"A good indie game is hard to find; anyone with an idea and rudimentary coding knowledge can create one."
A pretty ignorant statement. Coding is only 1/4th of the task at hand (art, design, business being the other 3 aspects), and to make something decent, in less than about a decade, you're gonna need more than 1 coder, just like you're gonna need more than 1 artist, more than 1 designer, etc.
Trivializing work you don't understand is ...
So... Nintendo stumbled onto their fortunes, as of late? They thought they could capture the hardcore with Wii Sports and Wii Fit?
That's not exactly reassuring.
I am pretty stoked for this game. Capcom has a couple big hitters lined up with this one and Asura's Wrath, I'm thinking.
Deadly Creatures is on this list. That game was NOT scary.
Siren: Blood Curse should be on it, but isn't.
SOCOM: Confrontation had really great cover art. People love to re-use it.
Crud. Twisted Pixel was a pretty good dev. MS has a terrible rep of meddling with every dev studio they buy to the point of ruining it. I hope they have changed their ways recently.
I loved The Maw -- one of my fav XBLA games. 'Splosion Man was a little repetitive though. Gunstringer was an amazing Kinect game -- TP obviously is pretty skilled.
No point in buying used from GS until they drop the price to $45. They are trying to rip SP-only players off, by overcharging them for the SP-only experience early, plain and simple.
Buy new, and sell the codes on eBay, or wait for prices to drop, plain and simple.
Wasn't FF13 pretty good with compression, as well?
I hope good compression means quality, and not just space savings.
The fact that the answer isn't clear, despite touch gaming having been around for several years (mainstream) now... makes the answer pretty clear.
Stealthy hint....
My guess would be an "Agent" reveal.
MGS and GTA are not PlayStation exclusives any longer.
Due to the dedicated hardware target of handheld console development, it'll be many years before phone games can even compete with Vita games, from a graphics standpoint alone.
The PSP's software lineup still outclasses almost every phone game in existence -- and the ones that it doesn't outclass are basically rail games, which sacrifice gameplay for graphical show.
Look at the hardware differences between the PSP and the phones that run games lik...
@gamingdroid,
You realize that my post is defending Microsoft's standing with the 360 until 2014, thanks to Kinect, right? You seem to hop on defending the 360's virtue whenever you feel it's threatened by some comment -- even if your comments are irrelevant to the discussion at hand.
That doesn't change the fact that the latest NPD numbers are shifting US marketshare up for the PS3, and subsequently down for the 360 -- which implies that the...
I think that's not really the critical reason that the 360 would benefit the most from an upgrade.
The 360 currently lacks the unique appeal of the PS3 -- it has no BD player, and it has a severe lack of exclusive titles outside of peripheral-based ones (i.e. Kinect). It also seems closer to reaching a market saturation point in its prime territory (the USA) than the PS3 is.
New hardware would bring back appeal to the Microsoft brand -- although honestly...
I'm trying to recall another handheld which didn't require a memory card for save data...
I don't think there is one, besides the PSP Go. Getting a mem card is basically a requirement for handheld gaming, and always has been.
Folklore, MAG
Both great games that might do wildly better the 2nd time around
The 360 is doing a good job capturing the casuals, it seems. This game will be huge, no doubt.
I dunno if that's a good thing or not.
I do own an Xperia Play actually. It's hard to find decent games for, though (I'm picky -- there are lots to choose from, but I am spoiled by the good quality of PSP games).
I think the issues that plague the phone market -- in that you can't rely upon the user's hardware being able to handle top notch stuff, or have a dpad, PS buttons, etc. will leave the phone market forever in the "casual" gaming space. It will never be able to draw the serious ...
I actually think even traditional handheld gamers will disagree with your statement.
The touchscreen-only interface is not something that is really ever going to "take over" in that regard. That's like saying that all the people who complained that the PSP had only one analog stick were wrong -- not because they wanted two sticks, but because they should have wanted none.
Absolutely no reason GameStop shouldn't simply include an online pass voucher with their used sales.
It probably only costs them half the retail value to begin with, and they are totally raking in used profit margins, so they can easily afford to do it.
" for every 1 great indie game, there's about 100 bad ones."
Well.. that I can certainly agree with.
The previous statement about anyone with rudimentary coding knowledge being able to slap together an indie game is pretty dependent on the definition of a "game", however. I guess you *can* download junk in the AppStore, Android Market, and even on XBLA, that just plain stinks and doesn't deserve to be called a "game". <...