Shows that even the mighty Nintendo IPs don't do all that well on HW no one really wants.
Nintendo took their trademark wackiness too far with Wii U.
I wonder how well PS Vita software sold?
I recently debated with someone else on another platform about SW attachment rates Nintendo vs PS and every single PS except PSP sold more games per console than Nintendo platforms with Vita being a notable omission because officially SIE does not give us Vita HW/S...
Uh... you realize Poland is considered a Western nation and is majority Catholic right?
So the devs are the prudes... it's their game though, right?
Thing is the devs didn't give Geralt a penis so there's really nothing to worry about. Without vaginas Geralt's aphila isn't so out of place. CDPR wanted it that way.
You'll have to ask a transwomen.
@SurgicalMenace
"...who cares what's good for the consumer. What does the consumer bring to the table? All the production, distribution, research, and development are supplied by the corporations."
If you make something the consumer finds no use for, doesn't want or need, what happens to your business?
Look at Xbox.
All the R&D in the world means nothing YOUR CORPORATION RELIES ON THOSE CONSUMERS YOU ABSOLUTE ●●●●●●●!!!
Funny thing is Forespoken is supposedly fun. It's just the protagonist is really annoying and that seems like a very Nintendo thing for the most part. Besides that it still looks objectively better than ToTK on Switch based on what we've seen already.
I can imagine that world... only Nintendo and mobile games would exist plus PC trashware.
That's how that would work. Games aren't like music, TV shows and movies, they cost tens to hundreds of millions of USD to make these days.
Nintendo could still do fine with Nintendo's roster of IP so long as their core stay as fervent as ever. It's PS and Xbox that would suffer catastrophically. Games could not advance as a medium and we'd be stu...
Too bad Xbox's content is garbage.
If Nintendo started doing this (and they kind of already are with NSO Virtual Console or VC titles) requiring subs to keep playing games would Nintendo fans reject it?
Would PS fans reject it if they did this? Sounds like PS fans won't do it and Nintendo Switch Online is not doing well either (raw numbers of subs last I checked). Problem is Nintendo is really locking games out. MS and PS aren't doing this. GP for as bad as it is...
"In the end, the Gamepass model can only be succesful if publishers don't have the choice at all."
Wrong! Game Pass and the overarching business model cannot be successful and make the games you want because it would REQUIRE that everyone buys in and even so the output will be a trickle like we're seeing on Xbox and in the F2P games market (like on iOS/Android).
Too little income from subs too much to make a game and it will take too long to make ...
This looks like Jak and Daxter from PS2 played in HD (like on PS3 with the HD collection or on PS4).
Seriously this doesn't look like it's from the Switch era.
MAUs aren't new... MS made up the term during the end of the Xbox 360 generation.
From S2Killinit "They [Microsoft] are more inclined toward buying leverage and corporate deals to win."
Emphasis on WINNING there.
This was never about gaming for MS/Xbox this was about making money like PlayStation did. After 20+ years of not being able to even place second MS is now bent on destroying gaming as a medium completely.
@porkchop
Oh little porkychop... you know where I first played G-Police, Overboard and WipEout?
PC, that isn't a typo I played all Psygnosis games from that era right through 1999 on a desktop computer via legitimate PC game ports.
See PlayStation bought Psygnosis, but Psygnosis still made brand new games for PC up until PS2 started shipping in 2000.
So even your best attempt to say "PS bad" is really not so good and of course Psygno...
I personally can't wait for Ace Combat 8!
Really hope we get the complete campaign in VR this time. Even though I couldn't use PSVR to look around much (my neck is mangled) I thoroughly enjoyed the three missions that were provided.
Bizarrely I was just fine playing WipEout Omega Collection. I figure that's because I mostly stayed still looking around rarely, mostly left and right instead of trying to track targets all over like you can in AC7.
I only played GT Sport using PSVR on a base model PS4 and thought it was roundly inferior to Driveclub's implementation (mostly because GTS' image was insanely blurry in VR).
I know this will be significantly better than Driveclub's already jaw dropping VR (which was ironically much worse looking than Driveclub 2D).
Glad Driveclub VR wasn't as bad as GT Sport's VR on PS4. That was a good first taste of how epic GT7 with VR will be.
I'm not able to afford PSVR2 at launch and my neck issues made using PSVR difficult (especially playing AC7), but I'm still considering getting PSVR2.
I've not used any other VR systems.
How is darkrider's comment divisive?
@Crows90
"Except theyre not going to be milking it like CoD or Halo.
Give me an IP that sonys has been running as long as CoD? And has remained as successfull throughout every iteration."
Gran Turismo.
Yes, they're all really simple eccentric rotating mass motors, but it's still haptic feedback regardless how mundane or underwhelming it's implementation is.
DualSense uses linear resonance actuators for palm vibration plus a more conventional motor that turns a worm-gear that places physical resistance in both triggers, pretty neat and way more impactful than the competition. Even so if people want to be really technical about things like this, Xbox was the fir...
@DarkZane
"Xbox and its fanboys are killing the industry."
Couldn't have said this better myself.