX is using more exotic architecture that deviates more from XBO from CPU to GPU and even memory structure.

ndonnine: "Gee, after successfully explaining SW vs HW BC works. I do wonder which console will have superior BC? Obviously Xbox Series X!"

Me: 🤦‍♂️

2171d ago 0 agree0 disagreeView comment

BC was likely a nice chunk of that price as they did include PS2 hardware inside the PS3 unless you forgot... I mean Mark Cerny even went out of his way to remind everyone a couple of weeks ago when discussing PS5 BC! It's not the cheap option making a motherboard to support two completely different systems architectures. PS3 was dual boot hardware! Probably the first of its kind actually.
Of course BD ROM drives were also expensive but Sony was a major manufacturer of that hardw...

2171d ago 0 agree0 disagreeView comment

Ah and this is that critical difference most armchair types don't understand.
See PS3 BC supported software all the way back to OG PS and no developer support or input needed because their BC was done in hardware meaning if you had the game you could play it. No downloading or updating to support that PS1 game and no internet access is required at all either it "just works" right out of the box.

Xbox BC is in software meaning there can be significant ...

2171d ago 0 agree0 disagreeView comment

No BC was a real handicap for PS4 which is why it's the weakest selling home console...

Uh... Wait a sec!

2171d ago 0 agree0 disagreeView comment

@The_Sage
"If you are porting you are not developing. I don't consider a cover band to be composers. To take something that exists and adapt it is not development."

So if someone sings someone else's song well they're not singers?
Teams that port content don't just magically drag and drop a games file contents into another system and it works fine... They have to make new software, write new code or interpreters or design workarou...

2171d ago 1 agree0 disagreeView comment

@PyroMessiah86
This was done on EyeToy and the PlayStation Eye (PS3's camera) in various games. Additionally third parties did this without using a camera attachment at all. One of those Tom Clancy games comes to mind in which players barked commands to AI companions throgh a headset mic. And yes this worked on PS3 too! PSP also has a game called EyePet. So you're right it is nothing new this was done before as a gimmick in many other games since PS2. Man PS2 did a lot!

2171d ago 3 agree1 disagreeView comment

DualSense looks nothing like the Xbox One controller.

DualSense - Ergonomics:
• Shoulder grips convex shaping occurs higher up lending to the wider bulky look people are talking about its like a pair of parentheses "( )".
• Obviously the dual tone look is very reminiscent of the PSVR which has no equal.
• D-pad follows DualShock design standard set since 1994... if it ain't broke! Action keys (🔺️🔴❌🟪 ) don...

2173d ago 2 agree2 disagreeView comment

Oops I also forgot to mention this from 2015:
https://newatlas.com/grifta...
I guess the Switch's Joy-Cons aren't that innovative afterall.

2173d ago 4 agree0 disagreeView comment

DualShock....
It always had multiple vibration motors. One for each grip. Then there was the DualShock 2 which still used 2 motors that only had a couple vibration levels. DualShock 3 was more of the same.
Meanwhile DualShock 4 actually featured motors with smooth variable rumble and independent rumble control for each hand-grip.

So PlayStation had HD rumble way back in 2013 with the release of the DS4 before HD rumble was a thing Nintendo decided to make ...

2173d ago 5 agree0 disagreeView comment

Traditionally a desktop computer will run its components at a predefined clock rate and vary the power needed to run software.

Mobile hardware does the opposite it operates with highly variable clock speeds and draws only the power it needs for battery efficiency.

PS5 doesn't have to worry about power limitations because you're plugged into the wall like a desktop, but to maintain relative quiet and effective thermal dissipation in a tiny form-fac...

2173d ago 0 agree0 disagreeView comment

I think it has more to do with the fact that Joy-Cons drift like Ken Block and Nintendo games are so easy nowadays that some of them literally play themselves.
Maybe that has more to do with it yeah?

2173d ago 0 agree0 disagreeView comment

@DJStotty
Still an added expense my friend

2173d ago 1 agree0 disagreeView comment

@timotim
Then you play them on PC or PS4 or PS5

2173d ago 0 agree0 disagreeView comment

It's been shown the most notable thing about it is that it's d-pad looks atrocious.
That also might be why some Xbox fans are in here trying to find fault with DualSense.

2173d ago 1 agree0 disagreeView comment

And the more pronounced curve in the grips. When I saw this I had the same thought as Majin-vegeta "It looks familiar..." Only the DuelSense's handles remind me of the PS3 boomerang that never came to be.

2173d ago 1 agree0 disagreeView comment

@darth72
I too have all manner of PS controllers PSPs and even Move controllers. I also own an Xbox 360 and Nvidia Shield TV controller.

Just looking at images of the silhouettes of the XSX and DualSense controllers there is no similarities that can't be explained by evolutions of previous hardware and neither controller looks to copy ergonomics from the other.

Unfortunately the XSX did copy the share button and DualSense renamed the Share Bu...

2173d ago 1 agree0 disagreeView comment

@AspiringProGenji
I just watched IGN's hour long convo about this controller and their staff are claiming this (which explains their lack of credibility).

2173d ago 0 agree0 disagreeView comment

@Unspoken
Actually the silhouette of the handles (and only the handles) reminds me of the original PS3 controller design. Remember the boomerang?
Yes just the handles but still they are more gently and deliberately curved to fit your hand than even the DS4 controller.
Meanwhile the XO and XO Elite controllers curve at the shoulders and then keep a very flat line through to the bottom of the hand-grip. This seems to be the case with Series X' controller as well. ...

2173d ago 0 agree1 disagreeView comment

Well this pretty well kills that BS the media is saying about Dual Sense looking like a certain other console controller.

2173d ago 1 agree0 disagreeView comment