It's pure rumor, straight from the mill. Also, it sounds/smells like BS.
gamingdroid wrote:
"IBM doesn't make their profit from hardware anymore. They make it from software mostly!"
Err... no. Unless you meant proprietary software or support, which is pushing the definition of "software" profit, since it requires the hardware.
Look at the cash register next time you pay at.. well just about any department store, or grocer, or... well just about any store. Look closely. You may see the letters &q...
Since when does IBM develop new chips at the supercomputing center in Barcelona? They do research using supercomputers there, they don't make processors, IIRC.
Let me guess... its a new engine, completely written from the ground up (like Halo: Reach), and... basically looks exactly like Halo: Reach. But! Now Master Chief's fingernails have shadows or something, which is something "every Halo player" always wanted.
Okay so now I read the article... its even less interesting/more vague.
343 better understand Halo. If they rewrite they graphics engine, I don't care much, it just better not break H...
IGN will give the game 9.0, I'm pretty certain. That's the score they give to great titles that don't offer up some amazing new revelation, no matter how well done they are.
See: Gears of War 3 review.
New game engines tend to take 3-4 years to develop.
You're making the assumption that the forces that drive electronics are proceeding at the same rate that they have in the past, and the assumption that the forces that drive their prices down are also not bounded in the near future.
Those are some mighty big assumptions, bro. Last I checked, most of the laws of physics governing how computers work were still in place, and we're approaching some mighty big barriers, mighty fast.
History does not repea...
I question Peter Moore's understanding of the handheld gamer.
Jim Sterling is only slightly more credible than Tom Chick, in my eyes.
Neither is worth the time reading, unless you're looking for a laugh.
Don't misread the title. 50% don't buy DLC for ANY game they own.
The average per-title DLC attach rate is more like 15%. Making DLC often barely pays the bills of a developer, despite having no cost-of-goods or retail cut (there is an online cut for XBLA or PSN, though).
Usually it only exists to keep a studio afloat while the next project gets rolling, although in some cases, DLC is ready to go by the time the product ships. Not much, though.
Battlefield 2 was THE #1 PC shooter from 2005 through 2006. CoD 2 couldn't even go toe-to-toe with it.
This guy is either a complete industry newb, with less than 5 years experience under his belt and no prior gaming experience, or a complete fool. Neither does much for making his company's involvement with MW3 look good.
Know your enemy well. You would think people making games, or even IN business at all, would have a few gems of knowledge from t...
Wow. Game journalism scrapin' the bottom of the barrel. How did this worthless story get over 400'?
A new engine isn't what CoD needs at all.
Look at the differences between CoD4 and CoD:BO -- the difference is in the quality of the animations, textures, etc. CoD:MW and CoD:MW2 look WAY better than CoD:WoW and CoD:BO. The difference is art. The difference is the art team skills at IW vs the team skills at Treyarch.
CoD's death animations and ragdolls, particularly in multiplayer, are terrible. They are extra bad in Black Ops -- it seems like the...
Online play is the main thing that happened to cheat codes. If the code is in the game to support a cheat, the game can be hacked to use the cheat online, in a lot of cases.
Games without online play though... not sure why they don't show up much.
This article makes the same, uninformed, assumptions about the games industry that plagues the minds of every teenager who has never studied business or economics.
The games industry is no longer a fledgling industry, and its profits, as a percentage return, are failing horribly. In order to stay in business, with retailers taking such a HUGE cut of the profit (most of it), via the used games route or other mechanisms, the industry has turned to DLC and the online pass. Wit...
Folklore is one of the best games of the gen. A *highly* underappreciated game.
LoL @ the disagreement of the GameStop manager (or whatever).
No one in their right mind could possibly believe that GameStop, and its ilk, are not fleecing the used gamer horribly. They *should* include the online pass with their used game sale. Why not?
The only people who would disagree would have to be used retail stockholders or management.
Um. It's that way now, even without online pass.
Go try and play a game of Halo or Halo 2 online, if you don't believe me.
There will never be a "single player pass". That's ridiculous. Did you know that 80% of the people who bought Halo 3 NEVER played online? Publishers would lose most of their business if single player required online activation.
They have to adjust their PS3 numbers up by about 10% every quarter, and adjust Nintendo numbers down by about the same amount every quarter. It's very likely that *actual* PS3 sales WW, this week, were about 195K, and *actual* 3DS sales WW, this week, were about 205K.
It makes sense that they usually have good numbers for MS, since their data sources are mostly in the US, iirc.
I think the lack of faith, in their reporting, comes from the fact that they...
Hardware-wise, I'd say that's obviously a true statement.
The question is... why wasn't Uncharted 3, or a game like it, on PCs 5 or 6 years ago?
Take a look at the PC games released in 2005 and 2006... Yow. They are meek compared to consoles, even when they were PC exclusive. I "wonder why"?
Is it really fair to say PCs are "5 or 6 years" ahead, when they have never demonstrated that they are so? With such ...