CRank: 5Score: 30120

PSP Go did allow users to dock the device and play games on the TV using a DS3 controller. The real downside to that whole setup is that believe it or not you needed a PS3 to pair a DS3 to the PSP Go. So it wasn't perfect, but it was certainly a Switch-like idea that pre-dated Switch's launch by nearly 7 years!

Additionally there was the Xperia Play and of course PS Vita which not only played select PS3 games like PSP did but also basically all PS4 games via video s...

2114d ago 0 agree0 disagreeView comment

It's not even that powerful compared to today's phones and even right after launch there were phones that seemed capable of outperforming Switch while docked.

The Samsung Galaxy S8 is one such example. In synthetic benchmarks it's CPU was superior to that found inside the Nvidia Shield TV which is Switch's older and more powerful cousin "born" just two years earlier in 2015.
I decided to look at Shield TV vs PS3 and discovered games runnin...

2114d ago 0 agree0 disagreeView comment

CDs weren't better?
I'd say that extra 636 megabytes of storage was a definitive bump and allowed huge worlds to exist on PlayStation and other consoles and PC. Then and even now space is more important to gamers and developers than speed. Would developers or gamers be excited for PS5 if the hardware could only support 200GB of storage? I sincerely doubt it!

2116d ago 2 agree0 disagreeView comment

Diddy Kong Racing is an N64 game, but the there were still brief, but obvious loading pauses when entering and leaving levels.

2116d ago 1 agree0 disagreeView comment

I guess I'm the brave one who liked this comment?
Too bad the truth is you're right games had to be designed to leverage the system's weaknesses to load in content but it is also true that basically every game console and computer saw extended loading times since the PS1 era.
Computers have only started to keep loading times down thanks to faster I/O (some of which is actually also available on PS4 with NVMe being the only hold out not available on consoles until...

2116d ago 3 agree1 disagreeView comment

GameBoy games were just a few megabytes in size. Games on disk (cartridges) were tiny and RAM while far slower and infinitesimal by today's standards was fast enough to load in 2D sprites and or very simple geometric shapes.
GameBoy to N64 were simple machines. PS1 was indeed even slower due to CD I/O.

There is just one tiny problem...
If CDs were the issue and carts are the solution why is Switch so slow?

2116d ago 2 agree0 disagreeView comment

@generic-user-name
Let's try that...
[Last of Us ***PART ONE*** SPOILERS AHEAD so if you haven't played the PS3 original by now over 6 years after it originally launched you may want to divert your eyes now!]

We are introduced to several new characters an young man named Joel his daughter Sarah and his brother er Robert? Honestly I can't remember Joel's brothers name we only see him twice in the gam...
Joel's daughter who surpr...

2131d ago 0 agree0 disagreeView comment

@Majin-vegeta
The only way the leaker goes to jail is if he doesn't pay the damages which can only be assessed after litigation against them.

You indeed have much to learn about the world child.

2134d ago 2 agree0 disagreeView comment

My old Xbox 360 controllers drifted. I prefer to use the wireless pad that came with my 360 but even that drifts... Only in PC though.
It seems fine when using it on the console itself.

2134d ago 0 agree0 disagreeView comment

Looks at article.
Looks at heat level.
Looks at comments.
Sees agrees for individuals praising Xbox pads.
Looks at disagrees for any pro PS pad comments.

Thinks: "And people say N4G is full of ponys!"

2153d ago 5 agree4 disagreeView comment

@cartoonX1
I've been gaming on PC (and even Mac) on and off since the early 90's.
After 2005 (Xbox 360) I still used Logitech controllers. It wasn't until I picked up an Xbox 360 for myself in 2011 (PSN hack) that I started using that systems controller on PC.
Most people I know who play on PC don't use an Xbox 360 controller either. Most still use K/M and splurge for steering wheel/pedals and HOTAS for racing and flight simulators respectively. The ...

2153d ago 3 agree1 disagreeView comment

@Neonridr
If only 3rd parties use it that would be strange... Considering basically all devs Cerny talked to wanted far faster storage. So Sony is providing it and yet you don't think devs will use it?
Ok...

2157d ago 3 agree0 disagreeView comment

@ElementX
"We have yet to see any console game developed with an SSD in mind..."

I call your bluff and raise you Asphalt 9 Legends. Granted it's Mobile first, but It works on Switch and runs like crap on PC if it isn't installed on an SSD. Switch's NAND storage isn't even particularly fast but it likely makes it more than playable unlike a 5,400RPM HDD in a PC more powerful than Xbox One X.

2157d ago 1 agree2 disagreeView comment

PlayStation 5 is built with HW BC in mind while XSX is using more exotic architecture that deviates more from XBO from CPU to GPU and even memory structure.

ndonnine: "Gee, after successfully explaining SW vs HW BC works. I do wonder which console will have superior BC? Obviously Xbox Series X!"

Me: 🤦‍♂️

2158d ago 0 agree0 disagreeView comment

BC was likely a nice chunk of that price as they did include PS2 hardware inside the PS3 unless you forgot... I mean Mark Cerny even went out of his way to remind everyone a couple of weeks ago when discussing PS5 BC! It's not the cheap option making a motherboard to support two completely different systems architectures. PS3 was dual boot hardware! Probably the first of its kind actually.
Of course BD ROM drives were also expensive but Sony was a major manufacturer of that hardw...

2158d ago 0 agree0 disagreeView comment

Ah and this is that critical difference most armchair types don't understand.
See PS3 BC supported software all the way back to OG PS and no developer support or input needed because their BC was done in hardware meaning if you had the game you could play it. No downloading or updating to support that PS1 game and no internet access is required at all either it "just works" right out of the box.

Xbox BC is in software meaning there can be significant ...

2158d ago 0 agree0 disagreeView comment

No BC was a real handicap for PS4 which is why it's the weakest selling home console...

Uh... Wait a sec!

2158d ago 0 agree0 disagreeView comment

@The_Sage
"If you are porting you are not developing. I don't consider a cover band to be composers. To take something that exists and adapt it is not development."

So if someone sings someone else's song well they're not singers?
Teams that port content don't just magically drag and drop a games file contents into another system and it works fine... They have to make new software, write new code or interpreters or design workarou...

2158d ago 1 agree0 disagreeView comment

@PyroMessiah86
This was done on EyeToy and the PlayStation Eye (PS3's camera) in various games. Additionally third parties did this without using a camera attachment at all. One of those Tom Clancy games comes to mind in which players barked commands to AI companions throgh a headset mic. And yes this worked on PS3 too! PSP also has a game called EyePet. So you're right it is nothing new this was done before as a gimmick in many other games since PS2. Man PS2 did a lot!

2158d ago 3 agree1 disagreeView comment

DualSense looks nothing like the Xbox One controller.

DualSense - Ergonomics:
• Shoulder grips convex shaping occurs higher up lending to the wider bulky look people are talking about its like a pair of parentheses "( )".
• Obviously the dual tone look is very reminiscent of the PSVR which has no equal.
• D-pad follows DualShock design standard set since 1994... if it ain't broke! Action keys (🔺️🔴❌🟪 ) don...

2160d ago 2 agree2 disagreeView comment