All Channels
Popular
CRank: 5Score: 30230

I feel game of the year is totally irrelevant to most gamers these days. It's something pushed by media. I personally spent the most time playing Asphalt 9 Legends, Ghost of Tsushima and Microsoft Flight Simulator in order of time spent playing over the entire year. Yeah a mobile game from 2016 ate up so much of my 2020 gaming time that not mentioning it in my top three would be disingenuous and dishonest.

I experienced PSVR for the first time in 2020 and after a total ...

1985d ago 1 agree6 disagreeView comment

No, it means releasing a game in a playable state and for most people this isn't happening.

1996d ago 0 agree0 disagreeView comment

@DJStotty
There are still several obvious bugs during that 3 hour stream and I didn't even watch 100% of it.
Jackie clipping into the cabinets was one before that there was the bouncer losing her bat then a patron in the bar in a t-pose after Jackie has his mishap he goes from standing to sitting in a frame he also runs into the lamp post after the mission collecting the bot we don't see if the elevator doors open for him in this stream because the player was looking...

1996d ago 0 agree0 disagreeView comment

DJStotty
Funny I wonder where the "F," "C," "D," buttons are on PS and Xbox controllers.
I'll just leave this here for you to mull over: https://youtu.be/OKo_Ysti9p...
Note how every system has the same bugs and glitches? Also note that even when an Xbox and PS controller prompts are on screen the performance is generally really good (signifying the game is being played eith...

1996d ago 0 agree0 disagreeView comment

@RgR
Well that's just it isn't it. I guess you forgot but CDPR has a downhill trajectory with each release the quality of the game itself has been getting worse. The graphics improve the game functions less and less accurately.
They should've just delayed it without a date or with a distant placeholder date. Instead they made a mockery of their brand by releasing this game in a garbage tier state.

Gamers are rightfully panning this. It is quite...

1996d ago 0 agree0 disagreeView comment

Actually this is already a trend.
As people keep mentioning The Witcher III had numerous issues but mostly suffered from lackluster performance which despite not owning or playing I can verify with all of DF's videos on the subject matter.

Today CDPR launched a game that was not only a poor performer on basically all hardware it was also launched in a totally broken state with severe collision issues NPCs popping up out of nowhere sometimes inside the player ch...

1996d ago 0 agree0 disagreeView comment

If they were on the gamers side...
They would have told us the game needs more time and delayed the game without a date or used a distant placeholder date from the first time they new it wasn't ready.
They didn't.

1996d ago 0 agree0 disagreeView comment

I never played any CDPR game but I don't recall any glitches like we're seeing now in Cyberpunk 2077 I mean even the trees are broken in this new game! Trees were everywhere in The Witcher, no?

Cyberpunk 2077 is such a broken mess people including myself are having difficulty believing it was made by developers with previous experience making games never mind open world games with RPG elements with character choices. All of which The Witcher 3 did. And yet Cyberpunk...

1996d ago 0 agree0 disagreeView comment

The rendering was still done offline.
You can see that in their presentation at Unreal Engine on YouTube.

2003d ago 0 agree0 disagreeView comment

Xbox controllers Impulse triggers are totally redundant and when they're going while the main ERM motors are going too you can hardly tell the Impulse triggers are vibrating anyway - which is what makes it redundant.

Impulse triggers likely won't be used more because they're just pointless.
Adaptive Triggers aren't redundant because they provide a totally different and distinct function that doesn't get drowned out by the vibrations of the main...

2008d ago 1 agree0 disagreeView comment

...Uh... Both are haptic feedback!

Xbox's is vibration on the gamepad and weaker vibration in the triggers.

DualSense features more complex vibration patterns than DS4 and Xbox controllers and is the only controller to fearure force feedback in its triggers.
Okay?

2008d ago 0 agree0 disagreeView comment

Being honest I've picked up a Xbox One controller and used it to play MSFS 2020 (K/M were still required on update 3) and experienced hand cramping after only around 3 hours (which is not long in a flight sim with some flights being well over 8 hours long). I also picked up a DualSense controller and while I've only used it on my phone it is pretty comfortable for the small lengths of time that I've used it so far. I haven't paired it with the PC to find out how well it works ...

2009d ago 0 agree0 disagreeView comment

@darthv72
The DualSense's haptics are far superior to Xbox controller's haptics.
Xbox's Impulse triggers are basically redundant. I too have a PC and recently purchased a One controller to try Impulse Triggers in Forza games. The trigger vibration is so subtle that I often have difficulty knowing when they even engage. I thought for sure I would be able to tell when I'm burning out or breaking too hard but no unfortunately Impulse is a waste.

2009d ago 1 agree0 disagreeView comment

Unfortunately not a lot of gamers are informed about the differences between simple vibration (Xbox) and force feedback (DualSense).
Also because gamers are likely less familiar with the differences between ERM motors and Linear Resonate Actuators (LRAs) so they cannot accurately convey the benefits of DualSense's far superior vibration feedback either.

I can't blame anyone I didn't know that Nintendo Switch used LRAs in their controllers like DualSense...

2009d ago 1 agree0 disagreeView comment

@OneLove
You were right to say "haptic".
darthv72 is also right to use the word "haptic".
Since N64 game controllers have offered haptic feedback in the the form of vibration motors. N64 DualShock 1-4 and all Xbox (and most other PC and mobile phone controllers) use ERM motors to generate vibrations. Xbox's Impulse Triggers also use tiny ERM motors in the tiggers to generate vibration.

DualSense generates vibrations using L...

2009d ago 1 agree0 disagreeView comment

Both controllers use haptics.
DualSense uses more advanced and far superior LRAs for rumble and force feedback in its triggers.
Xbox uses ERM motors for rumble and even weaker ERM motors for their Impulse triggers.

Seriously I have a PC and picked up an XBO controller to try out "Impulse Triggers" before PS5 DS arrived - which I still can't use; I don't have a PS5 yet - and those "Impulse Triggers" rumble are drown out completel...

2009d ago 1 agree0 disagreeView comment

@S2Killinit
Minor correction. Both controllers feature "haptics." They're nit the same between the two controllers and DualSense is better by all metrics from the standpoint of technological progression. Still both are haptics.

If you want to sound smart though just let everyone know that DS features force feedback triggers and Xbox Controllers Impulse triggers have basic Eccentric Rotating Mass (ERM) motors that were imtroduced with the N64 rumble pa...

2009d ago 3 agree0 disagreeView comment

tl;dr: Xbox Impulse triggers and DualSense Adaptive Triggers are both haptics as are both forms of rumble. Read on for details and have a good one.

First a couple resources:
https://www.precisionmicrod...
https://mitpress.mit.edu/bo...

And i...

2009d ago 0 agree0 disagreeView comment

Which Gampad do you use?

2023d ago 1 agree0 disagreeView comment

@kingPoS
Maybe people aren't concerned now because they picked up a PC and tried out HDR, 4K and HFR on compatible displays only to not notice anywhere near as monumental a difference as some have stated. RT is a tangible difference better audio is might provide a more immerse experience and DualSense is next gen in ways no one seems able to explain.
PS4 did that last gen with PSVR though some things just have to be experienced. For me I'm not looking for HDR, 4K or ...

2024d ago 1 agree0 disagreeView comment