Sorry, I don't believe the "19 working days" thing at all. Where'd you hear that? I'm sure some producer blabbed somesuch nonsense at some point, but I can pretty much guarantee that its not true.
Console memory management is critically important -- Metro 2033 would have had to been designed to fit in ~470MB of unified memory from the beginning to be "ported" so quickly -- and that really means it would have been designed with the console in ...
Top 10 out of what? 15 total? 20? Open world isn't really all that commonplace.
Oh... nm. PC games are included. That kinda makes the whole thing non-interesting, since almost every PC RPG like... ever, could be considered "open world".
Gears 3 had no AA.
That's an improvement?
Looks like a 3DS+accessories backpack might be in order.
Honestly, I'm gonna have to get this game -- Luigi's Mansion on the GC was pretty dang fun.
LoL. Whatever.
Objective C and iOS-burdened games, outdoing the Vita with lesser hardware specs to boot? I think not.
This guy is just another tech-wannabe, who doesn't realize that the same processes that will allow desktop processors to shrink to 10-14nm just plain won't work with mobile devices, due to power drain issues. If you have a big power supply, and constant power... no problem. Using a battery? Forget it.
The Vita is ...
In order to even feature a fictional MS logo, the company that made the movie trailer would need permission from MS.
MS would only give that permission if they felt the representation in the movie was not damaging to their brand.
The "XBox 720" may be fictional, in a sense, because all that banner really does is advertise that "MS will be here with XBox in the future", which is... well its pretty obvious. Not exactly a worthy rumor. The ...
No offense, but if you didn't like MAG, you're part of the problem, IMO. MW3, the games industry equivalent of Justin Bieber, awaits you.
MAG is still the best shooter of the gen.
I'm always hoping for a MAG 2.
Every iD game is bland, when if comes to plot and characters, and general gameplay.
To expect different is silly. The real punchline to this whole thing is that iD is now owned by Bethesda -- they are no longer independant. Thus, iD Tech 5 will have FAR less effect on the industry than previous incarnations of iD's engine did, despite how cool it is (or seems).
However, Elder Scrolls 6 and Fallout 4 may rock the world, graphically. I'm kinda lookin...
A DVD drive only spins so fast. Chopping the FR of the game wouldn't help the pop-in or texture quality much, and since the 360 doesn't have a required HDD install (and is not allowed to "know" its installed at all), it can't do any intelligent streaming decisions based on the (lack of) knowledge about streaming speeds.
GT5 was definitely better than Forza 3. It (GT5) was a great game, really.
F3... didn't really live up to its hype. Maybe F4 will.
No, I saw it at PAX.
PS3 -- Some tearing in the outdoor area. Not much, just a little, really.
360 -- Some texture pop-in. Looked slightly blurrier, implying a sub 720p framebuffer... but it was a trade show. The screen could have just been worse, or had odd settings, relative to the PS3 station right next to it.
I wonder who the disagrees are from, the PS3 fans, or the 360 fans?
If you see it in action, there's more of a diff.
I didn't say graphics don't mean anything. Better graphics are fine.
My comment was regarding people focusing on the technique used to create the graphics, and irrelevant details with different techniques, rather than the effectiveness of the graphics as an engine for imagination.
Having decent graphics are important, but WAY too much focus is on the cutting-edge details of pixel pushing techniques, over things like well-executed animation, and its e...
To sum up:
* Sony doesn't allow indie games on PSN (doesn't mention that this is because most indie games are worse garbage than you might find on the App Store for your phone)
* Sales for terrible games are terrible. Wow, what a revelation.
* $2500 (which is how much a PS3 devkit cost, last time I heard) is too much for an indie dev. Curiously, its not too much for a hot gaming PC, from which no profit will ever come? Apparently $2500 is just too m...
The biggest problem with spectacular graphics in games is that they "fill-in-the-blanks" TOO much. Much less is left for the imagination to play with, these days, and that's not really such a good thing.
Back in the day, a red blob meant "fireball", and gamers were impressed with the *idea* of it. Nowadays, you can have it look nearly like a real flaming ball, and people will whine about texture repetition in the flames, which they noticed in screens...
From a business perspective? By itself?
No. Not unless you are Blizzard, or a small European dev studio, and then its more of a "maybe".
It's a US survey, so the 360, and shooters in general, have a lot more weight. Also, American football... pretty popular in the US.
That's a *theory*, and a sketchy one at that.
There's not a shred of evidence to support said theory. Its a fantasy with a lot of dreamy "ooh" and "aah" in it, and no grasp on the reality of game making, as a business.
It's commonly called the "Field of Dreams" theory, and just about every game developer on the planet will tell you its bunk.