"In the end, the Gamepass model can only be succesful if publishers don't have the choice at all."
Wrong! Game Pass and the overarching business model cannot be successful and make the games you want because it would REQUIRE that everyone buys in and even so the output will be a trickle like we're seeing on Xbox and in the F2P games market (like on iOS/Android).
Too little income from subs too much to make a game and it will take too long to make ...
This looks like Jak and Daxter from PS2 played in HD (like on PS3 with the HD collection or on PS4).
Seriously this doesn't look like it's from the Switch era.
MAUs aren't new... MS made up the term during the end of the Xbox 360 generation.
From S2Killinit "They [Microsoft] are more inclined toward buying leverage and corporate deals to win."
Emphasis on WINNING there.
This was never about gaming for MS/Xbox this was about making money like PlayStation did. After 20+ years of not being able to even place second MS is now bent on destroying gaming as a medium completely.
@porkchop
Oh little porkychop... you know where I first played G-Police, Overboard and WipEout?
PC, that isn't a typo I played all Psygnosis games from that era right through 1999 on a desktop computer via legitimate PC game ports.
See PlayStation bought Psygnosis, but Psygnosis still made brand new games for PC up until PS2 started shipping in 2000.
So even your best attempt to say "PS bad" is really not so good and of course Psygno...
I personally can't wait for Ace Combat 8!
Really hope we get the complete campaign in VR this time. Even though I couldn't use PSVR to look around much (my neck is mangled) I thoroughly enjoyed the three missions that were provided.
Bizarrely I was just fine playing WipEout Omega Collection. I figure that's because I mostly stayed still looking around rarely, mostly left and right instead of trying to track targets all over like you can in AC7.
I only played GT Sport using PSVR on a base model PS4 and thought it was roundly inferior to Driveclub's implementation (mostly because GTS' image was insanely blurry in VR).
I know this will be significantly better than Driveclub's already jaw dropping VR (which was ironically much worse looking than Driveclub 2D).
Glad Driveclub VR wasn't as bad as GT Sport's VR on PS4. That was a good first taste of how epic GT7 with VR will be.
I'm not able to afford PSVR2 at launch and my neck issues made using PSVR difficult (especially playing AC7), but I'm still considering getting PSVR2.
I've not used any other VR systems.
How is darkrider's comment divisive?
@Crows90
"Except theyre not going to be milking it like CoD or Halo.
Give me an IP that sonys has been running as long as CoD? And has remained as successfull throughout every iteration."
Gran Turismo.
Yes, they're all really simple eccentric rotating mass motors, but it's still haptic feedback regardless how mundane or underwhelming it's implementation is.
DualSense uses linear resonance actuators for palm vibration plus a more conventional motor that turns a worm-gear that places physical resistance in both triggers, pretty neat and way more impactful than the competition. Even so if people want to be really technical about things like this, Xbox was the fir...
Have to agree with the OP here.
The only controllers I've ever had with drift issues are Xbox gamepads.
I've got countless gamepads. Many are PS3 gamepads which I aquired for numerous reasons the only PS pad with drift came with a Refurbished PS3. My OG PS3 died (within warranty thankfully) and the controller I got back with the refub unit had ridiculous drifting issues. I of course upgraded my pads from SA to DS3 pads later in PS3's life cycle no drift on any of...
The RT implementation here is full of noise even more noise than GT7 (PS5).
I have FH5 on PC and GT7 for PS4 and PS5. The digital version of GT7 came with both licenses for some reason and I said I wouldn't buy if for online, but I got it cheap on PSN directly shortly after finally getting my PS5.
Anyway GT7's RT is temporally stable and does not have fireflies at all but there is noise in diffuse specular reflections like brushed metals or certain types o...
Not even a season... just sometime 2023. T10: 'we're really sure this time!'
There are haptics in the Xbox One and Series controllers they just aren't the same type of haptics you get in DualSense.
Playing FH5 on PC with XO gamepad gives you an idea about how limited the range of trigger vibration is in that controller but it is what it is.
You don't have to hope, it is, unless something changed.
The new FM game's RT looks bad with obvious fireflies (not something you see in GT7 or FH5 on PC - I know, I own both). The 3D foliage looks serviceable but I think what T10 means by RT on track at 4K60 means the game will render 4K60 without RT on Xbox Series X like it already does in FH5 and 4K30 with RT maybe 4K60 with paired back graphics or something.
Regardless T10's close up of the Forzavista car in the garage showed an obvious jump in visual fidelity up to w...
So in your opinion... these lay-offs were for people who had already quit over a year ago?
Sounds like an invalid reason for current lay-offs.
It is BS to not allow individual offline gamesave backups for PS5 games.
You can backup PS5 and include gamesaves but to actually restore a single gamesave from a backup you would need to wipe your PS5.
So right now, cloud saves are legitimately the only way you can copy a PS5 gamesave on PS5. You can still copy PS4 gamesaves to a USB drive though.
Too bad Xbox's content is garbage.
If Nintendo started doing this (and they kind of already are with NSO Virtual Console or VC titles) requiring subs to keep playing games would Nintendo fans reject it?
Would PS fans reject it if they did this? Sounds like PS fans won't do it and Nintendo Switch Online is not doing well either (raw numbers of subs last I checked). Problem is Nintendo is really locking games out. MS and PS aren't doing this. GP for as bad as it is...